2017-12-18 17:43:34 +00:00
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[
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{
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name:"Worker",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can build improvements on tiles",
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2017-12-18 17:43:34 +00:00
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movement:2,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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hurryCostModifier:20,
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2018-04-02 12:16:28 +00:00
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cost:70
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2017-12-18 17:43:34 +00:00
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},
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{
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name:"Settler",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Founds a new city",
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2017-12-18 17:43:34 +00:00
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movement:2,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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cost:106,
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hurryCostModifier:20
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},
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2018-01-08 16:52:30 +00:00
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{
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name:"Scout",
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2018-05-08 08:56:51 +00:00
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baseDescription: "",
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2018-05-08 07:58:26 +00:00
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cost:25,
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2018-04-02 12:16:28 +00:00
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unitType:"Melee",
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2018-04-17 21:00:31 +00:00
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strength:5,
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2018-05-07 20:42:58 +00:00
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uniques:["Ignores terrain cost"]
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2018-01-08 16:52:30 +00:00
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movement:2
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},
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2018-04-02 12:16:28 +00:00
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{
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name:"Warrior",
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2018-05-07 09:33:49 +00:00
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baseDescription: "A basic fighting unit",
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2018-04-02 12:16:28 +00:00
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unitType:"Melee",
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movement:2,
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2018-04-17 21:00:31 +00:00
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strength:8,
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2018-04-02 12:16:28 +00:00
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cost: 40,
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2018-05-08 07:58:26 +00:00
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hurryCostModifier:20,
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upgradesTo:"Swordsman"
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2018-04-02 12:16:28 +00:00
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},
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2018-04-11 19:34:20 +00:00
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{
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name:"Archer",
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2018-05-07 09:33:49 +00:00
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baseDescription: "A basic fighting unit",
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2018-05-08 07:58:26 +00:00
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unitType:"Archery",
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2018-04-11 19:34:20 +00:00
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movement:2,
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2018-04-17 21:00:31 +00:00
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strength:5,
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rangedStrength:7,
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2018-04-11 19:34:20 +00:00
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cost: 40,
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hurryCostModifier:20
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},
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2018-05-07 20:42:58 +00:00
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{
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name:"Chariot Archer",
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baseDescription: "",
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2018-05-08 07:58:26 +00:00
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unitType:"Archery",
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2018-05-07 20:42:58 +00:00
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movement:4,
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strength:6,
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rangedStrength:10,
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cost: 56,
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requiredTech:"The Wheel",
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requiredResource:"Horses",
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2018-05-08 07:58:26 +00:00
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uniques:["No defensive terrain bonus","Rough terrain penalty"],
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hurryCostModifier:20
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},
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{
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name:"Spearman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:11,
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cost: 56,
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requiredTech:"Bronze Working",
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uniques:["Bonus vs Mounted 50%"],
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hurryCostModifier:20
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},
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{
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name:"Catapult",
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baseDescription: "",
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unitType:"Siege",
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movement:2,
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strength:7,
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rangedStrength:8,
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cost: 75,
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requiredTech:"Mathematics",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
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hurryCostModifier:20
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},
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2018-05-10 23:45:50 +00:00
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{
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name:"Swordsman",
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baseDescription: "",
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unitType:"Melee",
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movement:2,
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strength:14,
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cost: 75,
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requiredTech:"Iron Working",
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requiredResource:"Iron",
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hurryCostModifier:20
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},
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2018-05-08 07:58:26 +00:00
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{
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name:"Horseman",
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baseDescription:"",
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unitType:"Mounted",
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movement:4,
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strength:12,
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cost: 75,
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requiredTech:"Horseback Riding",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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2018-05-07 20:42:58 +00:00
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hurryCostModifier:20
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},
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2017-12-18 17:43:34 +00:00
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{
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name:"Great Artist",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can start an 8-turn golden age or construct a Landmark (+6 culture)",
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2017-12-18 17:43:34 +00:00
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unbuildable:true,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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movement:2
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},
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{
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name:"Great Scientist",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can discover a technology, or construct an Academy (+4 science)",
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2017-12-18 17:43:34 +00:00
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unbuildable:true,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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movement:2
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},
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{
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name:"Great Merchant",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can undertake a trade mission, giving a large sum of gold, or construct a Customs House (+4 gold)",
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2017-12-18 17:43:34 +00:00
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unbuildable:true,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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movement:2
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},
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{
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name:"Great Engineer",
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2018-05-07 09:33:49 +00:00
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baseDescription: "Can speed up construction of a wonder, or construct a Manufactory (+4 production)",
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2017-12-18 17:43:34 +00:00
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unbuildable:true,
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2018-04-02 12:16:28 +00:00
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unitType:"Civilian",
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2017-12-18 17:43:34 +00:00
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movement:2
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},
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]
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