server/tests/acceptance/features/core/ActorContext.php

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<?php
/**
*
* @copyright Copyright (c) 2017, Daniel Calviño Sánchez (danxuliu@gmail.com)
*
* @license GNU AGPL version 3 or any later version
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
use Behat\Behat\Hook\Scope\BeforeStepScope;
use Behat\MinkExtension\Context\RawMinkContext;
/**
* Behat context to set the actor used in sibling contexts.
*
* This helper context provides a step definition ("I act as XXX") to change the
* current actor of the scenario, which makes possible to use different browser
* sessions in the same scenario.
*
* Sibling contexts that want to have access to the current actor of the
* scenario must implement the ActorAwareInterface; this can be done just by
* using the ActorAware trait.
*
* Besides updating the current actor in sibling contexts the ActorContext also
* propagates its inherited "base_url" Mink parameter to the Actors as needed.
*
* By default no multiplier for the find timeout is set in the Actors. However,
* it can be customized using the "actorTimeoutMultiplier" parameter of the
* ActorContext in "behat.yml".
*
* Every actor used in the scenarios must have a corresponding Mink session
* declared in "behat.yml" with the same name as the actor. All used sessions
* are stopped after each scenario is run.
*/
class ActorContext extends RawMinkContext {
/**
* @var array
*/
private $actors;
/**
* @var array
*/
private $sharedNotebook;
/**
* @var Actor
*/
private $currentActor;
/**
* @var float
*/
private $actorTimeoutMultiplier;
/**
* Creates a new ActorContext.
*
* @param float $actorTimeoutMultiplier the timeout multiplier for Actor
* related timeouts.
*/
public function __construct($actorTimeoutMultiplier = 1) {
$this->actorTimeoutMultiplier = $actorTimeoutMultiplier;
}
/**
* Sets a Mink parameter.
*
* When the "base_url" parameter is set its value is propagated to all the
* Actors.
*
* @param string $name the name of the parameter.
* @param string $value the value of the parameter.
*/
public function setMinkParameter($name, $value) {
parent::setMinkParameter($name, $value);
if ($name === "base_url") {
foreach ($this->actors as $actor) {
$actor->setBaseUrl($value);
}
}
}
/**
* @BeforeScenario
*
* Initializes the Actors for the new Scenario with the default Actor.
*
* Other Actors are added (and their Mink Sessions started) only when they
* are used in an "I act as XXX" step.
*/
public function initializeActors() {
$this->actors = array();
$this->sharedNotebook = array();
$this->actors["default"] = new Actor($this->getSession(), $this->getMinkParameter("base_url"), $this->sharedNotebook);
$this->actors["default"]->setFindTimeoutMultiplier($this->actorTimeoutMultiplier);
$this->currentActor = $this->actors["default"];
}
/**
* @BeforeStep
*/
public function setCurrentActorInSiblingActorAwareContexts(BeforeStepScope $scope) {
$environment = $scope->getEnvironment();
foreach ($environment->getContexts() as $context) {
if ($context instanceof ActorAwareInterface) {
$context->setCurrentActor($this->currentActor);
}
}
}
/**
* @Given I act as :actorName
*/
public function iActAs($actorName) {
if (!array_key_exists($actorName, $this->actors)) {
$this->actors[$actorName] = new Actor($this->getSession($actorName), $this->getMinkParameter("base_url"), $this->sharedNotebook);
$this->actors[$actorName]->setFindTimeoutMultiplier($this->actorTimeoutMultiplier);
}
$this->currentActor = $this->actors[$actorName];
}
/**
* @AfterScenario
*
* Stops all the Mink Sessions used in the last Scenario.
*/
public function cleanUpSessions() {
foreach ($this->actors as $actor) {
$actor->getSession()->stop();
}
}
}