Unciv/android/assets/jsons/Translations/Units,Promotions.json

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{
///////// Unit types
"Civilian":{
Italian:"civile" //Unità civile
Russian:"Мирный"
French:"Civile"
Romanian:"Civil"
German:"Zivilist"
Dutch:"Burger"
Spanish:"Civil"
Simplified_Chinese:"平民单位"
Portuguese:"Cidadão"
}
"WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units.
Italian:"marittima civile" //Unità marittima civile
Simplified_Chinese:"海上平民单位"
French:"Civil embarqué"
}
"Melee":{
Italian:"da mischia" //Unità da mischia
Russian:"Ближний бой"
French:"Mêlée"
Romanian:"Luptător de contact"
German:"Nahkämpfer"
Dutch:"Melee"
Spanish:"Cuerpo a cuerpo"
Simplified_Chinese:"近战单位"
Portuguese:"Corpo a corpo"
}
"WaterMelee":{
Italian:"marittima da mischia" //Unità marittima da mischia
Simplified_Chinese:"海军近战单位"
French:"Navire de combat rapproché"
}
"Ranged":{
Italian:"da tiro" //Unità da tiro
Russian:"Дальний бой"
French:"À distance"
Romanian:"Luptător la distanță"
German:"Fernkämpfer"
Dutch:"Afstands"
Spanish:"A distancia"
Simplified_Chinese:"远程单位"
Portuguese:"Ataque a distancia"
}
"WaterRanged":{
Italian:"marittima a distanza" //Unità marittima a distanza
Simplified_Chinese:"海军远程单位"
French:"Navire de combat à distance"
}
"WaterSubmarine":{ //In the file "Uints.json", every unit have the "unitType".This unitType includes submarine and nuclear submarine.
Italian:"sottomarina" //Unità sottomarina
Simplified_Chinese:"海军潜艇单位"
French:"Navires sous-marins"
}
"Siege":{
Italian:"d'assedio" //Unità d'assedio
Russian:"Осадный"
French:"Siège" //Unité de siège
Romanian:"Dispozitiv de asediu"
German:"Belagerungsmaschiene"
Dutch:"Belegering"
Spanish:"Asedio"
Simplified_Chinese:"攻城单位"
Portuguese:"Cerco"
}
"Mounted":{
Italian:"a cavallo" //Unità a cavallo
Russian:"Конный"
French:"Montée"
Romanian:"Luptător călare"
German:"Beritten"
Dutch:"Bereden"
Spanish:"Montado"
Simplified_Chinese:"骑乘单位"
Portuguese:"Montado(a)"
}
"Scout":{
Italian:"d'esplorazione" //Unità d'esplorazione
Russian:"Разведчик"
French:"Éclaireur"
Romanian:"Cercetaș"
German:"Kundschafter"
Dutch:"Verkening"
Spanish:"Explorador"
Simplified_Chinese:"侦察单位"
Portuguese:"Explorador"
}
"Armor":{
Italian:"corazzata" //Unità corazzata
Simplified_Chinese:"装甲单位"
French:"Blindé"
}
"City":{
Italian:"Città"
Russian:"Город"
French:"Ville"
Romanian:"Oraș"
German:"Stadt"
Dutch:"Stad"
Spanish:"Ciudad"
Simplified_Chinese:"城市"
Portuguese:"Cidade"
}
// - - - - NOTE: Unit uniques are to be put next to the first unit that has this unique! - - -
////// Ancient Era Units
// Settler already translated in difficulties
"Founds a new city":{
Italian:"Può fondare una nuova città"
Russian:"Основывает новый город"
French:"Fonder une nouvelle ville"
Romanian:"Fondează un oraș nou"
German:"Gründet eine neue Stadt"
Dutch:"Sticht een nieuwe stad"
Spanish:"Funda una nueva ciudad"
Simplified_Chinese:"建立一座城市,组建此单位时城市的食物积累停止"
Portuguese:"Funda uma nova cidade"
}
"Worker":{
Italian:"Lavoratore"
Russian:"Рабочий"
French:"Ouvrier"
Romanian:"Muncitor"
Spanish:"Trabajador"
Simplified_Chinese:"工人"
Portuguese:"Assalariado" // may change to trabalhador (assalariado means wage earner wich in portuguese has the same meaning of worker it is just another way to put it
German:"Arbeiter"
}
"Can build improvements on tiles":{
Italian:"Può costruire miglioramenti sulle caselle"
Russian:"Может создавать улучшения на клетках"
French:"Peut construire des améliorations sur les cases"
Romanian:"Poate construi îmbunătățiri pe celule"
German:"Kann Verbesserungen auf Feldern bauen"
Dutch:"Kan verbeteringen op velden bouwen"
Spanish:"Puede construir mejoras en casillas"
Simplified_Chinese:"可以在地块上建造设施"
Portuguese:"Pode construir melhorias em terrenos"
}
"Scout":{
Italian:"Scout"
Russian:"Разведчик"
French:"Éclaireur"
Romanian:"Explorator"
Spanish:"Explorador"
Simplified_Chinese:"斥候"
Portuguese:"Explorador"
German:"Kundschafter"
}
"Ignores terrain cost":{
Italian:"Ignora i costi di movimento su terreno"
Russian:"Игнорирует стоимость местности"
French:"Ignore le coût du terrain"
Romanian:"Ignoră costul terenului"
German:"Ignoriert Geländekosten"
Dutch:"Negeert terreinskosten"
Spanish:"Ignora el coste del terreno"
Simplified_Chinese:"所有地形都只消耗1移动力"
Portuguese:"Ignora custo de movimento em terrennos díficeis"
}
"Warrior":{
Italian:"Guerriero"
Russian:"Воин"
French:"Guerrier"
Romanian:"Războinic"
Spanish:"Guerrero"
Simplified_Chinese:"勇士"
Portuguese:"Guerreiro"
German:"Krieger"
}
"Archer":{
Italian:"Arciere"
Russian:"Лучник"
French:"Archer"
Romanian:"Arcaş"
Spanish:"Arquero"
Simplified_Chinese:"弓箭手"
Portuguese:"Arqueiro"
German:"Bogenschütze"
}
"Bowman":{
// babylons unique
Italian:"Guerriero con arco"
Russian:"Меткий лучник"
French:"Archer Babylonien"
Romanian:"Arcaș"
//IS THIS SAME AS ARCHER IN OTHER LANGUAGES=??
