Merge pull request #540 from Smashfanful/patch-57

Update Units.json
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Yair Morgenstern 2019-03-09 22:09:45 +02:00 committed by GitHub
commit 51747e4fd2
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@ -28,6 +28,21 @@
uniques:["Ignores terrain cost"],
attackSound:"nonmetalhit"
},
/*
{
name:"Pathfinder",
uniqueTo:"Shoshone",
replaces:"Scout",
unitType:"Scout",
movement:2,
strength:8,
cost:45,
obsoleteTech:"Scientific Theory",
uniques:["Ignores terrain cost","Native tongue"],
attackSound:"nonmetalhit"
//Shoshone unique unit. May choose benefit when discovering ancient ruins.
},
*/
{
name:"Warrior",
unitType:"Melee",
@ -39,6 +54,38 @@
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
},
/*
{
name:"Jaguar",
unitType:"Melee",
uniqueTo:"Aztec",
replaces:"Warrior",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
},
{
name:"Maori Warrior",
unitType:"Melee",
uniqueTo:"Aztec",
replaces:"Polynesia",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
uniques:["Haka War Dance"],
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Polynesian unique unit. All Units near him have -10% strenght
},
*/
{
name:"Archer",
unitType:"Ranged",
@ -67,6 +114,42 @@
upgradesTo:"Crossbowman",
attackSound:"arrow"
},
/*
{
name:"Slinger",
unitType:"Ranged",
replaces:"Archer",
uniqueTo:"Inca",
movement:2,
strength:4,
rangedStrength:7,
cost: 40,
hurryCostModifier:20,
requiredTech:"Archery",
obsoleteTech:"Machinery",
uniques:["May withdraw before melee"],
upgradesTo:"Crossbowman",
attackSound:"arrow"
//Incan unique unit
},
{
name:"Atl Atl Warrior",
unitType:"Ranged",
replaces:"Archer",
uniqueTo:"Maya",
movement:2,
strength:5,
rangedStrength:7,
cost: 36,
hurryCostModifier:20,
requiredTech:"Agriculture",
obsoleteTech:"Machinery",
uniques:["May withdraw before melee"],
upgradesTo:"Crossbowman",
attackSound:"arrow"
//Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD
},
*/
{
name:"Work Boats",
unitType:"WaterCivilian",
@ -89,6 +172,24 @@
hurryCostModifier:20,
attackSound:"nonmetalhit"
},
/*
{
name:"Quinquereme",
unitType:"WaterMelee",
uniqueTo:"Phoenicia",
replaces:"Trireme",
movement:4,
strength:13,
cost: 45,
requiredTech:"Sailing",
uniques:["Cannot enter ocean tiles"]
upgradesTo:"Caravel",
obsoleteTech:"Astronomy",
hurryCostModifier:20,
attackSound:"nonmetalhit"
//Phoenician unique naval unit, stronger than Trireme.
},
*/
{
name:"Chariot Archer",
unitType:"Ranged",
@ -122,6 +223,23 @@
attackSound:"arrow"
//This is the Egyptian unique unit. It replaces Chariot Archer, moves faster and needs no horses.
},
{
name:"War Elephant",
unitType:"Ranged",
uniqueTo:"India",
replaces:"Chariot Archer",
movement:3,
strength:9,
rangedStrength:11,
cost:70,
requiredTech:"The Wheel",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["No defensive terrain bonus"],
hurryCostModifier:20,
attackSound:"horse"
//This is the Indian unique unit. It replaces Chariot Archer, moves slower, has no rough terrain penalty and needs no horses.
},
*/
{
name:"Spearman",
@ -151,6 +269,24 @@
hurryCostModifier:20,
attackSound:"metalhit"
},
/*
{
name:"Immortal",
replaces:"Spearman",
uniqueTo:"Persian",
unitType:"Melee",
movement:2,
strength:12,
cost: 56,
requiredTech:"Bronze Working",
obsoleteTech:"Civil Service",
upgradesTo: "Pikeman",
uniques:["Bonus vs Mounted 50%","Heals at double rate"],
hurryCostModifier:20,
attackSound:"metalhit"
//Persian unique unit
},
*/
/* Classical Era */
@ -214,6 +350,23 @@
attackSound:"metalhit"
//Roman unique unit. It is stronger than Swordsman. It should also build roads (maybe railroads, too). It takes more to Steel to make it obsolete.
},
{
name:"Mohawk Warrior",
unitType:"Melee",
uniqueTo:"Rome",
replaces:"Swordsman",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Gunpowder",
requiredResource:"Iron",
hurryCostModifier:20,
uniques:["Combat Bonus in Forest/Jungle 33%"],
attackSound:"metalhit"
//Iroquese unique unit. Bonus when fighting in Jungles and Forests.
