Updated Multiplayer (markdown)
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reone multiplayer implements a client-server pattern. Most of the game logic, including scripts, is managed on the server side. Clients communicate with the server, sending their local state changes and receiving the global state.
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Note: multiplayer is not available in release version 0.9.0 – it is scheduled for version 0.11.0.
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Note: multiplayer is scheduled for version 0.11.0 and is not currently available.
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## Setup
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