commit
51747e4fd2
1 changed files with 350 additions and 4 deletions
|
@ -28,6 +28,21 @@
|
|||
uniques:["Ignores terrain cost"],
|
||||
attackSound:"nonmetalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Pathfinder",
|
||||
uniqueTo:"Shoshone",
|
||||
replaces:"Scout",
|
||||
unitType:"Scout",
|
||||
movement:2,
|
||||
strength:8,
|
||||
cost:45,
|
||||
obsoleteTech:"Scientific Theory",
|
||||
uniques:["Ignores terrain cost","Native tongue"],
|
||||
attackSound:"nonmetalhit"
|
||||
//Shoshone unique unit. May choose benefit when discovering ancient ruins.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Warrior",
|
||||
unitType:"Melee",
|
||||
|
@ -39,6 +54,38 @@
|
|||
upgradesTo:"Swordsman",
|
||||
attackSound:"nonmetalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Jaguar",
|
||||
unitType:"Melee",
|
||||
uniqueTo:"Aztec",
|
||||
replaces:"Warrior",
|
||||
movement:2,
|
||||
strength:8,
|
||||
cost: 40,
|
||||
hurryCostModifier:20,
|
||||
obsoleteTech:"Metal Casting",
|
||||
uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
|
||||
upgradesTo:"Swordsman",
|
||||
attackSound:"nonmetalhit"
|
||||
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
|
||||
},
|
||||
{
|
||||
name:"Maori Warrior",
|
||||
unitType:"Melee",
|
||||
uniqueTo:"Aztec",
|
||||
replaces:"Polynesia",
|
||||
movement:2,
|
||||
strength:8,
|
||||
cost: 40,
|
||||
hurryCostModifier:20,
|
||||
obsoleteTech:"Metal Casting",
|
||||
uniques:["Haka War Dance"],
|
||||
upgradesTo:"Swordsman",
|
||||
attackSound:"nonmetalhit"
|
||||
//Polynesian unique unit. All Units near him have -10% strenght
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Archer",
|
||||
unitType:"Ranged",
|
||||
|
@ -67,6 +114,42 @@
|
|||
upgradesTo:"Crossbowman",
|
||||
attackSound:"arrow"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Slinger",
|
||||
unitType:"Ranged",
|
||||
replaces:"Archer",
|
||||
uniqueTo:"Inca",
|
||||
movement:2,
|
||||
strength:4,
|
||||
rangedStrength:7,
|
||||
cost: 40,
|
||||
hurryCostModifier:20,
|
||||
requiredTech:"Archery",
|
||||
obsoleteTech:"Machinery",
|
||||
uniques:["May withdraw before melee"],
|
||||
upgradesTo:"Crossbowman",
|
||||
attackSound:"arrow"
|
||||
//Incan unique unit
|
||||
},
|
||||
{
|
||||
name:"Atl Atl Warrior",
|
||||
unitType:"Ranged",
|
||||
replaces:"Archer",
|
||||
uniqueTo:"Maya",
|
||||
movement:2,
|
||||
strength:5,
|
||||
rangedStrength:7,
|
||||
cost: 36,
|
||||
hurryCostModifier:20,
|
||||
requiredTech:"Agriculture",
|
||||
obsoleteTech:"Machinery",
|
||||
uniques:["May withdraw before melee"],
|
||||
upgradesTo:"Crossbowman",
|
||||
attackSound:"arrow"
|
||||
//Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Work Boats",
|
||||
unitType:"WaterCivilian",
|
||||
|
@ -89,6 +172,24 @@
|
|||
hurryCostModifier:20,
|
||||
attackSound:"nonmetalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Quinquereme",
|
||||
unitType:"WaterMelee",
|
||||
uniqueTo:"Phoenicia",
|
||||
replaces:"Trireme",
|
||||
movement:4,
|
||||
strength:13,
|
||||
cost: 45,
|
||||
requiredTech:"Sailing",
|
||||
uniques:["Cannot enter ocean tiles"]
|
||||
upgradesTo:"Caravel",
|
||||
obsoleteTech:"Astronomy",
|
||||
hurryCostModifier:20,
|
||||
attackSound:"nonmetalhit"
|
||||