//In official Russian localization it's accurate archer :)
//Spanish:Yep, exacly the same problem whit musketman and musketer
Spanish:"Arquero experto"
Simplified_Chinese:"巴比伦弓手"
Portuguese:"Arqueiro"
German:"Kampfbogenschütze" //from original game
}
"Work Boats":{
Spanish:"Barco de trabajo"
Italian:"Chiatta"
French:"Bateau-atelier"
Romanian:"Barcă de lucru"
Simplified_Chinese:"工船"
Portuguese:"Barcos de trabalho"
German:"Arbeitsboote"
}
"Cannot enter ocean tiles until Astronomy":{
Spanish:"No puede entrar al oceanó hasta investigar astronomia"
Italian:"Può entrare nell'oceano solo dopo aver scoperto l'Astronomia"
French:"Ne peut pas aller sur les tuiles océan avant la découverte de l'Astronomie"
Romanian:"Nu poate accesa celule ocean înainte de descoperirea Astronomiei"
Simplified_Chinese:"不能进入海洋直到掌握天文学"
Portuguese:"Não pode entrar o terreno 'oceano' até a pesquisa Astronomia" // if you want you can take away the 'a pesquisa'
German:"Ozeanfelder können nicht befahren werden bis Astronomie erforscht ist"
Russian:"Не может войти в океанские плитки до Астрономии"
}
"May create improvements on water resources":{
Spanish:"Puede crear mejoras en recursos acuaticos"
Italian:"Può costruire miglioramenti sulle risorse acquatiche"
French:"Peut créer des améliorations de ressources maritimes"
Romanian:"Poate crea îmbunătățiri pe resurse acvatice"
Simplified_Chinese:"可在水域资源建造设施"
Portuguese:"Pode criar melhorias em recursos aquáticos"
German:"Kann Verbesserungen auf Wasserfeldern bauen"
Russian:"Может создать улучшения на водных ресурсах"
}
"Trireme":{
Spanish:"Trirreme"
Italian:"Trireme"
French:"Trirème"
Romanian:"Triremă"
Simplified_Chinese:"三列桨战船"
Portuguese:"Trireme"
//same in German
}
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/*
"Galley":{
Italian:"Galea"
}//The Galley is the Barbarian starter naval military unit, and it's weaker than Trireme
*/
"Cannot enter ocean tiles":{
Spanish:"No puede entrar al oceanó"
Italian:"Non può entrare nelle caselle oceaniche"
French:"Ne peut pas aller sur les tuiles océan"
Romanian:"Nu poate accesa celule ocean"
Simplified_Chinese:"不能进入海洋"
Portuguese:"Não pode entrar o terreno 'oceano' "
German:"Ozeanfelder können nicht befahren werden"
Russian:"Не может войти в океанские плитки"
}
"Chariot Archer":{
Italian:"Arciere su carro"
Russian:"Лучник на колеснице"
French:"Archer sur char"
Romanian:"Arcaș în car"
Spanish:"Arquero a carruaje"
Simplified_Chinese:"战车射手"
Portuguese:"Arqueiro de Biga"
German:"Streitwagen-Bogenschütze"
}
"No defensive terrain bonus":{
Italian:"Nessun bonus difensivo su terreno"
Russian:"Нет бонуса защиты от ландшафта"
French:"Aucun bonus de terrain défensif"
Romanian:"Niciun bonus defensiv de teren"
German:"Kein geländeabhängiger Verteidigungsbonus"
Dutch:"Geen defensiefe terreinsbonussen"
Spanish:"Sin bonus de defensa de terreno"
Simplified_Chinese:"无地形防御力加成"
Portuguese:"Nenhum bonus de defesa do terreno"
}
"Rough terrain penalty":{
Italian:"Penalità su terreno accidentato"
Russian:"Штраф грубой местности"
French:"Pénalité de terrain difficile"
Romanian:"Penalizare pentru teren accidentat"
German:"Im Nachteil auf rauem Gelände"
Dutch:"Nadeel in ruig terrein"
Spanish:"Penalización en terreno escabroso"
Simplified_Chinese:"复杂地形惩罚"
Portuguese:"Penalidade de terreno díficil"
}
"War Chariot":{ // Egypt unique
Italian:"Carro da guerra"
Romanian:"Războinic în car"
Spanish:"Carruaje de guerra"
Simplified_Chinese:"埃及战车"
German:"Streitwagen"
French:"Char de guerre"
}
"Spearman":{
Italian:"Lanciere"
Russian:"Копейщик"
French:"Lancier"
Romanian:"Lăncier"
Spanish:"Lancero"
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Simplified_Chinese:"枪兵"
Portuguese:"Lanceiro"
German:"Speerkrieger"
}
"Hoplite":{ // Greek unique
Italian:"Oplita"
Romanian:"Hoplit"
Spanish:"Hoplita"
Simplified_Chinese:"希腊重步兵"
German:"Hoplit"
French:"Hoplite"
}
////// Classical Era Units
"Composite Bowman":{
Italian:"Arciere composito"
Romanian:"Arcaș cu arc compozit"
Spanish:"Arcos Compuestos"
Simplified_Chinese:"复合弓兵"
German:"Kompositbogenschütze"
French:"Archer composite"
}
"Catapult":{
Italian:"Catapulta"
Russian:"Катапульта"
French:"Catapulte"
Romanian:"Catapultă"
Spanish:"Catapulta"
Simplified_Chinese:"石弩"
Portuguese:"Catapulta"
German:"Katapult"
}
"Must set up to ranged attack":{
Italian:"Deve allestirsi per attaccare a distanza"
Russian:"Необходимо подготовится к дальнобойной атаке"
French:"Doit être installé pour attaquer à distance"
Romanian:"Trebuie să fie montat pentru a putea ataca"
German:"Muss aufgestellt werden um Fernattacken auszuführen"
Dutch:"Moet opstellen voordat er een aanval op afstand kan worden gemaakt"
Spanish:"Debe montarse para atacar a distancia"
Simplified_Chinese:"必须架设才能远程攻击"
Portuguese:"Prescisa de preparação para atacar a distancia"
}
"Ballista":{
Spanish:"Balista"
Italian:"Ballista"
French:"Balliste"
Romanian:"Balistă"
Simplified_Chinese:"弩炮"
Portuguese:"Balista"
German:"Balliste"
}
"Swordsman":{
Italian:"Spadaccino"
Russian:"Мечник"
French:"Épéiste"
Romanian:"Spadasin"
Spanish:"Espadachín"
Simplified_Chinese:"剑士"
Portuguese:"Espadachin" // may replace with guerreiro com espada if nescessary
German:"Schwertkämpfer"
}
"Legion":{
Italian:"Legionario"
Romanian:"Legionar"
Spanish:"Legionario"
Simplified_Chinese:"古罗马军团"
German:"Legionär"
French:"Légion"
}
"Can construct roads":{
Italian:"Può costruire Strade"
Simplified_Chinese:"可以建造道路"
