Unciv/android/assets/jsons/TileImprovements.json

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[
{
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name:"Farm",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Flood plains"],
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food:1,
turnsToBuild:7,
techRequired:"Agriculture",
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improvingTech:"Fertilizer",
improvingTechStats:{food:1}
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},
{
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name:"Lumber mill",
terrainsCanBeBuiltOn:["Forest"],
production:1,
turnsToBuild:7,
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techRequired:"Construction",
improvingTech:"Steam Power",
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improvingTechStats:{production:1}
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},
{
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name:"Mine",
terrainsCanBeBuiltOn:["Hill"],
production:1,
turnsToBuild:7,
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techRequired:"Mining",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
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},
{
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name:"Trading post",
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
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gold:1,
turnsToBuild:7,
techRequired:"Guilds",
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improvingTech:"Economics",
improvingTechStats: {gold:1}
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},
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// Resource-specific
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{
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name:"Camp",
turnsToBuild:7,
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techRequired:"Trapping",
improvingTech:"Economics",
improvingTechStats:{gold:1}
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},
{
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name:"Oil well",
turnsToBuild:9,
techRequired:"Biology",
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},
{
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name:"Pasture",
turnsToBuild:8,
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techRequired:"Animal Husbandry",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
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},
{
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name:"Plantation",
turnsToBuild:6,
gold:1,
techRequired:"Calendar",
improvingTech:"Fertilizer",
improvingTechStats:{food:1}
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},
{
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name:"Quarry",
turnsToBuild:8,
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techRequired:"Masonry",
improvingTech:"Chemistry",
improvingTechStats:{production:1}
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},
{
name:"Fishing Boats",
terrainsCanBeBuiltOn:["Coast"],
food:1,
techRequired:"Sailing",
improvingTech:"Compass",
improvingTechStats:{gold:1}
},
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// Transportation
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{
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name:"Road",
turnsToBuild:4,
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techRequired:"The Wheel"
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},
{
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name:"Railroad",
turnsToBuild:4,
techRequired:"Railroad"
},
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// Removals
{
name:"Remove Forest",
turnsToBuild:4,
terrainsCanBeBuiltOn:["Forest"],
techRequired:"Mining"
},
{
name:"Remove Jungle",
turnsToBuild:7,
terrainsCanBeBuiltOn:["Jungle"],
techRequired:"Bronze Working"
},
{
name:"Remove Fallout",
turnsToBuild:8,
terrainsCanBeBuiltOn:["Fallout"],
techRequired:"Agriculture"
},
{
name:"Remove Marsh",
turnsToBuild:6,
terrainsCanBeBuiltOn:["Marsh"],
techRequired:"Bronze Working"
},
// These are unique and have unique in-game checks related to them
{
name:"Remove Road",
turnsToBuild:2
},
{
name:"Remove Railroad",
turnsToBuild:2
},
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// Great Person improvements
{
name:"Academy",
science:8,
improvingTech:"Scientific Theory",
improvingTechStats:{science:2}
},
{
name:"Landmark",
culture:6
},
{
name:"Manufactory",
production:4,
improvingTech:"Chemistry",
improvingTechStats:{production:1}
},
{
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name:"Customs house",
gold:4,
improvingTech:"Economics",
improvingTechStats:{gold:1}
},
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//Civilization unique improvements
{
name:"Moai",
uniqueTo:"Polynesia",
culture:1,
turnsToBuild:4,
uniques:["+1 additional Culture for each adjacent Moai","Can only be built on Coastal tiles"],
techRequired:"Construction",
improvingTech:"Flight",
improvingTechStats:{gold:1}
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},
/*
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{
name:"Terrace Farm",
uniqueTo:"Inca",
food:1,
turnsToBuild:4,
improvingTech:"Construction",
uniques:["+1 Food for each adjacent Mountain","+1 additional Food with Fertilizer and no fresh water"],
terrainsCanBeBuiltOn:["Plains","Grassland","Desert","Tundra"],
//It can be colored in lemon
//Cannot improve a resource
},
*/
{ name:"Ancient ruins" },
{ name:"City ruins" },
{ name:"Barbarian encampment" },
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]