//Phoenician unique naval unit, stronger than Trireme.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Chariot Archer",
|
||||
unitType:"Ranged",
|
||||
|
@ -122,6 +223,23 @@
|
|||
attackSound:"arrow"
|
||||
//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
|
||||
},
|
||||
{
|
||||
name:"War Elephant",
|
||||
unitType:"Ranged",
|
||||
uniqueTo:"India",
|
||||
replaces:"Chariot Archer",
|
||||
movement:3,
|
||||
strength:9,
|
||||
rangedStrength:11,
|
||||
cost:70,
|
||||
requiredTech:"The Wheel",
|
||||
upgradesTo:"Knight",
|
||||
obsoleteTech:"Chivalry",
|
||||
uniques:["No defensive terrain bonus"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"horse"
|
||||
//This is the Indian unique unit. It replaces Chariot Archer, moves slower, has no rough terrain penalty and needs no horses.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Spearman",
|
||||
|
@ -151,6 +269,24 @@
|
|||
hurryCostModifier:20,
|
||||
attackSound:"metalhit"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Immortal",
|
||||
replaces:"Spearman",
|
||||
uniqueTo:"Persian",
|
||||
unitType:"Melee",
|
||||
movement:2,
|
||||
strength:12,
|
||||
cost: 56,
|
||||
requiredTech:"Bronze Working",
|
||||
obsoleteTech:"Civil Service",
|
||||
upgradesTo: "Pikeman",
|
||||
uniques:["Bonus vs Mounted 50%","Heals at double rate"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"metalhit"
|
||||
//Persian unique unit
|
||||
},
|
||||
*/
|
||||
|
||||
|
||||
/* Classical Era */
|
||||
|
@ -214,6 +350,23 @@
|
|||
attackSound:"metalhit"
|
||||
//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
|
||||
},
|
||||
{
|
||||
name:"Mohawk Warrior",
|
||||
unitType:"Melee",
|
||||
uniqueTo:"Rome",
|
||||
replaces:"Swordsman",
|
||||
movement:2,
|
||||
strength:14,
|
||||
cost: 75,
|
||||
requiredTech:"Iron Working",
|
||||
upgradesTo:"Longswordsman",
|
||||
obsoleteTech:"Gunpowder",
|
||||
requiredResource:"Iron",
|
||||
hurryCostModifier:20,
|
||||
uniques:["Combat Bonus in Forest/Jungle 33%"],
|
||||
attackSound:"metalhit"
|
||||
//Iroquese unique unit. Bonus when fighting in Jungles and Forests.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Horseman",
|
||||
|
@ -245,6 +398,24 @@
|
|||
hurryCostModifier:20,
|
||||
attackSound:"horse"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"African Elephant",
|
||||
unitType:"Mounted",
|
||||
uniqueTo:"Phoenicia",
|
||||
replaces:"Horseman",
|
||||
movement:3,
|
||||
strength:14,
|
||||
cost: 100,
|
||||
requiredTech:"Horseback Riding",
|
||||
upgradesTo:"Knight",
|
||||
obsoleteTech:"Chivalry",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"horse"
|
||||
//A Phoenician unique unit. It needs no Horses
|
||||
},
|
||||
*/
|
||||
|
||||
// Medieval Era
|
||||
{
|
||||
|
@ -309,6 +480,24 @@
|
|||
hurryCostModifier:20,
|
||||
attackSound:"throw"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Hwach'a",
|
||||
unitType:"Siege",
|
||||
replaces:"Trebuchet",
|
||||
uniqueTo:"Korea",
|
||||
movement:2,
|
||||
strength:11,
|
||||
rangedStrength:26,
|
||||
cost: 120,
|
||||
requiredTech:"Physics",
|
||||
obsoleteTech:"Chemistry",
|
||||
upgradesTo:"Cannon",
|
||||
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"throw"
