server/tests/acceptance/features/core/Actor.php
Daniel Calviño Sánchez 10490f2ac3 Store the name of the actor in the Actor object
This is needed to be able to easily use the actor as a key in an array.

Signed-off-by: Daniel Calviño Sánchez <danxuliu@gmail.com>
2018-03-09 03:37:08 +01:00

216 lines
7.4 KiB
PHP

<?php
/**
*
* @copyright Copyright (c) 2017, Daniel Calviño Sánchez (danxuliu@gmail.com)
*
* @license GNU AGPL version 3 or any later version
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* An actor in a test scenario.
*
* Every Actor object is intended to be used only in a single test scenario.
* An Actor can control its web browser thanks to the Mink Session received when
* it was created, so in each scenario each Actor must have its own Mink
* Session; the same Mink Session can be used by different Actors in different
* scenarios, but never by different Actors in the same scenario.
*
* The test servers used in an scenario can change between different test runs,
* so an Actor stores the base URL for the current test server being used; in
* most cases the tests are specified using relative paths that can be converted
* to the appropriate absolute URL using locatePath() in the step
* implementation.
*
* An Actor can find elements in its Mink Session using its find() method; it is
* a wrapper over the find() method provided by Mink that extends it with
* several features: the element can be looked for based on a Locator object, an
* exception is thrown if the element is not found, and, optionally, it is
* possible to try again to find the element several times before giving up.
*
* The returned object is also a wrapper over the element itself that
* automatically handles common causes of failed commands, like clicking on a
* hidden element; in this case, the wrapper would wait for the element to be
* visible up to the timeout set to find the element.
*
* The amount of time to wait before giving up is specified in each call to
* find(). However, a general multiplier to be applied to every timeout can be
* set using setFindTimeoutMultiplier(); this makes possible to retry longer
* before giving up without modifying the tests themselves. Note that the
* multiplier affects the timeout, but not the timeout step; the rate at which
* find() will try again to find the element does not change.
*
* All actors share a notebook in which data can be annotated. This makes
* possible to share data between different test steps, no matter which Actor
* performs them.
*/
class Actor {
/**
* @var string
*/
private $name;
/**
* @var \Behat\Mink\Session
*/
private $session;
/**
* @var string
*/
private $baseUrl;
/**
* @var float
*/
private $findTimeoutMultiplier;
/**
* @var array
*/
private $sharedNotebook;
/**
* Creates a new Actor.
*
* @param string $name the name of the actor.
* @param \Behat\Mink\Session $session the Mink Session used to control its
* web browser.
* @param string $baseUrl the base URL used when solving relative URLs.
* @param array $sharedNotebook the notebook shared between all actors.
*/
public function __construct($name, \Behat\Mink\Session $session, $baseUrl, &$sharedNotebook) {
$this->name = $name;
$this->session = $session;
$this->baseUrl = $baseUrl;
$this->sharedNotebook = &$sharedNotebook;
$this->findTimeoutMultiplier = 1;
}
/**
* Returns the name of this Actor.
*
* @return string the name of this Actor.
*/
public function getName() {
return $this->name;
}
/**
* Sets the base URL.
*
* @param string $baseUrl the base URL used when solving relative URLs.
*/
public function setBaseUrl($baseUrl) {
$this->baseUrl = $baseUrl;
}
/**
* Returns the multiplier for find timeouts.
*
* @return float the multiplier to apply to find timeouts.
*/
public function getFindTimeoutMultiplier() {
return $this->findTimeoutMultiplier;
}
/**
* Sets the multiplier for find timeouts.
*
* @param float $findTimeoutMultiplier the multiplier to apply to find
* timeouts.
*/
public function setFindTimeoutMultiplier($findTimeoutMultiplier) {
$this->findTimeoutMultiplier = $findTimeoutMultiplier;
}
/**
* Returns the Mink Session used to control its web browser.
*
* @return \Behat\Mink\Session the Mink Session used to control its web
* browser.
*/
public function getSession() {
return $this->session;
}
/**
* Returns the full path for the given relative path based on the base URL.
*
* @param string relativePath the relative path.
* @return string the full path.
*/
public function locatePath($relativePath) {
return $this->baseUrl . $relativePath;
}
/**
* Finds an element in the Mink Session of this Actor.
*
* The given element locator is relative to its ancestor (either another
* locator or an actual element); if it has no ancestor then the base
* document element is used.
*
* Sometimes an element may not be found simply because it has not appeared
* yet; for those cases this method supports trying again to find the
* element several times before giving up. The timeout parameter controls
* how much time to wait, at most, to find the element; the timeoutStep
* parameter controls how much time to wait before trying again to find the
* element. If ancestor locators need to be found the timeout is applied
* individually to each one, that is, if the timeout is 10 seconds the
* method will wait up to 10 seconds to find the ancestor of the ancestor
* and, then, up to 10 seconds to find the ancestor and, then, up to 10
* seconds to find the element. By default the timeout is 0, so the element
* and its ancestor will be looked for just once; the default time to wait
* before retrying is half a second. If the timeout is not 0 it will be
* affected by the multiplier set using setFindTimeoutMultiplier(), if any.
*
* When found, the element is returned wrapped in an ElementWrapper; the
* ElementWrapper handles common causes of failures when executing commands
* in an element, like clicking on a hidden element.
*
* In any case, if the element, or its ancestors, can not be found a
* NoSuchElementException is thrown.
*
* @param Locator $elementLocator the locator for the element.
* @param float $timeout the number of seconds (decimals allowed) to wait at
* most for the element to appear.
* @param float $timeoutStep the number of seconds (decimals allowed) to
* wait before trying to find the element again.
* @return ElementWrapper an ElementWrapper object for the element.
* @throws NoSuchElementException if the element, or its ancestor, can not
* be found.
*/
public function find(Locator $elementLocator, $timeout = 0, $timeoutStep = 0.5) {
$timeout = $timeout * $this->findTimeoutMultiplier;
$elementFinder = new ElementFinder($this->session, $elementLocator, $timeout, $timeoutStep);
return new ElementWrapper($elementFinder);
}
/**
* Returns the shared notebook of the Actors.
*
* @return array the shared notebook of the Actors.
*/
public function &getSharedNotebook() {
return $this->sharedNotebook;
}
}