Remove HoloColorPicker

This commit is contained in:
cketti 2019-11-21 01:20:38 +01:00
parent 11c9657b56
commit 3ea938de34
14 changed files with 6 additions and 890 deletions

View file

@ -13,7 +13,6 @@ dependencies {
compileOnly project(":mail:protocols:imap")
compileOnly project(":mail:protocols:webdav")
implementation project(':plugins:HoloColorPicker')
implementation project(':plugins:openpgp-api-lib:openpgp-api')
implementation "androidx.appcompat:appcompat:${versions.androidxAppCompat}"

View file

@ -13,7 +13,6 @@ import com.fsck.k9.Account.DeletePolicy;
import com.fsck.k9.Preferences;
import com.fsck.k9.mail.ConnectionSecurity;
import com.fsck.k9.preferences.Protocols;
import com.larswerkman.colorpicker.ColorPicker;
/**
@ -91,6 +90,11 @@ public class AccountCreator {
}
}
return (availableColors.isEmpty()) ? ColorPicker.getRandomColor() : availableColors.get(0);
return (availableColors.isEmpty()) ? getRandomColor() : availableColors.get(0);
}
private static int getRandomColor() {
//TODO: return random color
return PREDEFINED_COLORS[4];
}
}

View file

@ -82,7 +82,6 @@ class AboutFragment : Fragment() {
Library("ckChangeLog", "https://github.com/cketti/ckChangeLog", "Apache License, Version 2.0"),
Library("Commons IO", "https://commons.apache.org/io/", "Apache License, Version 2.0"),
Library("Glide", "https://github.com/bumptech/glide", "Mixed License"),
Library("HoloColorPicker", "https://github.com/LarsWerkman/HoloColorPicker", "Apache License, Version 2.0"),
Library("jsoup", "https://jsoup.org/", "MIT License"),
Library("jutf7", "http://jutf7.sourceforge.net/", "MIT License"),
Library("JZlib", "http://www.jcraft.com/jzlib/", "BSD-style License"),

View file

@ -1,47 +0,0 @@
package com.fsck.k9.ui.settings.account
import android.annotation.SuppressLint
import android.app.Dialog
import android.os.Bundle
import androidx.appcompat.app.AlertDialog
import androidx.preference.PreferenceDialogFragmentCompat
import android.view.LayoutInflater
import com.fsck.k9.ui.R
import com.larswerkman.colorpicker.ColorPicker
class HoloColorPickerDialogFragment : PreferenceDialogFragmentCompat() {
private val holoColorPickerPreference: HoloColorPickerPreference
get() = preference as HoloColorPickerPreference
private lateinit var colorPicker: ColorPicker
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
@SuppressLint("InflateParams")
val view = LayoutInflater.from(context).inflate(R.layout.holo_color_picker_dialog, null)
colorPicker = view.findViewById(R.id.color_picker)
colorPicker.color = holoColorPickerPreference.color
return AlertDialog.Builder(requireContext())
.setTitle(R.string.color_picker_default_title)
.setView(view)
.setPositiveButton(R.string.okay_action, { _, _ -> updateColor(colorPicker.color) })
.setNeutralButton(R.string.account_settings_color_none, { _, _ -> updateColor(COLOR_TRANSPARENT) })
.setNegativeButton(R.string.cancel_action, null)
.create()
}
override fun onDialogClosed(positiveResult: Boolean) = Unit
private fun updateColor(pickedColor: Int) {
val preference = holoColorPickerPreference
if (preference.callChangeListener(pickedColor)) {
preference.color = pickedColor
}
}
companion object {
private const val COLOR_TRANSPARENT = 0x00000000
}
}

