This commit is contained in:
YueR 2019-09-05 22:23:00 +08:00
parent 95c2b7bf3a
commit 6984f5ce01
3 changed files with 79 additions and 9 deletions

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@ -392,7 +392,7 @@
Romanian:"Prădare" Romanian:"Prădare"
Dutch:"Plundering" Dutch:"Plundering"
Spanish:"Pillaje" Spanish:"Pillaje"
Simplified_Chinese:"" Simplified_Chinese:"掠"
} }
"Do you really want to disband this unit?":{ "Do you really want to disband this unit?":{

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@ -712,6 +712,7 @@
Italian:"Cura [amountHealed] PF quando uccide un'unità nemica" Italian:"Cura [amountHealed] PF quando uccide un'unità nemica"
French:"Soigne [amountHealed] dégâts si il tue une unité" French:"Soigne [amountHealed] dégâts si il tue une unité"
Russian:"Восстаналивает [amountHealed] здоровья при уничтожении юнита" Russian:"Восстаналивает [amountHealed] здоровья при уничтожении юнита"
Simplified_Chinese:"消灭敌方单位后回复50点损伤"
} }
"Minuteman":{ // american unique "Minuteman":{ // american unique
@ -767,6 +768,7 @@
Italian:"Nessun costo di movimento per il saccheggio" Italian:"Nessun costo di movimento per il saccheggio"
French:"L'action pillage ne coûte pas de point de mouvement" French:"L'action pillage ne coûte pas de point de mouvement"
Russian:"Разграбление не тратит очков передвижения" Russian:"Разграбление не тратит очков передвижения"
Simplified_Chinese:"劫掠不消耗移动力"
} }
@ -987,7 +989,7 @@
"Bonus as Attacker [amount]%":{ "Bonus as Attacker [amount]%":{
Italian:"[amount]% Bonus in attacco" Italian:"[amount]% Bonus in attacco"
Simplified_Chinese:"主动攻击时+75%战斗力" Simplified_Chinese:"主动发起攻击时+[amount]%战斗力"
French:"Bonus en tant qu'attaquant +[amount]%" French:"Bonus en tant qu'attaquant +[amount]%"
Russian:"Бонус при атаке +[amount]%" Russian:"Бонус при атаке +[amount]%"
} }
@ -1031,8 +1033,16 @@
Italian:"[percent]% probabilità di intercettare attacchi aerei" Italian:"[percent]% probabilità di intercettare attacchi aerei"
French:"[percent]% chance d'intercepter une attaque aérienne" French:"[percent]% chance d'intercepter une attaque aérienne"
Russian:"[percent]% шанс перехвата воздушных атак" Russian:"[percent]% шанс перехвата воздушных атак"
Simplified_Chinese:"[percent]%几率拦截来袭的敌军飞机"
} }
"6 tiles in every direction always visible":{
Simplified_Chinese:"6格视野范围内可见"
}
"Bonus vs Bomber 150%":{
Simplified_Chinese:"对战轰炸机时+150%战斗力"
}
"Great War Bomber":{ "Great War Bomber":{
Italian:"Bombardiere della Grande Guerra" Italian:"Bombardiere della Grande Guerra"
@ -1162,6 +1172,10 @@
Simplified_Chinese:"零式战斗机" Simplified_Chinese:"零式战斗机"
} }
"Bonus vs Fighter 33%":{
Simplified_Chinese:"对战战斗机时+33%战斗力"
}
"Helicopter Gunship":{ "Helicopter Gunship":{
Italian:"Elicottero da guerra" Italian:"Elicottero da guerra"
Romanian:"Elicopter de atac" Romanian:"Elicopter de atac"
@ -1384,7 +1398,7 @@
German:"Im Vorteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units German:"Im Vorteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
Dutch:"Voordeel tegen [unitType]" Dutch:"Voordeel tegen [unitType]"
Spanish:"Bonus contra [unitType]" Spanish:"Bonus contra [unitType]"
Simplified_Chinese:"对战[unitType]时战斗力加成:" Simplified_Chinese:"对战[unitType]时战斗力+"
Portuguese:"Bonus contra [unitType]" Portuguese:"Bonus contra [unitType]"
} }
@ -1396,7 +1410,7 @@
German:"Im Nachteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units German:"Im Nachteil gegen [unitType]" // Gender sensitive --> not necessary as we talk about "types" not specific units
Dutch:"Nadeel tegen [unitType]" Dutch:"Nadeel tegen [unitType]"
