Fix Natural Wonders tile worked happiness not computed & double bonus from discovering extended (like GBR) Natural Wonder in same turn (#1518)
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2 changed files with 8 additions and 1 deletions
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@ -222,6 +222,9 @@ class CityStats {
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if (civInfo.containsBuildingUnique("+1 happiness in each city"))
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if (civInfo.containsBuildingUnique("+1 happiness in each city"))
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newHappinessList["Wonders"] = 1f
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newHappinessList["Wonders"] = 1f
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if (baseStatList.containsKey("Tile yields"))
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newHappinessList["Tile yields"] = baseStatList["Tile yields"]!!.happiness
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// we don't want to modify the existing happiness list because that leads
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// we don't want to modify the existing happiness list because that leads
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// to concurrency problems if we iterate on it while changing
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// to concurrency problems if we iterate on it while changing
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happinessList = newHappinessList
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happinessList = newHappinessList
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@ -390,8 +393,9 @@ class CityStats {
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}
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}
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fun update() {
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fun update() {
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updateCityHappiness()
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// We need to compute Tile yields before happiness
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updateBaseStatList()
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updateBaseStatList()
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updateCityHappiness()
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updateStatPercentBonusList()
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updateStatPercentBonusList()
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updateFinalStatList() // again, we don't edit the existing currentCityStats directly, in order to avoid concurrency exceptions
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updateFinalStatList() // again, we don't edit the existing currentCityStats directly, in order to avoid concurrency exceptions
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@ -84,6 +84,9 @@ class CivInfoTransientUpdater(val civInfo: CivilizationInfo){
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}
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}
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for (tile in newlyViewedNaturalWonders) {
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for (tile in newlyViewedNaturalWonders) {
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// GBR could be discovered twice otherwise!
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if (civInfo.naturalWonders.contains(tile.naturalWonder))
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continue
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civInfo.discoverNaturalWonder(tile.naturalWonder!!)
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civInfo.discoverNaturalWonder(tile.naturalWonder!!)
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civInfo.addNotification("We have discovered [" + tile.naturalWonder + "]!", tile.position, Color.GOLD)
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civInfo.addNotification("We have discovered [" + tile.naturalWonder + "]!", tile.position, Color.GOLD)
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