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Longswordsman",
|
||||
unitType:"Melee",
|
||||
|
@ -340,6 +529,26 @@
|
|||
attackSound:"metalhit"
|
||||
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Berserker",
|
||||
replaces:"Longswordsman",
|
||||
uniqueTo:"Denmark",
|
||||
unitType:"Melee",
|
||||
movement:3,
|
||||
strength:21,
|
||||
cost: 120,
|
||||
requiredTech:"Steel",
|
||||
upgradesTo:"Musketman",
|
||||
obsoleteTech:"Metallurgy",
|
||||
requiredResource:"Iron",
|
||||
uniques:["Amphibious"]
|
||||
promotions:["Shock I"]
|
||||
hurryCostModifier:20,
|
||||
attackSound:"metalhit"
|
||||
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Pikeman",
|
||||
unitType:"Melee",
|
||||
|
@ -352,7 +561,25 @@
|
|||
obsoleteTech:"Gunpowder",
|
||||
hurryCostModifier:20,
|
||||
attackSound:"metalhit"
|
||||
//Pikeman should upgrade not only to Musketman but also to Lancer
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Impi",
|
||||
unitType:"Melee",
|
||||
replaces:"Pikeman",
|
||||
uniqueTo:"Zulu",
|
||||
movement:2,
|
||||
strength:16,
|
||||
cost: 90,
|
||||
requiredTech:"Civil Service",
|
||||
uniques:["Bonus vs Mounted 50%","Spear Throw"],
|
||||
upgradesTo:"Rifleman",
|
||||
obsoleteTech:"Gunpowder",
|
||||
hurryCostModifier:20,
|
||||
attackSound:"metalhit"
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Galleass",
|
||||
unitType:"WaterRanged",
|
||||
|
@ -399,6 +626,25 @@
|
|||
attackSound:"arrow"
|
||||
//Camel Archer should have no penalty attacking cities
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Mandekalu Cavalry",
|
||||
replaces:"Knight",
|
||||
uniqueTo:"Songhai",
|
||||
unitType:"Mounted",
|
||||
movement:4,
|
||||
strength:20,
|
||||
cost: 110,
|
||||
requiredTech:"Chivalry",
|
||||
requiredResource:"Horses",
|
||||
upgradesTo:"Cavalry",
|
||||
obsoleteTech:"Military science",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"arrow"
|
||||
//Songhai unique unit. Costs slightly less and is more powerful than a Knight
|
||||
},
|
||||
*/
|
||||
|
||||
// Rennaisance Era
|
||||
|
||||
|
@ -415,6 +661,22 @@
|
|||
uniques:["+1 Visibility Range"],
|
||||
hurryCostModifier:20
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Turtle Ship",
|
||||
unitType:"WaterMelee",
|
||||
replaces:"Caravel",
|
||||
uniqueTo:"Korea",
|
||||
movement:4,
|
||||
strength:36,
|
||||
cost: 120,
|
||||
requiredTech:"Astronomy",
|
||||
upgradesTo:"Ironclad",
|
||||
obsoleteTech:"Combustion",
|
||||
uniques:["+1 Visibility Range"],
|
||||
hurryCostModifier:20
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Cannon",
|
||||
unitType:"Siege",
|
||||
|
@ -454,6 +716,24 @@
|
|||
hurryCostModifier:20,
|
||||
attackSound:"shot"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Jannissary",
|
||||
unitType:"Melee",
|
||||
replaces:"Musketman",
|
||||
uniqueTo:"Ottoman",
|
||||
movement:2,
|
||||
strength:24,
|
||||
cost: 150,
|
||||
requiredTech:"Gunpowder",
|
||||
upgradesTo:"Rifleman"
|
||||
obsoleteTech:"Rifling",
|
||||
hurryCostModifier:20,
|
||||
uniques:["Heal 50 if it kills an Unit","Combat bonus when attacking 25%"],
|
||||
attackSound:"shot"
|
||||
//Ottoman unique unit, slightly weaker than Musketman, but heals 50 HP when it kills an units, and +25% Strenght when attacking
