Migrate to new App struct
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4 changed files with 48 additions and 146 deletions
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//
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// AppDelegate.swift
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// Budget
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//
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// Created by Billy Brawner on 9/25/19.
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// Copyright © 2019 William Brawner. All rights reserved.
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//
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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override var keyCommands: [UIKeyCommand]? {
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return [
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UIKeyCommand(title: "First Tab", action: #selector(handleKeyCommand(sender:)), input: "1", modifierFlags: .command, propertyList: 0),
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UIKeyCommand(title: "Second Tab", action: #selector(handleKeyCommand(sender:)), input: "2", modifierFlags: .command, propertyList: 1),
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UIKeyCommand(title: "Third Tab", action: #selector(handleKeyCommand(sender:)), input: "3", modifierFlags: .command, propertyList: 2),
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UIKeyCommand(title: "Fourth Tab", action: #selector(handleKeyCommand(sender:)), input: "4", modifierFlags: .command, propertyList: 3),
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UIKeyCommand(title: "Fifth Tab", action: #selector(handleKeyCommand(sender:)), input: "5", modifierFlags: .command, propertyList: 4),
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]
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}
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@objc func handleKeyCommand(sender: UIKeyCommand) {
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if let tabTag = sender.propertyList as? Int {
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NotificationCenter.default.post(name: .init("switchTabs"), object: tabTag)
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}
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}
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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@ -211,11 +211,10 @@ class TwigsApiService {
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class RequestHelper {
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let decoder = JSONDecoder()
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let baseUrl: String
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var baseUrl: String = "https://twigs.wbrawner.com"
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var token: String?
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init(_ baseUrl: String) {
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self.baseUrl = baseUrl
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init() {
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self.decoder.dateDecodingStrategy = .formatted(Date.iso8601DateFormatter)
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}
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@ -1,91 +0,0 @@
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//
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// SceneDelegate.swift
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// Budget
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//
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// Created by Billy Brawner on 9/25/19.
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// Copyright © 2019 William Brawner. All rights reserved.
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//
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import UIKit
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import SwiftUI
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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#if DEBUG
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// Uncomment this for local development
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// static let baseUrl = "http://localhost:8080"
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static let baseUrl = "https://twigs.wbrawner.com"
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#else
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static let baseUrl = "https://twigs.wbrawner.com"
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#endif
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var window: UIWindow?
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let dataStoreProvider: DataStoreProvider
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override init() {
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// TODO: Dependency injection?
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let requestHelper = RequestHelper(SceneDelegate.baseUrl)
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let cacheService = TwigsInMemoryCacheService()
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let apiService = TwigsApiService(requestHelper)
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let budgetRepository = NetworkBudgetRepository(apiService, cacheService: cacheService)
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let categoryRepository = NetworkCategoryRepository(apiService, cacheService: cacheService)
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let transactionRepository = NetworkTransactionRepository(apiService)
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let userRepository = NetworkUserRepository(apiService)
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dataStoreProvider = DataStoreProvider(
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budgetRepository: budgetRepository,
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categoryRepository: categoryRepository,
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transactionRepository: transactionRepository,
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userRepository: userRepository
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)
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super.init()
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}
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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// Create the SwiftUI view that provides the window contents.
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let contentView = ContentView()
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.environmentObject(dataStoreProvider.authenticationDataStore())
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.environmentObject(dataStoreProvider.budgetsDataStore())
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.environmentObject(dataStoreProvider.categoryDataStore())
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.environmentObject(dataStoreProvider.transactionDataStore())
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.environmentObject(dataStoreProvider.userDataStore())
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// Use a UIHostingController as window root view controller.
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = UIHostingController(rootView: contentView)
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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46
Twigs/TwigsApp.swift
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46
Twigs/TwigsApp.swift
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//
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// TwigsApp.swift
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// Twigs
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//
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// Created by William Brawner on 10/28/21.
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// Copyright © 2021 William Brawner. All rights reserved.
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//
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import SwiftUI
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@main
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struct TwigsApp: App {
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let requestHelper = RequestHelper()
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let cacheService = TwigsInMemoryCacheService()
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let apiService: TwigsApiService
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let budgetRepository: BudgetRepository
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let categoryRepository: CategoryRepository
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let transactionRepository:TransactionRepository
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let userRepository: UserRepository
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let dataStoreProvider: DataStoreProvider
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init() {
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self.apiService = TwigsApiService(requestHelper)
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self.budgetRepository = NetworkBudgetRepository(apiService, cacheService: cacheService)
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self.categoryRepository = NetworkCategoryRepository(apiService, cacheService: cacheService)
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self.transactionRepository = NetworkTransactionRepository(apiService)
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self.userRepository = NetworkUserRepository(apiService)
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self.dataStoreProvider = DataStoreProvider(
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budgetRepository: budgetRepository,
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categoryRepository: categoryRepository,
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transactionRepository: transactionRepository,
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userRepository: userRepository
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)
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}
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var body: some Scene {
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WindowGroup {
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ContentView()
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.environmentObject(dataStoreProvider.authenticationDataStore())
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.environmentObject(dataStoreProvider.budgetsDataStore())
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.environmentObject(dataStoreProvider.categoryDataStore())
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.environmentObject(dataStoreProvider.transactionDataStore())
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.environmentObject(dataStoreProvider.userDataStore())
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}
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}
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}
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