View file

@ -1,27 +0,0 @@
package com.fsck.k9.ui.settings.account
import android.annotation.SuppressLint
import android.content.Context
import androidx.core.content.res.TypedArrayUtils
import android.util.AttributeSet
import com.takisoft.preferencex.ColorPickerPreference
import com.takisoft.preferencex.PreferenceFragmentCompat
@SuppressLint("RestrictedApi")
class HoloColorPickerPreference
@JvmOverloads
constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = TypedArrayUtils.getAttr(context, androidx.preference.R.attr.dialogPreferenceStyle,
android.R.attr.dialogPreferenceStyle),
defStyleRes: Int = 0
) : ColorPickerPreference(context, attrs, defStyleAttr, defStyleRes) {
companion object {
init {
PreferenceFragmentCompat.registerPreferenceFragment(
HoloColorPickerPreference::class.java, HoloColorPickerDialogFragment::class.java)
}
}
}

View file

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.larswerkman.colorpicker.ColorPicker
android:id="@+id/color_picker"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_margin="8dp"
app:pointer_size="48"
app:wheel_size="16" />
</FrameLayout>

View file

@ -1,24 +0,0 @@
#Android generated
bin
gen
#Eclipse
.project
.classpath
.settings
#IntelliJ IDEA
.idea
*.iml
classes
#Command line
build.xml
proguard-project.txt
#Mac specific
.DS_Store
#User specific
local.properties
sample/src/com/cyrilmottier/android/polarissample/util/LocalConfig.java

View file

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.larswerkman.colorpicker"
android:versionCode="1"
android:versionName="1.0" >
</manifest>

View file

@ -1,202 +0,0 @@
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Copyright [2012] Lars Werkmann
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View file

@ -1,46 +0,0 @@
<h1>Android Holo ColorPicker</h1>
A Holo themed colorpicker designed by Marie Schweiz and Nick Butcher.
![image](https://lh3.googleusercontent.com/-RzpEyLl-1xM/UOMyztql1gI/AAAAAAAAATs/UKBuqZZtaZw//HoloColorPickerFramed1.png)
![image](https://lh4.googleusercontent.com/-sXAPd8onJ_8/UOMyzjA6c4I/AAAAAAAAATo/DY4kIzo7TtU//HoloColorPickerFramed2.png)
<h2>Documentation</h2>
Add this to your xml
<com.larswerkman.colorpicker.ColorPicker
android:id="@+id/picker"
android:layout_width="285dp"
android:layout_height="290dp"/>
To change the thickness of the wheel and the pointer you can add this.
app:wheel_size="2"
app:pointer_size="4"
To get the color of the colorpicker
ColorPicker picker = (ColorPicker) findViewById(R.id.picker);
picker.getColor();
<H2>License</H2>
Copyright 2012 Lars Werkman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
<h2>Devoleped By</h2>
**Lars Werkman**

View file

@ -1,19 +0,0 @@
apply plugin: 'com.android.library'
android {
compileSdkVersion buildConfig.compileSdk
buildToolsVersion buildConfig.buildTools
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
res.srcDirs = ['res']
}
}
// Do not abort build if lint finds errors
lintOptions {
abortOnError false
}
}

View file

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="ColorPicker">
<attr name="wheel_size" format="integer" />
<attr name="pointer_size" format="integer" />
</declare-styleable>
</resources>