French:"Peut construire des routes"
}
"Construct road":{ // for unit action button
Italian:"Costruisci Strada"
Simplified_Chinese:"建造道路"
French:"Construire une route"
}
"Horseman":{
Italian:"Guerriero a cavallo"
Russian:"Всадник"
French:"Cavalier"
Romanian:"Călăreţ"
Spanish:"Jinete"
Simplified_Chinese:"骑手"
Portuguese:"Cavaleiro" //can be replaced by guerreiro montado if nescessary
German:"Reiter"
}
"Can move after attacking":{
Italian:"Può muoversi dopo aver attaccato"
Russian:"Может двигаться после атаки"
French:"Peut se déplacer après avoir attaqué"
Romanian:"Poate să se deplaseze după ce a atacat"
German:"Kann sich nach dem Angriff bewegen"
Dutch:"Kan zich verplaatsen na het aanvallen"
Spanish:"Puede mover después de atacar"
Simplified_Chinese:"攻击后可移动"
Portuguese:"Pode se mover após atacar"
}
"Penalty vs City 33%":{
Italian:"+33% Malus contro Città"
Simplified_Chinese:"攻击城市时-33%战斗力"
French:"Pénalité contre les villes -33%"
}
"Companion Cavalry":{
Italian:"Cavalleria dei Compagni"
Russian:"Сопутствующая кавалерия"
French:"Cavalerie des Compagnons"
Romanian:"Cavalerie de companie"
Spanish:"Caballería de compañia"
Simplified_Chinese:"马其顿禁卫骑兵"
Portuguese:"Cavalaria companheira" //may be replaced by cavalaria de compania if nescessary
German:"Hetairenreiter"
}
"War Elephant":{//Indian unique unit
Italian:"Elefante da guerra"
French:"Éléphant de Guerre"
}
////// Medieval units
"Galleass":{
Spanish:"Galeaza"
Italian:"Galeazza"
French:"Galléasse"
Romanian:"Galeră"
Simplified_Chinese:"桨帆战舰"
Portuguese:"Galleass"
German:"Galeere"
}
"Crossbowman":{
Italian:"Balestriere"
Russian:"Арбалетчик"
French:"Arbalétrier"
Romanian:"Trăgător cu arbaleta"
Spanish:"Ballestero"
Simplified_Chinese:"弩手"
Portuguese:"Besteiro"
German:"Armbrustschütze"
}
"Longbowman":{
Italian:"Arciere con arco lungo"
French:"Archer long"
Romanian:"Arcaș cu arc lung"
Spanish:"Arquero de arco largo"
Simplified_Chinese:"长弓手"
Portuguese:"Arqueiro de arco longo"
German:"Langbogenschütze"
}
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"Chu-Ko-Nu":{
Italian:"Chu-ko-nu"//same in Italian
Romanian:"Chu-ko-nu"
Spanish:"Chu-ko-nu"
Simplified_Chinese:"诸葛弩"
//same in German
//same in French
} // Chinese unique, can transliterate
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"Logistics":{
Italian:"Logistica"
German:"Logistick"
French:"Logistique"
Russian:"Логистика"
Simplified_Chinese:"后勤补给"
}
"1 additional attack per turn":{
Italian:"L'unità può attaccare due volte ogni turno"
French:"1 attaque supplémentaire par tour"
Russian:"Дополнительная атака за ход"
Simplified_Chinese:"每回合有一次额外的攻击机会"
}
"Trebuchet":{
Italian:"Trabocco"
Russian:"Требушет"
French:"Trébuchet"
Romanian:"Aruncător de pietre"
Spanish:"Trabuquete"
Simplified_Chinese:"抛石机"
Portuguese:"Trebuchet"
German:"Tribock"
}
"Limited Visibility":{
Italian:"Visibilità limitata"
Russian:"Ограниченная видимость"
French:"Visibilité réduite"
Romanian:"Vizibilitate redusă"
German:"Begrenzte Sichtweite"
Dutch:"Gelimiteerd zicht"
Spanish:"Visibilidad limitada"
Simplified_Chinese:"视野受限"
Portuguese:"Visibilidade limitada"
}
"Longswordsman":{
Italian:"Guerriero con spada lunga"
Russian:"Мечник (длинный меч)"
French:"Spadassin à épée longue"
Romanian:"Spadasin cu sabie lungă"
Spanish:"Espadachín de espada larga"
Simplified_Chinese:"长剑士"
Portuguese:"Espachin de espada longa" // May replace espadachin with guerreiro if nescessary"
German:"Langschwertkämpfer"
}
"Pikeman":{
Italian:"Picchiere"
Russian:"Пикинер"
French:"Piquier"
Romanian:"Suliţaş"
Spanish:"Piquero"
Simplified_Chinese:"长枪兵"
Portuguese:"Piqueiro"
German:"Pikenier"
}
"Landsknecht":{
Italian:"Lanzichenecco"
}
"Knight":{
Italian:"Cavaliere"
Russian:"Рыцарь"
French:"Chevalier"
Romanian:"Cavaler"
Spanish:"Caballero"
Simplified_Chinese:"骑士"
Portuguese:"Cavaleiro"
German:"Ritter"
}
"Camel Archer":{
Italian:"Arciere su cammello"
Romanian:"Arcaș pe cămilă"
Spanish:"Arquero a camello"
Simplified_Chinese:"骆驼骑射手"
Russian:"Лучник на верблюде"
German:"Kamel-Bogenschütze"
French:"Archer méhariste"
}
"Samurai":{
Italian:"Samurai" //Same as in Italian
Simplified_Chinese:"日本武士"
French:"Samuraï"
}
"Combat very likely to create Great Generals":{
Italian:"Può generare un Grande Generale combattendo"
Simplified_Chinese:"战斗能更快地产生出大军事家"
French:"A de grande chance de faire apparaitre un général illustre suite à un combat"
}
////// Renaissance units
"Caravel":{
Spanish:"Caravela"
Italian:"Caravella"
French:"Caravelle"
Romanian:"Caravelă"
Simplified_Chinese:"轻帆船"
Portuguese:"Caravela"
Russian:"Каравелла"
German:"Karavelle"
}
"+1 Visibility Range":{
Spanish:"+1 Al Rango de Visibilidad"
Italian:"+1 raggio di Visione"
French:"+1 à la Portée de Vision"
Romanian:"+1 Rază vizuală"
Simplified_Chinese:"+1视野"
Portuguese:"+1 de alcançe ao campo de visão"
German:"+1 Sichtweite"
Russian:"+1 Диапазон видимости"
}
"Cannon":{
Italian:"Cannone"
Russian:"Пушка"
French:"Canon"
Romanian:"Tun"
Spanish:"Cañón"
Simplified_Chinese:"加农炮"
Portuguese:"Canhão"
German:"Kanone"
}
"Musketman":{
Italian:"Soldato con moschetto"
French:"Arquebusier"
Romanian:"Muschetar"
Spanish:"Mosquetero"
Simplified_Chinese:"火铳手"
Portuguese:"Soldado com mosquete"
Russian:"Стрельцы"
German:"Musketschütze"
}
"Musketeer":{ //french unique
Spanish:"Mosquetero Revolucionario"
Italian:"Moschettiere"
French:"Mousquetaire"
Romanian:"Muschetar"
Simplified_Chinese:"火枪手"
Portuguese:"Mosqueteiro"
Russian:"Мушкетёр"