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Minuteman",
|
||||
unitType:"Melee",
|
||||
|
@ -510,12 +790,30 @@
|
|||
requiredTech:"Metallurgy",
|
||||
requiredResource:"Horses",
|
||||
hurryCostModifier:20,
|
||||
uniques:["Can move after attacking","No defensive terrain bonus",
|
||||
"Penalty vs City 33%","Bonus vs Mounted 33%" ],
|
||||
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%"],
|
||||
upgradesTo:"Anti-Tank Gun",
|
||||
obsoleteTech:"Combined Arms",
|
||||
attackSound:"horse"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Sipahi",
|
||||
unitType:"Mounted",
|
||||
replaces:"Lancer",
|
||||
uniqueTo:"Ottoman",
|
||||
movement:5,
|
||||
strength:25,
|
||||
cost: 185,
|
||||
requiredTech:"Metallurgy",
|
||||
requiredResource:"Horses",
|
||||
hurryCostModifier:20,
|
||||
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%","Formation I","+1 Visibility"],
|
||||
upgradesTo:"Anti-Tank Gun",
|
||||
obsoleteTech:"Combined Arms",
|
||||
attackSound:"horse"
|
||||
//Another Ottoman unique attack.
|
||||
},
|
||||
*/
|
||||
|
||||
// Industrial Era
|
||||
|
||||
|
@ -538,11 +836,28 @@
|
|||
strength:34,
|
||||
cost: 225,
|
||||
requiredTech:"Rifling",
|
||||
obsoleteTech:"Replacable Parts",
|
||||
obsoleteTech:"Repleacable Parts", //Should be Replaceable Parts
|
||||
upgradesTo:"Great War Infantry",
|
||||
hurryCostModifier:20,
|
||||
attackSound:"shot"
|
||||
},
|
||||
/*
|
||||
{
|
||||
name:"Norvegian Ski Infantry",
|
||||
unitType:"Melee",
|
||||
replaces:"Rifleman",
|
||||
uniqueTo:"Denmark",
|
||||
movement:2,
|
||||
strength:34,
|
||||
cost: 225,
|
||||
requiredTech:"Rifling",
|
||||
obsoleteTech:"Replaceable Parts",
|
||||
upgradesTo:"Great War Infantry",
|
||||
uniques:["Bonus in Snow, Tundra and Hills"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"shot"
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Cavalry",
|
||||
unitType:"Mounted",
|
||||
|
@ -573,6 +888,22 @@
|
|||
attackSound:"horse"
|
||||
//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
|
||||
},
|
||||
{
|
||||
name:"Comanche Rider",
|
||||
unitType:"Mounted",
|
||||
replaces:"Cavalry",
|
||||
uniqueTo:"Shoshone",
|
||||
movement:4,
|
||||
strength:34,
|
||||
cost: 200,
|
||||
requiredTech:"Military Science",
|
||||
requiredResource:"Horses",
|
||||
upgradesTo:"Landship",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"],
|
||||
hurryCostModifier:20,
|
||||
attackSound:"horse"
|
||||
//Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker.
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Artillery",
|
||||
|
@ -693,7 +1024,22 @@
|
|||
uniques:["Can move after attacking","No defensive terrain bonus"]
|
||||
hurryCostModifier:20,
|
||||
},
|
||||
|
||||
/*
|
||||
{
|
||||
name:"Panzer",
|
||||
unitType:"Armor",
|
||||
uniqueTo:"Germany",
|
||||
replaces:"Tank",
|
||||
movement:6,
|
||||
strength:80,
|
||||
cost: 375,
|
||||
requiredTech:"Combined Arms",
|
||||
requiredResource:"Oil",
|
||||
uniques:["Can move after attacking","No defensive terrain bonus"]
|
||||
hurryCostModifier:20,
|
||||
//German unique unit, stronger than Tank
|
||||
},
|
||||
*/
|
||||
{
|
||||
name:"Anti-Tank Gun",
|
||||
unitType:"Melee",
|
||||
|
|
Loading…
Reference in a new issue