View file

@ -1,490 +0,0 @@
/*
* Copyright 2012 Lars Werkman
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.larswerkman.colorpicker;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* Displays a holo-themed color picker.
*
* <p>
* Use {@link #getColor()} to retrieve the selected color.
* </p>
*/
public class ColorPicker extends View {
/*
* Constants used to save/restore the instance state.
*/
private static final String STATE_PARENT = "parent";
private static final String STATE_ANGLE = "angle";
/**
* Colors to construct the color wheel using {@link SweepGradient}.
*
* <p>
* Note: The algorithm in {@link #normalizeColor(int)} highly depends on these exact values. Be
* aware that {@link #setColor(int)} might break if you change this array.
* </p>
*/
private static final int[] COLORS = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF,
0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };
/**
* Get a random color.
*
* @return The ARGB value of a randomly selected color.
*/
public static int getRandomColor() {
return calculateColor((float) (Math.random() * 2 * Math.PI));
}
private static int ave(int s, int d, float p) {
return s + java.lang.Math.round(p * (d - s));
}
/**
* Calculate the color using the supplied angle.
*
* @param angle
* The selected color's position expressed as angle (in rad).
*
* @return The ARGB value of the color on the color wheel at the specified angle.
*/
private static int calculateColor(float angle) {
float unit = (float) (angle / (2 * Math.PI));
if (unit < 0) {
unit += 1;
}
if (unit <= 0) {
return COLORS[0];
}
if (unit >= 1) {
return COLORS[COLORS.length - 1];
}
float p = unit * (COLORS.length - 1);
int i = (int) p;
p -= i;
int c0 = COLORS[i];
int c1 = COLORS[i + 1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
/**
* {@code Paint} instance used to draw the color wheel.
*/
private Paint mColorWheelPaint;
/**
* {@code Paint} instance used to draw the pointer's "halo".
*/
private Paint mPointerHaloPaint;
/**
* {@code Paint} instance used to draw the pointer (the selected color).
*/
private Paint mPointerColor;
/**
* The stroke width used to paint the color wheel (in pixels).
*/
private int mColorWheelStrokeWidth;
/**
* The radius of the pointer (in pixels).
*/
private int mPointerRadius;
/**
* The rectangle enclosing the color wheel.
*/
private RectF mColorWheelRectangle = new RectF();
/**
* {@code true} if the user clicked on the pointer to start the move mode. {@code false} once
* the user stops touching the screen.
*
* @see #onTouchEvent(MotionEvent)
*/
private boolean mUserIsMovingPointer = false;
/**
* Number of pixels the origin of this view is moved in X- and Y-direction.
*
* <p>
* We use the center of this (quadratic) View as origin of our internal coordinate system.
* Android uses the upper left corner as origin for the View-specific coordinate system. So this
* is the value we use to translate from one coordinate system to the other.
* </p>
*
* <p>Note: (Re)calculated in {@link #onMeasure(int, int)}.</p>
*
* @see #onDraw(Canvas)
*/
private float mTranslationOffset;
/**
* Radius of the color wheel in pixels.
*
* <p>Note: (Re)calculated in {@link #onMeasure(int, int)}.</p>
*/
private float mColorWheelRadius;
/**
* The pointer's position expressed as angle (in rad).
*/
private float mAngle;
public ColorPicker(Context context) {
super(context);
init(null, 0);
}
public ColorPicker(Context context, AttributeSet attrs) {
super(context, attrs);
init(attrs, 0);
}
public ColorPicker(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(attrs, defStyle);
}
private void init(AttributeSet attrs, int defStyle) {
final TypedArray a = getContext().obtainStyledAttributes(attrs,
R.styleable.ColorPicker, defStyle, 0);
mColorWheelStrokeWidth = a.getInteger(R.styleable.ColorPicker_wheel_size, 16);
mPointerRadius = a.getInteger(R.styleable.ColorPicker_pointer_size, 48);
a.recycle();
Shader s = new SweepGradient(0, 0, COLORS, null);
mColorWheelPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mColorWheelPaint.setShader(s);