German:"Musketier"
}
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"Janissary":{ // Ottoman unique
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Italian:"Giannizzero"
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}
"Heals [amountHealed] damage if it kills a unit":{
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Italian:"Cura [amountHealed] PF quando uccide un'unità nemica"
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}
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"Minuteman":{ // american unique
Italian:"Minuteman" //same in Italian
Romanian:"Rezervist"
Spanish:"Milicia Revolucionaria"
Simplified_Chinese:"快速民兵"
Russian:"Минитмэн"
//same in German
//same in French
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}
"Frigate":{
Spanish:"Fragata"
Italian:"Fregata"
French:"Frégate"
Romanian:"Fregată"
Simplified_Chinese:"护卫舰"
Portuguese:"Fragata"
Russian:"Фригат"
German:"Frigatte"
}
"Ship of the Line":{ // English unique
Italian:"Nave di linea"
Romanian:"Navă de atac"
Spanish:"Barco De La Línea"
Simplified_Chinese:"主力舰"
Russian:"Линейный корабль"
German:"Linienschiff"
French:"Navire de ligne"
}
"Lancer":{
Italian:"Lanciere a cavallo"
Russian:"Улан"
French:"Lancier monté"
Romanian:"Lăncier montat"
Spanish:"Jinete lancero"
Simplified_Chinese:"枪骑兵"
Portuguese:"Lanceiro montado"
German:"Lanzer"
}
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"Sipahi":{
Italian:"Sipahi"//same as in Italian
}
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"No movement cost to pillage":{
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Italian:"Nessun costo di movimento per il saccheggio"
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}
////// Industrial units
"Gatling Gun":{
Italian:"Mitragliatrice Gatling"
Romanian:"Mitralieră Gatling"
Spanish:"Ametralladora De Plomo"
Simplified_Chinese:"加特林"
Russian:"Пулемёт Гатлинга"
German:"Gatling Kanone"
French:"Mitrailleuse Gatling"
}
"Rifleman":{
Italian:"Fuciliere"
Russian:"Стрелок"
French:"Fusilier"
Romanian:"Carabinier"
Spanish:"Fusilero"
Simplified_Chinese:"来复枪兵"
Portuguese:"Fuzileiro"
German:"Gewehrschütze"
}
"Cavalry":{
Italian:"Cavalleria"
Russian:"Кавалерия"
French:"Cavalerie"
Romanian:"Cavalerie"
Spanish:"Cavallería"
Simplified_Chinese:"近代骑兵"
Portuguese:"Cavalaria"
German:"Kavallerie"
}
"Cossack":{
Italian:"Cosacco"
Romanian:"Cazac"
Spanish:"Cosaco"
Simplified_Chinese:"哥萨克骑兵"
Russian:"Казаки"
German:"Kosak"
French:"Cosaque"
}
"Bonus vs wounded units 33%":{
Italian:"+33% forza contro unità ferite"
French:"+33% force contre les unités montées"
Russian:"Бонус против раненых 33%"
Simplified_Chinese:"对战受伤单位时+33%战斗力"
}
"Artillery":{
Italian:"Artiglieria"
Russian:"Артиллерия"
French:"Artillerie"
Romanian:"Artilerie"
Spanish:"Artillería"
Simplified_Chinese:"火炮"
Portuguese:"Artilharia"
German:"Artillerie"
}
"Indirect Fire":{
Italian:"Fuoco indiretto"
German:"Indirektes Feuer"
French:"Attaque indirecte" //not sure
Russian:"Непрямой Огонь"
Simplified_Chinese:"间瞄射击"
}
"Ironclad":{
Spanish:"Buque a vapor"
Italian:"Ironclad"
French:"Cuirassé"
Romanian:"Blindat"
Simplified_Chinese:"铁甲舰"
// iron clad has 3 different tranlations to portuguese but i am not sure wich one to use
Russian:"Броненосец"
German:"Panzerschiff"
}
"Double movement in coast":{
Spanish:"Doble movimiento en costas"
Italian:"Doppio movimento sulla costa"
French:"Double mouvement le long des côtes"
Romanian:"Deplasare dublă pe țărm"
Simplified_Chinese:"海滨移动时双倍移动力"
Portuguese:"Movimento em dobro nas costas"
German:"Doppelte Bewegungsgeschwindigkeit an der Küste"
Russian:"Двойное движение на побережье"
}
////// Modern units
"Landship":{
Italian:"Nave di terra"
Romanian:"Vehicul terestru"
Spanish:"Tanque de la Gran Guerra"
Simplified_Chinese:"履带战车"
Russian:"Танкетка"
German:"Landschiff"
French:"Véhicule terrestre" //official translation but ugly
}
"Great War Infantry":{
Italian:"Fante della Grande Guerra"
Romanian:"Infanteria Marelui Război"
Spanish:"Infanteria de la Gran Guerra"
Simplified_Chinese:"早期现代步兵"
Russian:"Стрелок"
German:"Weltkriegs Infanterie"
French:"Infanterie de la grande guerre"
}
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"Foreign Legion":{ // French Unique
Italian:"Legione straniera"
Romanian:"Legiunea Străină"
Spanish:"Legion Olvidada"
Simplified_Chinese:"外籍军团"
Russian:"Иностранный легион"
German:"Fremdenlegion"
French:"Légion étrangère"
}
/*
"Foreign Legion":{ // this can be deleted
Italian:"Legione Straniera"
Simplified_Chinese:"外籍军团"
French:"Légion étrangère"
}
*/
"+20% bonus outside friendly territory":{
Italian:"+20% Forza fuori da territorio amico"
Simplified_Chinese:"境外作战时战斗力+20%"
French:"+20% bonus lors de combat hors d'un territoire allié"
}
"Foreign Land":{ // for battle table combat percentage
Italian:"Terra Straniera"
Simplified_Chinese:"境外"
French:"Terre étrangère"
}
"Destroyer":{
Italian:"Cacciatorpediniere"
Romanian:"Distrugător"
Spanish:"Destructor"
Simplified_Chinese:"驱逐舰"
Russian:"УНИЧТОЖИТЕЛЬ ВСЕГО И ВСЕЯ ЖИВОГО"
German:"Zerstörer"
French:"Destroyer"
}
"Can attack submarines":{
Italian:"Può attaccare i sottomarini"
Simplified_Chinese:"能够发现和攻击潜艇单位"
French:"Peut attaquer les sous-marins"
}
"Machine Gun":{
Italian:"Mitragliatrice"
Romanian:"Mitralieră"
Spanish:"Ametralladora montada"
Simplified_Chinese:"机关枪"
Russian:"Пулемёт"
German:"Maschienengewehr"
French:"Mitrailleuse"
}
"Anti-aircraft Gun":{
Italian:"Cannone antiaereo"