},
*/
{
name:"Horseman",
@ -245,6 +398,24 @@
hurryCostModifier:20,
attackSound:"horse"
},
/*
{
name:"African Elephant",
unitType:"Mounted",
uniqueTo:"Phoenicia",
replaces:"Horseman",
movement:3,
strength:14,
cost: 100,
requiredTech:"Horseback Riding",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"],
hurryCostModifier:20,
attackSound:"horse"
//A Phoenician unique unit. It needs no Horses
},
*/
// Medieval Era
{
@ -309,6 +480,24 @@
hurryCostModifier:20,
attackSound:"throw"
},
/*
{
name:"Hwach'a",
unitType:"Siege",
replaces:"Trebuchet",
uniqueTo:"Korea",
movement:2,
strength:11,
rangedStrength:26,
cost: 120,
requiredTech:"Physics",
obsoleteTech:"Chemistry",
upgradesTo:"Cannon",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20,
attackSound:"throw"
},
*/
{
name:"Longswordsman",
unitType:"Melee",
@ -340,6 +529,26 @@
attackSound:"metalhit"
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
},
/*
{
name:"Berserker",
replaces:"Longswordsman",
uniqueTo:"Denmark",
unitType:"Melee",
movement:3,
strength:21,
cost: 120,
requiredTech:"Steel",
upgradesTo:"Musketman",
obsoleteTech:"Metallurgy",
requiredResource:"Iron",
uniques:["Amphibious"]
promotions:["Shock I"]
hurryCostModifier:20,
attackSound:"metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
*/
{
name:"Pikeman",
unitType:"Melee",
@ -352,7 +561,25 @@
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
attackSound:"metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
},
/*
{
name:"Impi",
unitType:"Melee",
replaces:"Pikeman",
uniqueTo:"Zulu",
movement:2,
strength:16,
cost: 90,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%","Spear Throw"],
upgradesTo:"Rifleman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
attackSound:"metalhit"
},
*/
{
name:"Galleass",
unitType:"WaterRanged",
@ -399,6 +626,25 @@
attackSound:"arrow"
//Camel Archer should have no penalty attacking cities
},
/*
{
name:"Mandekalu Cavalry",
replaces:"Knight",
uniqueTo:"Songhai",
unitType:"Mounted",
movement:4,
strength:20,
cost: 110,
requiredTech:"Chivalry",
requiredResource:"Horses",
upgradesTo:"Cavalry",
obsoleteTech:"Military science",
uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20,
attackSound:"arrow"
//Songhai unique unit. Costs slightly less and is more powerful than a Knight
},
*/
// Rennaisance Era
@ -415,6 +661,22 @@
uniques:["+1 Visibility Range"],
hurryCostModifier:20
},
/*
{
name:"Turtle Ship",
unitType:"WaterMelee",
replaces:"Caravel",
uniqueTo:"Korea",
movement:4,
strength:36,
cost: 120,
requiredTech:"Astronomy",
upgradesTo:"Ironclad",
obsoleteTech:"Combustion",
uniques:["+1 Visibility Range"],
hurryCostModifier:20
},
*/
{
name:"Cannon",
unitType:"Siege",
@ -454,6 +716,24 @@
hurryCostModifier:20,
attackSound:"shot"
},
/*
{
name:"Jannissary",
unitType:"Melee",
replaces:"Musketman",
uniqueTo:"Ottoman",
movement:2,
strength:24,
cost: 150,
requiredTech:"Gunpowder",
upgradesTo:"Rifleman"
obsoleteTech:"Rifling",
hurryCostModifier:20,
uniques:["Heal 50 if it kills an Unit","Combat bonus when attacking 25%"],
attackSound:"shot"
//Ottoman unique unit, slightly weaker than Musketman, but heals 50 HP when it kills an units, and +25% Strenght when attacking
},
*/
{
name:"Minuteman",
unitType:"Melee",
@ -510,12 +790,30 @@
requiredTech:"Metallurgy",
requiredResource:"Horses",
hurryCostModifier:20,
uniques:["Can move after attacking","No defensive terrain bonus",
"Penalty vs City 33%","Bonus vs Mounted 33%" ],
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%"],
upgradesTo:"Anti-Tank Gun",
obsoleteTech:"Combined Arms",
attackSound:"horse"
},
/*
{
name:"Sipahi",
unitType:"Mounted",
replaces:"Lancer",
uniqueTo:"Ottoman",
movement:5,
strength:25,
cost: 185,
requiredTech:"Metallurgy",
requiredResource:"Horses",
hurryCostModifier:20,
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%","Formation I","+1 Visibility"],
upgradesTo:"Anti-Tank Gun",
obsoleteTech:"Combined Arms",
attackSound:"horse"
//Another Ottoman unique attack.
},
*/
// Industrial Era
@ -538,11 +836,28 @@
strength:34,
cost: 225,
requiredTech:"Rifling",
obsoleteTech:"Replacable Parts",
obsoleteTech:"Repleacable Parts", //Should be Replaceable Parts
upgradesTo:"Great War Infantry",
hurryCostModifier:20,
attackSound:"shot"
},
/*
{
name:"Norvegian Ski Infantry",
unitType:"Melee",
replaces:"Rifleman",
uniqueTo:"Denmark",
movement:2,
strength:34,
cost: 225,
requiredTech:"Rifling",
obsoleteTech:"Replaceable Parts",
upgradesTo:"Great War Infantry",
uniques:["Bonus in Snow, Tundra and Hills"],
hurryCostModifier:20,
attackSound:"shot"
},
*/
{
name:"Cavalry",
unitType:"Mounted",
@ -573,6 +888,22 @@
attackSound:"horse"
//This Russian unique unit should replace Cavalry and also deal +33% damage to damaged units.
},
{
name:"Comanche Rider",
unitType:"Mounted",
replaces:"Cavalry",
uniqueTo:"Shoshone",
movement:4,
strength:34,
cost: 200,
requiredTech:"Military Science",
requiredResource:"Horses",
upgradesTo:"Landship",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"],
hurryCostModifier:20,
attackSound:"horse"
//Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker.
},
*/
{
name:"Artillery",
@ -693,7 +1024,22 @@
uniques:["Can move after attacking","No defensive terrain bonus"]
hurryCostModifier:20,
},
/*
{
name:"Panzer",
unitType:"Armor",
uniqueTo:"Germany",
replaces:"Tank",
movement:6,
strength:80,
cost: 375,
requiredTech:"Combined Arms",
requiredResource:"Oil",
uniques:["Can move after attacking","No defensive terrain bonus"]
hurryCostModifier:20,
//German unique unit, stronger than Tank
},
*/
{
name:"Anti-Tank Gun",
unitType:"Melee",