mColorWheelPaint.setStyle(Paint.Style.STROKE);
mColorWheelPaint.setStrokeWidth(mColorWheelStrokeWidth);
mPointerHaloPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPointerHaloPaint.setColor(Color.BLACK);
mPointerHaloPaint.setStrokeWidth(5);
mPointerHaloPaint.setAlpha(0x60);
mPointerColor = new Paint(Paint.ANTI_ALIAS_FLAG);
mPointerColor.setStrokeWidth(5);
mAngle = (float) (-Math.PI / 2);
mPointerColor.setColor(calculateColor(mAngle));
}
@Override
protected void onDraw(Canvas canvas) {
// All of our positions are using our internal coordinate system. Instead of translating
// them we let Canvas do the work for us.
canvas.translate(mTranslationOffset, mTranslationOffset);
// Draw the color wheel.
canvas.drawOval(mColorWheelRectangle, mColorWheelPaint);
float[] pointerPosition = calculatePointerPosition(mAngle);
// Draw the pointer's "halo"
canvas.drawCircle(pointerPosition[0], pointerPosition[1], mPointerRadius, mPointerHaloPaint);
// Draw the pointer (the currently selected color) slightly smaller on top.
canvas.drawCircle(pointerPosition[0], pointerPosition[1],
(float) (mPointerRadius / 1.2), mPointerColor);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int height = getDefaultSize(getSuggestedMinimumHeight(),
heightMeasureSpec);
int width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
int min = Math.min(width, height);
setMeasuredDimension(min, min);
mTranslationOffset = min * 0.5f;
mColorWheelRadius = mTranslationOffset - mPointerRadius;
mColorWheelRectangle.set(-mColorWheelRadius, -mColorWheelRadius, mColorWheelRadius,
mColorWheelRadius);
}
/**
* Get the currently selected color.
*
* @return The ARGB value of the currently selected color.
*/
public int getColor() {
return calculateColor(mAngle);
}
/**
* Set the color to be highlighted by the pointer.
*
* @param color
* The RGB value of the color to highlight. If this is not a color displayed on the
* color wheel a very simple algorithm is used to map it to the color wheel. The
* resulting color often won't look close to the original color. This is especially true
* for shades of grey. You have been warned!
*/
public void setColor(int color) {
mAngle = colorToAngle(color);
mPointerColor.setColor(calculateColor(mAngle));
invalidate();
}
/**
* Convert a color to an angle.
*
* @param color
* The RGB value of the color to "find" on the color wheel. {@link #normalizeColor(int)}
* will be used to map this color to one on the color wheel if necessary.
*
* @return The angle (in rad) the "normalized" color is displayed on the color wheel.
*/
private float colorToAngle(int color) {
int[] colorInfo = normalizeColor(color);
int normColor = colorInfo[0];
int colorMask = colorInfo[1];
int shiftValue = colorInfo[2];
int anchorColor = (normColor & ~colorMask);
// Find the "anchor" color in the COLORS array
for (int i = 0; i < COLORS.length - 1; i++) {
if (COLORS[i] == anchorColor) {
int nextValue = COLORS[i + 1];
double value;
double decimals = ((normColor >> shiftValue) & 0xFF) / 255D;
// Find out if the gradient our color belongs to goes from the element just found to
// the next element in the array.
if ((nextValue & colorMask) != (anchorColor & colorMask)) {
// Compute value depending of the gradient direction
if (nextValue < anchorColor) {
value = i + 1 - decimals;
} else {
value = i + decimals;
}
} else {
// It's a gradient from this element to the previous element in the array.
// Wrap to the end of the array if the "anchor" color is the first element.
int index = (i == 0) ? COLORS.length - 1 : i;
int prevValue = COLORS[index - 1];
// Compute value depending of the gradient direction
if (prevValue < anchorColor) {
value = index - 1 + decimals;
} else {
value = index - decimals;
}
}
// Calculate the angle in rad (from -PI to PI)
float angle = (float) (2 * Math.PI * value / (COLORS.length - 1));
if (angle > Math.PI) {
angle -= 2 * Math.PI;
}
return angle;
}
}
// This shouldn't happen
return 0;
}
/**
* "Normalize" the supplied color.