Romanian:"Tun antiaerian"
Spanish:"Arma Anti-Aerea"
Simplified_Chinese:"高射炮"
Russian:"Зенитка"
German:"FLAK"
French:"Canon anti-aérien"
}
"Infantry":{
Italian:"Fanteria"
Romanian:"Infanterie"
Spanish:"Infanteria"
Simplified_Chinese:"现代步兵"
Russian:"Пехота"
German:"Infanterie"
French:"Infanterie"
}
"Battleship":{
Italian:"Corazzata"
Romanian:"Navă de luptă"
Spanish:"Buque de guerra"
Simplified_Chinese:"战列舰"
Russian:"Линкор"
German:"Schlachtschiff"
French:"cuirassé"
}
"Submarine":{
Italian:"Sottomarino"
Romanian:"Submarin"
Spanish:"Submarino"
Simplified_Chinese:"潜艇"
Russian:"Подводная Лодка"
German:"U-Boot"
French:"Sous-marin"
}
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"Bonus as Attacker [amount]%":{
Italian:"[amount]% Bonus in attacco"
Simplified_Chinese:"主动攻击时+75%战斗力"
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French:"Bonus en tant qu'attaquant +[amount]%"
}
"Invisible to others":{
Italian:"Invisibile per le altre unità"
Simplified_Chinese:"对其他单位隐形"
French:"Invisible aux autres" // (unités)
}
"Can only attack water":{
Italian:"Può attaccare solo unità acquatiche"
Simplified_Chinese:"只能攻击海上目标"
French:"Ne peut attaquer que les unités marines"
}
"Carrier":{ // aircrat carrier
Italian:"Portaerei"
Romanian:"Portavion"
Spanish:"Porta Aviones"
Simplified_Chinese:"航空母舰"
Russian:"Авианосец"
German:"Flugzeugträger"
French:"Porte-avions"
}
"Triplane":{
Italian:"Triplano"
Romanian:"Triplan"
Spanish:"Triplano"
Simplified_Chinese:"三翼机"
Russian:"ТРИПЛАН"
German:"Dreidecker"
French:"Triplan"
}
"[percent]% chance to intercept air attacks":{
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Italian:"[percent]% probabilità di intercettare attacchi aerei"
}
"Great War Bomber":{
Italian:"Bombardiere della Grande Guerra"
Romanian:"Bombardier din Marele Război"
Spanish:"Bombardero de la Gran Guerra"
Simplified_Chinese:"早期轰炸机"
Russian:"великий бомбардировщик0_0"
German:"Weltkriegsbomber"
French:"Bombardier de la grande guerre"
}
////// Atomic units (not in game yet but will be, not super important but why not)
"Rocket Artillery":{
Italian:"Artiglieria lanciarazzi"
Romanian:"Artilerie de rachete"
Spanish:"Artilleria de misiles"
Simplified_Chinese:"火箭炮"
Russian:"Ракетная Артиллерия"
German:"Raketenartillerie"
French:"Lance-roquettes"
}
"Anti-Tank Gun":{
Italian:"Cannone anticarro"
Romanian:"Tun antitanc"
Spanish:"Arma Anti-Pesados"
Simplified_Chinese:"反坦克炮"
Russian:"противотанковое оружие"
German:"Panzerabwehr-Kanone"
French:"Canon antichar"
}
"Marine":{
Italian:"Marine"
Romanian:"Pușcaș marin"
Spanish:"Marine"
Simplified_Chinese:"海军陆战队"
Russian:"Морской пехотинец"
German:"Marine" //not sure if this is correct here
French:"Fusillier marin"
}
"Mobile SAM":{
Italian:"SAM mobile"
Romanian:"Tanc antiaerian"
Spanish:"Vehiculo SAM"
Simplified_Chinese:"防空导弹车"
Russian:"Мобильный СЭМ хуй знвет что это"
German:"Mobile Flugabwehrrakte"
French:"Lance-missiles SAM mobile"
}
"Paratrooper":{
Italian:"Paracadutista"
Romanian:"Soldat parașutist"
Spanish:"Fuerzas Especiales"
Simplified_Chinese:"伞兵"
Russian:"Парашютист"
German:"Fallschirmjäger"
French:"Parachutiste"
}
"Tank":{
Italian:"Carro armato"
Romanian:"Tanc"
Spanish:"Tanque"
Simplified_Chinese:"坦克"
Russian:"Танк"
German:"Panzer"
French:"Char"
}
"Panzer":{ // german unique
Italian:"Panzer"
Romanian:"Panzer"
Spanish:"Panzer"
Simplified_Chinese:"“虎II”坦克"
Russian:"Панзэр"
German:"Königstiger" //I used a more late WW2 panzer name here to destinguish
French:"Panzer"
}
"Bomber":{
Italian:"Bombardiere"
Romanian:"Bombardier"
Spanish:"Bombardero"
Simplified_Chinese:"轰炸机"
Russian:"Бомбардировщик"
French:"Bombardier"
}
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"Mechanized Infantry":{
Italian:"Fanteria meccanizzata"
Simplified_Chinese:"机械化步兵"
French:"Infantrie mécanisée"
}
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"Modern Armor":{
Italian:"Armatura moderna"
Simplified_Chinese:"现代坦克"
French:"Blindé moderne"
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}
"B17":{ // american unique
Italian:"B-17"
Romanian:"B17"
Spanish:"B-17"
Simplified_Chinese:"B-17“空中堡垒”"
French:"B-17"
}
"Fighter":{
Italian:"Caccia"
Romanian:"Avion de vânătoare"
Spanish:"Caza"
Simplified_Chinese:"战斗机"
German:"Jäger"
French:"Chasseur"
}
"Helicopter Gunship":{
Italian:"Elicottero da guerra"
Romanian:"Elicopter de atac"
Spanish:"Helicoptero Apache"
Simplified_Chinese:"武装直升机"
Russian:"Боевой вертолёт"
German:"Angriffshelikopter"
French:"Hélicoptère de combat"
}
////// Information era - not even putting here, too far off
/*
"Giant Death Robot":{
Italian:"Robot Gigante della Morte"
French:"Robot Mortel Géant" //The most accurate should be "Robot géant de la mort" but it sound really ridiculous
Simplified_Chinese:"末日机甲"
}
*/
////// Great units
"Great Artist":{
Italian:"Grande Artista"
Russian:"Великий художник"
French:"Artiste illustre"
Romanian:"Mare Artist"
Spanish:"Gran Artista"
Simplified_Chinese:"大艺术家"
Portuguese:"Grande Artista"
German:"Großer Künstler"
}
"Unbuildable":{
Italian:"Non costruibile"
Simplified_Chinese:"不可组建单位"
French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct
}
"Can start an 8-turn golden age":{
Romanian:"Poate începe o eră de aur de 8 runde"
Spanish:"Comienza una edad dorada por 8 turnos"
Italian:"Può avviare un'Età dell'Oro di 8 turni"
French:"Peut commencer un âge d'or de 8 tours"
Simplified_Chinese:"可以开启8回合黄金时代"
