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Modding
seedhartha edited this page 2021-03-10 16:11:19 +07:00
Physically based rendering requires additional data, not present with vanilla assets. reone has a mechanism for developers and modders to provide that data. In particular, metallic and roughness parameters can be defined per diffuse texture in a 2DA file with a ResRef "material". This file can be extended as needed, converted to 2DA using reone-tools and put into the Override folder.
If metallic and roughness parameters are not defined for a particular texture, "_default" texture parameters will be used.