Updated Roadmap (markdown)
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Roadmap.md
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Roadmap.md
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Done:
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- General resource management
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- Rendering subsystem based on OpenGL 3.3, incl. skeletal animation and dynamic lighting
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- Audio subsystem, incl. music streaming
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- GUI subsystem, incl. parts of the original interface
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- Scripting subsystem, minus engine routines
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- Partial character generation
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- Module loading: areas, creatures, doors, placeables, triggers
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- Third-person controls, incl. animated player character
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- Collision detection (walkmesh and AABB based)
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- Pathfinding based on Dijkstra algorithm
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- Conversations, incl. voiceover
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- Partial container implementation
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- Multiplayer: up to three players controlling a party
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* Resource management
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* Rendering subsystem based on OpenGL 3.3
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* Text rendering
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* Skeletal animation
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* Dynamic lighting
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* GUI subsystem
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* Audio subsystem
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* Scripting subsystem
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* Networking subsystem
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* Module loading
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* Third-person controls
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* Conversations
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* Pathfinding
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To do, in order of priority:
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- Original user interface
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- Equipment screen
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- Character screen
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- Custom character generation
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- Options menu
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- Engine routines: 771 in KotOR, 876 in TSL
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- Combat
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- Conversations: camera angles, lip sync, stunts
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- Party management
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- Game saves
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- Environmental sounds
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- Visual effects: particles, shadows, etc.
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- Movies
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Ideas:
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- External asset loading: models, scripts, etc.
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- Custom game modes
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To do:
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* Original user interface
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* Equipment screen
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* Character screen
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* Custom character generation
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* Options menu
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* Combat
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* Game saves
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* Movies
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* Minigames
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* Swoop racing
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* Turrets
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* Pazaak
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