Portuguese:"Pode criar uma Idade Dourada de 8 turnos"
German:"Kann ein Goldenes Zeitalter über 8 Runden starten" //I chose to transl. as if Golden Age is a proper name
Russian:"Может начать золотой век с 8 поворотами"
}
"Can build improvement: Landmark":{
Spanish:"Puede construir mejora: Edificio Emblematico"
Italian:"Può costruire il miglioramento: Punto di riferimento"
French:"Peut construire l'amélioration suivante: Monument culturel"
Romanian:"Poate construi îmbunătățire: Reper"
Simplified_Chinese:"可以建造设施:风景地标"
Russian:"Можно построить улучшение: ориентир"
Portuguese:"Pode construir melhoria: ponto de refêrencia"
German:"Kann Verbesserung errichten: Sehenswürdigkeit"
}
"Great Scientist":{
Italian:"Grande Scienziato"
Russian:"Великий ученый"
French:"Scientifique illustre"
Romanian:"Mare Om de Știință"
Spanish:"Gran Científico"
Simplified_Chinese:"大科学家"
Portuguese:"Grande Ciêntista"
German:"Großer Wissenschaftler"
}
"Can discover a technology":{
Spanish:"Puede descubrir una tecnologia"
Italian:"Può scoprire una tecnologia"
French:"Peut découvrir une technologie"
Romanian:"Poate descoperi o tehnologie"
Simplified_Chinese:"可以发现1项科技"
Portuguese:"Pode descobrir uma tecnologia"
German:"Kann eine Technologie entdecken"
Russian:"Может открыть для себя технологию"
}
"Can build improvement: Academy":{
Spanish:"Puede construir mejora: Academia"
Italian:"Può costruire il miglioramento: Accademia"
French:"Peut construire l'amélioration suivante: Académie"
Romanian:"Poate construi îmbunătățire: Academie"
Simplified_Chinese:"可以建造设施:学院"
Portuguese:"Pode construir melhoria: Academia"
German:"Kann Verbesserung errichten: Akademie"
Russian:"Можно построить улучшение: Академия"
}
"Great Merchant":{
Italian:"Grande Mercante"
Russian:"Великий торговец"
French:"Marchand illustre"
Romanian:"Mare Comerciant"
Spanish:"Gran Mercader"
Simplified_Chinese:"大商业家"
Portuguese:"Grande Mercador"
German:"Großer Händler"
}
"Can undertake a trade mission, giving a large sum of gold":{
Spanish:"Puede tomar una mision de comercio, generando una gran suma de Oro"
Italian:"Può compiere missioni commerciali, donando grandi quantità di Oro"
French:"Peut entreprendre une mission commerciale qui donne une large somme en or"
Romanian:"Poate iniția o misiune comercială, oferind o sumă considerabilă de aur"
Simplified_Chinese:"可以开展贸易获得大笔金钱"
Portuguese:"Pode entrar em uma missão comercial, dando grande quantidades de ouro"
German:"Kann eine Handelsmission durchführen, die viel Gold einbringt"
Russian:"Pode realizar uma missão comercial, dando uma grande soma de ouro"
}
"Can build improvement: Customs house":{
Spanish:"Puede construir mejora: Aduana"
Italian:"Può costruire il miglioramento: Dogana"
French:"Peut construire l'amélioration suivante: Douanes"
Romanian:"Poate construi îmbunătățire: Punct vamal"
Simplified_Chinese:"可以建造设施:海关"
Portuguese:"Pode criar melhoria: Alfândega"
Russian:"Можно построить улучшение: таможня"
German:"Kann Verbesserung errichten: Zollhaus"
}
"Great Engineer":{
Italian:"Grande Ingegnere"
Russian:"Великий инженер"
French:"Ingénieur illustre"
Romanian:"Mare Inginer"
Spanish:"Gran Ingeniero"
Simplified_Chinese:"大工程师"
Portuguese:"Grande engenheiro"
German:"Großer Ingenieur"
}
"Can speed up construction of a wonder":{
Spanish:"Puede acelerar la construccion de una maravilla"
Italian:"Può accelerare la costruzione di una Meraviglia"
French:"Peut accélérer la construction d'une Merveille"
Romanian:"Poate accelera construirea unei minuni"
Simplified_Chinese:"可以加快一座奇观的建造速度"
Portuguese:"Pode acelerar a construção de uma maravilha"
German:"Kann die Produktion eines Wunders beschleunigen"
Russian:"Может ускорить строительство чудо"
}
"Can build improvement: Manufactory":{
Italian:"Può costruire il miglioramento: Manifattura"
French:"Peut construire l'amélioration suivante: Manufacture"
Romanian:"Poate construi îmbunătățire: fabrică"
Simplified_Chinese:"可以建造设施:制造中心"
Portuguese:"Pode construir melhoria: Fábrica"
German:"Kann Verbesserung errichten: Manufaktur"
Russian:"Можно построить улучшение: мануфактура"
Spanish:"Se puede construir mejora: Manufactura"
}
"Great General":{
Italian:"Grande Generale"
Romanian:"Mare General"
Spanish:"Gran General"
Simplified_Chinese:"大军事家"
Russian:"Великий полководец"
German:"Großer General"
French:"Général illustre"
}
"Bonus for units in 2 tile radius 15%" :{
Italian:"15% Bonus per le unità nel raggio di 2 caselle"
French:"Bonus de combat +15% pour les unités dans un rayon de 2 cases"
}
/* Not in use now, but will be when we eventually add Great Admiral and split the job
"Bonus for land units in 2 tile radius 15%" :{
Italian:"15% Bonus per le unità terrestri nel raggio di 2 caselle"
Simplified_Chinese:"周围两格地块内的我方所有陆军单位+15%战斗力"
French:"Bonus de combat +15% pour les unités terrestres dans un rayon de 2 cases"
}
*/
////// Unit Promotions
"Pick promotion":{
Italian:"Scegli promozione"
French:"Choisissez une promotion"
Simplified_Chinese:"选择晋升项"
}
" OR ":{// as in "Requires Accuracy I OR Barrage I
Italian:" O "
Spanish:" O "
Romanian:" SAU "
Simplified_Chinese:" 或 "
Portuguese:" OR "
Russian:" ИЛИ "
German:" ODER "
French:" OU "
}
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"Bonus vs City":{
Italian:"Bonus contro Città"
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Simplified_Chinese:"攻击城市时+15%战斗力"
French:"Bonus contre les villes"
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}