*
* <p>
* This will set the lowest value of R,G,B to 0, the highest to 255, and will keep the middle
* value.<br>
* For values close to those on the color wheel this will result in close matches. For other
* values, especially shades of grey this will produce funny results.
* </p>
*
* @param color
* The color to "normalize".
*
* @return An {@code int} array with the following contents:
* <ol>
* <li>The ARGB value of the "normalized" color.</li>
* <li>A mask with all bits {@code 0} but those for the byte representing the
* "middle value" that remains unchanged in the "normalized" color.</li>
* <li>The number of bits the "normalized" color has to be shifted to the right so the
* "middle value" is in the lower 8 bits.</li>
* </ol>
*/
private int[] normalizeColor(int color) {
int red = Color.red(color);
int green = Color.green(color);
int blue = Color.blue(color);
int newRed = red;
int newGreen = green;
int newBlue = blue;
int maskRed = 0;
int maskGreen = 0;
int maskBlue = 0;
int shiftValue;
if (red < green && red < blue) {
// Red is the smallest component
newRed = 0;
if (green > blue) {
// Green is the largest component
shiftValue = 0;
maskBlue = 0xFF;
newGreen = 0xFF;
} else {
// We make blue the largest component
shiftValue = 8;
maskGreen = 0xFF;
newBlue = 0xFF;
}
} else if (green < red && green < blue) {
// Green is the smallest component
newGreen = 0;
if (red > blue) {
// Red is the largest component
shiftValue = 0;
maskBlue = 0xFF;
newRed = 0xFF;
} else {
// We make blue the largest component
shiftValue = 16;
maskRed = 0xFF;
newBlue = 0xFF;
}
} else {
// We make blue the smallest component
newBlue = 0;
if (red > green) {
// Red is the largest component
shiftValue = 8;
maskGreen = 0xFF;
newRed = 0xFF;
} else {
// We make green the largest component
shiftValue = 16;
maskRed = 0xFF;
newGreen = 0xFF;
}
}
int normColor = Color.argb(255, newRed, newGreen, newBlue);
int colorMask = Color.argb(0, maskRed, maskGreen, maskBlue);
return new int[] { normColor, colorMask, shiftValue };
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// Convert coordinates to our internal coordinate system
float x = event.getX() - mTranslationOffset;
float y = event.getY() - mTranslationOffset;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Check whether the user pressed on (or near) the pointer
float[] pointerPosition = calculatePointerPosition(mAngle);
if (x >= (pointerPosition[0] - 48) && x <= (pointerPosition[0] + 48)
&& y >= (pointerPosition[1] - 48) && y <= (pointerPosition[1] + 48)) {
mUserIsMovingPointer = true;
invalidate();
}
break;
case MotionEvent.ACTION_MOVE:
if (mUserIsMovingPointer) {
mAngle = (float) java.lang.Math.atan2(y, x);
mPointerColor.setColor(calculateColor(mAngle));
invalidate();
}
break;
case MotionEvent.ACTION_UP:
mUserIsMovingPointer = false;
break;
}
return true;
}
/**
* Calculate the pointer's coordinates on the color wheel using the supplied angle.
*
* @param angle
* The position of the pointer expressed as angle (in rad).
*
* @return The coordinates of the pointer's center in our internal coordinate system.
*/
private float[] calculatePointerPosition(float angle) {
float x = (float) (mColorWheelRadius * Math.cos(angle));
float y = (float) (mColorWheelRadius * Math.sin(angle));
return new float[] { x, y };
}
@Override
protected Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
Bundle state = new Bundle();
state.putParcelable(STATE_PARENT, superState);
state.putFloat(STATE_ANGLE, mAngle);
return state;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
Bundle savedState = (Bundle) state;
Parcelable superState = savedState.getParcelable(STATE_PARENT);
super.onRestoreInstanceState(superState);
mAngle = savedState.getFloat(STATE_ANGLE);
mPointerColor.setColor(calculateColor(mAngle));
}
}

View file

@ -15,5 +15,4 @@ include ':backend:api'
include ':backend:imap'
include ':backend:pop3'
include ':backend:webdav'
include ':plugins:HoloColorPicker'
include ':plugins:openpgp-api-lib:openpgp-api'