Unciv/desktop/build.gradle

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import com.badlogicgames.packr.Packr
import com.badlogicgames.packr.PackrConfig
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apply plugin: "kotlin"
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sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.unciv.app.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets")
project.ext.discordDir = new File("discord_rpc")
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task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(dependsOn: classes, type: Jar) {
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from files(sourceSets.main.output.resourcesDir)
from files(sourceSets.main.output.classesDirs)
// see Laurent1967's comment on https://github.com/libgdx/libgdx/issues/5491
from {configurations.compileClasspath.collect { it.isDirectory() ? it : zipTree(it) }}
from files(project.assetsDir)
// This is for the .dll and .so files to ake the Discord RPC work on all desktops
from files(project.discordDir)
archiveFileName = "${appName}.jar"
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manifest {
attributes 'Main-Class': project.mainClassName
}
}
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task packrWindows(dependsOn: dist){
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def jarFile = "desktop/build/libs/${appName}.jar".toString()
PackrConfig config = new PackrConfig()
config.platform = PackrConfig.Platform.Windows64
config.jdk = "https://github.com/ojdkbuild/ojdkbuild/releases/download/java-1.8.0-openjdk-1.8.0.232-1.b09/java-1.8.0-openjdk-1.8.0.232-1.b09.ojdkbuild.windows.x86_64.zip"
config.executable = "Unciv"
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config.classpath = Arrays.asList(jarFile)
config.removePlatformLibs = config.classpath
config.mainClass = project.ext.mainClassName
config.vmArgs = Arrays.asList("Xmx1G")
config.minimizeJre = "soft"
config.outDir = new File("desktop/packr")
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if (new File(jarFile).exists())
new Packr().pack(config)
}
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eclipse {
project {
name = appName + "-desktop"
linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
}
}
task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
doLast {
def classpath = new XmlParser().parse(file(".classpath"))
new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ])
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def writer = new FileWriter(file(".classpath"))
def printer = new XmlNodePrinter(new PrintWriter(writer))
printer.setPreserveWhitespace(true)
printer.print(classpath)
}
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}