"Bonus vs [unitType]":{
Italian:"Bonus contro unità [unitType]" // es. Bonus contro unità da tiro
Russian:"Бонус против [unitType]"
French:"Bonus contre [unitType]"
Romanian:"Bonus contra [unitType]"
German:"Im Vorteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
Dutch:"Voordeel tegen [unitType]"
Spanish:"Bonus contra [unitType]"
Simplified_Chinese:"对战[unitType]时战斗力加成:"
Portuguese:"Bonus contra [unitType]"
}
"Penalty vs [unitType]":{
Italian:"Malus contro unità [unitType]"
Russian:"Штраф против [unitType]"
French:"Pénalité contre [unitType]"
Romanian:"Penalizare contra [unitType]"
German:"Im Nachteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
Dutch:"Nadeel tegen [unitType]"
Spanish:"Penalización contra [unitType]"
Simplified_Chinese:"对战[unitType]时战斗力减成:"
Portuguese:"Penalidade contra [unitType]"
}
"Accuracy I":{
Italian:"Precisione I"
German:"Genauigkeit I"
French:"Précision I"
Russian:"Точность I"
Simplified_Chinese:"精准I级"
}
"Accuracy II":{
Italian:"Precisione II"
German:"Genauigkeit II"
French:"Précision II"
Russian:"Точность II"
Simplified_Chinese:"精准II级"
}
"Accuracy III":{
Italian:"Precisione III"
German:"Genauigkeit III"
French:"Précision III"
Russian:"Точность III"
Simplified_Chinese:"精准III级"
}
"Bonus vs units in open terrain 15%":{
Italian:"+15% Forza contro unità in terreno aperto"
French:"15% force contre les unités en terrain découvert"
Russian:"Бонус против юнитов на открытой местности 15%"
Simplified_Chinese:"对战开阔地形中的单位时+15%战斗力"
}
"units in open terrain":{
Italian:"unità in terreno aperto"
Simplified_Chinese:"位于开阔地形的单位"
French:"Unités en terrain ouvert"
}
"Barrage I":{
Italian:"Fuoco di Fila I"
German:"Sperrfeuer I"
French:"Barrage I"
Russian:"Преграда I"
Simplified_Chinese:"弹幕I级"
}
"Barrage II":{
Italian:"Fuoco di Fila II"
German:"Sperrfeuer II"
French:"Barrage II"
Russian:"Преграда II"
Simplified_Chinese:"弹幕II级"
}
"Barrage III":{
Italian:"Fuoco di Fila III"
German:"Sperrfeuer III"
French:"Barrage III"
Russian:"Преграда III"
Simplified_Chinese:"弹幕III级"
}
"Bonus vs units in rough terrain 15%":{
Italian:"+15% Forza contro unità in terreno accidentato"
French:"+15% force contre les unités en terrain accidenté"
Russian:"Бонус против юнитов в пересеченной местности 15%"
Simplified_Chinese:"对战复杂地形中的单位时+15%战斗力"
}
"Shock I":{
Italian:"Assalto I"
German:"Schock I"
French:"Choc I"
Russian:"Натиск I"
Simplified_Chinese:"冲击I级"
}
"Shock II":{
Italian:"Assalto II"
German:"Schock II"
French:"Choc II"
Russian:"Натиск II"
Simplified_Chinese:"冲击II级"
}
"Shock III":{
Italian:"Assalto III"
German:"Schock III"
French:"Choc III"
Russian:"Натиск III"
Simplified_Chinese:"冲击III级"
}
"Drill I":{
Italian:"Addestramento I"
German:"Drill I"
French:"Percée I"
Russian: "Прорыв I"
Simplified_Chinese:"操练I级"
}
"Drill II":{
Italian:"Addestramento II"
German:"Drill II"
French:"Percée II"
Russian: "Прорыв II"
Simplified_Chinese:"操练II级"
}
"Drill III":{
Italian:"Addestramento III"
German:"Drill III"
French:"Percée III"
Russian: "Прорыв III"
Simplified_Chinese:"操练III级"
}
"Scouting I":{
Italian:"Esplorazione I"
German:"Spähen I"
French:"Eclaireur I"
Russian:"Разведка I"
Simplified_Chinese:"侦察I级"
}
"Scouting II":{
Italian:"Esplorazione II"
German:"Spähen II"
French:"Eclaireur II"
Russian:"Разведка II"
Simplified_Chinese:"侦察II级"
}
"Scouting III":{
Italian:"Esplorazione III"
German:"Spähen III"
French:"Eclaireur III"
Russian:"Разведка III"
Simplified_Chinese:"侦察III级"
}
"+1 Movement":{
Italian:"+1 Movimento"
German:"+1 Sichtweite"
French:"+1 Mouvement"
Russian:"+1 Передвижение"
Simplified_Chinese:"+1移动力"
}
"Cover I":{
Italian:"Copertura I"
German:"Deckung I"
French:"Protection I"
Russian:"Укрытие I"
Simplified_Chinese:"隐蔽I级"
}
"Cover II":{
Italian:"Copertura II"
German:"Deckung II"
French:"Protection II"
Russian:"Укрытие II"
Simplified_Chinese:"隐蔽II级"
}
"+25% Defence against ranged attacks":{
Italian:"+25 difesa contro gli attacchi a distanza"
German:"+25% Verteidigung gegen alle Fernangriffe"
French:"+25% défence contre les attaques à distance"
Russian:"+25% защиты от дальних атак"
Simplified_Chinese:"对战远程单位时+25%防御力"
}
"March":{
Italian:"Marcia"
German:"Marschieren"
French:"Marche"
Russian:"Марш"
Simplified_Chinese:"长途行军"
}
"Unit will heal every turn, even if it performs an action":{
Italian:"L'unità guarisce ad ogni turno anche se esegue un'azione"
French:"L'unité va se soigner à chaque tour, même si elle effectue une action"
Russian:"Юнит лечится каждый ход, даже если совершает действие"
Simplified_Chinese:"每回合回复(包括执行指令后)"
}
"Charge":{
Italian:"Carica"
German:"Angriff"
French:"Charge"
Simplified_Chinese:"猛烈冲锋"
}
"wounded units":{
Italian:"unità ferite"
French:"unités blessés"
Simplified_Chinese:"受伤单位"
}
"Mobility":{
Italian:"Mobilità"
German:"Mobilität"
French:"Mobilité"
Russian:"Мобильность"
Simplified_Chinese:"机动能力"
}
"Siege":{
Italian:"Assedio"
German:"Belagerung"
French:"Siège"
Russian:"Осада"
Simplified_Chinese:"攻坚能力"
}
"Volley":{
Italian:"Raffica"
German:"Salve"
French:"Volée"
Russian:"Залп"
Simplified_Chinese:"齐射能力"
}
"Sentry":{
Italian:"Sentinella"
German:"Wache"
French:"Sentinel"
Russian:"Караул"
Simplified_Chinese:"警戒能力"
}
"Range":{
Italian:"Raggio di tiro ampliato"
German:"Reichweite"
French:"Portée"
Russian:"Расширенный радиус"
2019-05-10 14:35:54 +00:00
Simplified_Chinese:"Range"// the unit attribute and the promotions ability have the same name,if we do not solve this problem,i will not translate it.
}
"+1 Range":{
Italian:"+1 raggio"
German:"+1 Reichweite"
French:"+1 portée d'attaque"
Russian:"+1 радиус"
Simplified_Chinese:"+1射程"
}
"Ranged attacks may be performed over obstacles":{
Italian:"Permette di sparare a distanza superando gli ostacoli"
French:"Les attaques à distances peuvent être effectués à travers des obstacles"
Russian:"Дальнобойные атаки могут выполняться над препятствиями"
Simplified_Chinese:"越过障碍进行远程攻击"
}
"Formation I":{
Italian:"Formazione I"
German:"Formation I"
French:"Formation I"
Russian:"Формация I"
Simplified_Chinese:"列阵I级"
}
"Formation II":{
Italian:"Formazione II"
German:"Formation II"
French:"Formation II"
Russian:"Формация II"
Simplified_Chinese:"列阵II级"
}
"Blitz":{
Italian:"Incursione"
German:"Blitz"
French:"Guerre éclair"
Russian:"Блиц"
Simplified_Chinese:"闪击战术"
}
"Bombardment I":{
Italian:"Bombardamento I"
German:"Bombardierung I"
French:"Bombardement I"
Russian:"Бомбардировка I"
Simplified_Chinese:"轰炸I级"
}
"Bombardment II":{
Italian:"Bombardamento II"
German:"Bombardierung II"
French:"Bombardement II"
Russian:"Бомбардировка II"
Simplified_Chinese:"轰炸II级"
}
"Bombardment III":{
Italian:"Bombardamento III"
German:"Bombardierung III"
French:"Bombardement III"
Russian:"Бомбардировка III"
Simplified_Chinese:"轰炸III级"
}
"Bonus vs land units 33%":{
Italian:"+33% forza contro unità terrestri"
French:"+33% force contre les unités terrestres"
Russian:"Бонус против наземных юнитов 33%"
Simplified_Chinese:"对战陆军单位时+33%战斗力"
}
"Bonus vs land units 34%":{
Italian:"+34% forza contro unità terrestri"
French:"+34% force contre les unités terrestres"
Russian:"Бонус против наземных юнитов 34%"
Simplified_Chinese:"对战陆军单位时+34%战斗力"
}
"Boarding Party I":{
Italian:"Abbordaggio I"
German:"Entermannschaft I"
French:"Embarquement I"
Russian:"Абордаж I"
Simplified_Chinese:"接舷I级"
}
"Boarding Party II":{
Italian:"Abbordaggio II"
German:"Entermannschaft II"
French:"Embarquement II"
Russian:"Абордаж II"
Simplified_Chinese:"接舷II级"
}
"Boarding Party III":{
Italian:"Abbordaggio III"
German:"Entermannschaft III"
French:"Embarquement III"
Russian:"Абордаж III"
Simplified_Chinese:"接舷III级"
}
"Bonus vs water units 15%":{
Italian:"+15% forza contro le unità anfibie"
French:"+15% force contre les unités navales"
Russian:"Бонус против водных юнитов +15%"
Simplified_Chinese:"对战海军单位时+15%战斗力"
}
"Coastal Raider I":{
Italian:"Incursione costiera I"
German:"Küstenräuber I"
French:"Commando Côtier I" //not very accurate
Russian:"Береговой налетчик I"
Simplified_Chinese:"海掠I级"
}
"Coastal Raider II":{
Italian:"Incursione costiera II"
German:"Küstenräuber II"
French:"Commando Côtier II"
Russian:"Береговой налетчик II"
Simplified_Chinese:"海掠II级"
}
"Coastal Raider III":{
Italian:"Incursione costiera III"
German:"Küstenräuber III"
French:"Commando Côtier III"
Russian:"Береговой налетчик III"
Simplified_Chinese:"海掠III级"
}
"Targeting I":{
Italian:"Puntamento I"
German:"Gezielter Schlag I"
French:"Ciblage I"
Russian:"Прицеливание I"
Simplified_Chinese:"定位I级"
}
"Targeting II":{
Italian:"Puntamento II"
German:"Gezielter Schlag II"
French:"Ciblage II"
Russian:"Прицеливание II"
Simplified_Chinese:"定位II级"
}
"Targeting III":{
Italian:"Puntamento III"
German:"Gezielter Schlag III"
French:"Ciblage III"
Russian:"Прицеливание III"
Simplified_Chinese:"定位III级"
}
"Wolfpack I":{
Italian:"Attacco in massa I"
German:"Rudeltaktik I"
French:"Meute I"
Russian:"Массовая атака I"
Simplified_Chinese:"狼群I级"
}
"Wolfpack II":{
Italian:"Attacco in massa II"
German:"Rudeltaktik II"
French:"Meute II"
Russian:"Массовая атака II"
Simplified_Chinese:"狼群II级"
}
"Wolfpack III":{
Italian:"Attacco in massa III"
German:"Rudeltaktik III"
French:"Meute III"
Russian:"Массовая атака III"
Simplified_Chinese:"狼群III级"
}
"Wolfpack III":{ //Duplicate?
Italian:"Attacco in massa III"
German:"Rudeltaktik III"
French:"Meute III"
Russian:"Массовая атака III"
Simplified_Chinese:"狼群III级"
}
"Woodsman":{
Italian:"Forestali"
Simplified_Chinese:"林地幽灵"
French:"Bûcheron"
}
"Double movement rate through Forest and Jungle":{
Italian:"Movimento doppio attraverso Foreste e Giungle."
Simplified_Chinese:"森林和丛林移动时双倍移动力"
French:"Déplacement doublé dans la Forêt et la Jungle"
}
"Heal Instantly":{
Italian:"Cura istantanea"
Simplified_Chinese:"浴火重生"
French:"Soin instantané"
}
"Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion":{
Italian:"Cura l'unità di 50 PF, rinunciando però all'opportunità di scegliere una promozione."
Simplified_Chinese:"立即回复50生命值同时放弃本次晋升机会"
French:"Soigne cette unité de 50 PV, coûte une promotion"
}
"Medic":{
Italian:"Medico I"
Simplified_Chinese:"治疗I"
French:"Médecin"
}
"This unit and all others in adjacent tiles heal 5 additional HP per turn":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno"
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值"
French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour"
}
"Medic II":{
Italian:"Medico II"
Simplified_Chinese:"治疗II"
French:"Médecin II"
}
"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno. Inoltre, l'unità recupera 5 PF aggiuntivi se si trova fuori dal territorio amico."
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值该单位在己方领土以外每回合额外回复5生命值"
French:"Cette unité et toutes celles présentes dans les cases adjacentes se soignent de 5 PV supplémentaires par tour. Cette unité se soigne de 5 PV supplémentaires par tour en dehors d'un territoire allié"
}
}