Spanish:"Penalización contra [unitType]" Spanish:"Penalización contra [unitType]"
Simplified_Chinese:"对战[unitType]时战斗力减成:" Simplified_Chinese:"对战[unitType]时战斗力-"
Portuguese:"Penalidade contra [unitType]" Portuguese:"Penalidade contra [unitType]"
} }
@ -1668,6 +1682,14 @@
Simplified_Chinese:"列阵II级" Simplified_Chinese:"列阵II级"
} }
"Bonus vs Mounted 33%":{
Simplified_Chinese:"对战骑乘单位时+33%战斗力"
}
"Bonus vs Mounted 50%":{
Simplified_Chinese:"对战骑乘单位时+50%战斗力"
}
"Blitz":{ "Blitz":{
Italian:"Incursione" Italian:"Incursione"
German:"Blitz" German:"Blitz"
@ -1835,7 +1857,7 @@
"Double movement rate through Forest and Jungle":{ "Double movement rate through Forest and Jungle":{
Italian:"Movimento doppio attraverso Foreste e Giungle." Italian:"Movimento doppio attraverso Foreste e Giungle."
Simplified_Chinese:"森林和丛林移动时双倍移动力" Simplified_Chinese:"通过森林或丛林时移动速度加倍"
French:"Déplacement doublé dans la Forêt et la Jungle" French:"Déplacement doublé dans la Forêt et la Jungle"
Russian:"Передвижение через Лес и Джунгли тратит вдвое меньше очков действия" Russian:"Передвижение через Лес и Джунгли тратит вдвое меньше очков действия"
} }
@ -2011,7 +2033,7 @@
Italian:"+33% Forza contro le Città" Italian:"+33% Forza contro le Città"
French:"Bonus contre les villes +33%" French:"Bonus contre les villes +33%"
Russian:"Бонус против городов +33%" Russian:"Бонус против городов +33%"
Simplified_Chinese:"攻击城市时+33%战斗力" Simplified_Chinese:"攻时+33%战斗力"
} }
"Siege II":{ "Siege II":{
@ -2032,7 +2054,35 @@
Italian:"+34% Forza contro le Città" Italian:"+34% Forza contro le Città"
French:"Bonus contre les villes +34%" French:"Bonus contre les villes +34%"
Russian:"Бонус против городов +34%" Russian:"Бонус против городов +34%"
Simplified_Chinese:"攻击城市时+34%战斗力" Simplified_Chinese:"攻城时+34%战斗力"
}
"Bonus vs City 50%":{
Italian:"+50% Forza contro le Città"
French:"Bonus contre les villes +50%"
Russian:"Бонус против городов +50%"
Simplified_Chinese:"攻城时+50%战斗力"
}
"Bonus vs City 200%":{
Italian:"+200% Forza contro le Città"
French:"Bonus contre les villes +200%"
Russian:"Бонус против городов +200%"
Simplified_Chinese:"攻城时+200%战斗力"
}
"Bonus vs City 15%":{
Italian:"+15% Forza contro le Città"
French:"Bonus contre les villes +15%"
Russian:"Бонус против городов +15%"
Simplified_Chinese:"攻城时+15%战斗力"
}
"Bonus vs City 30%":{
Italian:"+30% Forza contro le Città"
French:"Bonus contre les villes +30%"
Russian:"Бонус против городов +30%"
Simplified_Chinese:"攻城时+30%战斗力"
} }
"Evasion":{ "Evasion":{
@ -2049,4 +2099,24 @@
Simplified_Chinese:"遭受拦截时的损伤-50%" Simplified_Chinese:"遭受拦截时的损伤-50%"
} }
"Bonus when intercepting [amount]%":{
Simplified_Chinese:"执行拦截任务时+[amount]%战斗力"
}
"Ambush I":{
Simplified_Chinese:"伏击I级"
}
"Ambush II":{
Simplified_Chinese:"伏击II级"
}
"Bonus vs Armor 25%":{
Simplified_Chinese:"对战装甲单位时+33%战斗力"
}
"Bonus vs Armor 100%":{
Simplified_Chinese:"对战装甲单位时+100%战斗力"
}
} }

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@ -391,13 +391,13 @@
unitTypes:["Fighter","Bomber"] unitTypes:["Fighter","Bomber"]
} }
{ {
name:"Targeting II", name:"Targeting II (air)",
prerequisites:["Targeting I","Targeting I (air)"], prerequisites:["Targeting I","Targeting I (air)"],
effect:"Bonus vs water units 15%", effect:"Bonus vs water units 15%",
unitTypes:["WaterRanged","Fighter","Bomber"] unitTypes:["WaterRanged","Fighter","Bomber"]
} }
{ {
name:"Targeting III", name:"Targeting III (air)",
prerequisites:["Targeting II"], prerequisites:["Targeting II"],
effect:"Bonus vs water units 15%", effect:"Bonus vs water units 15%",
unitTypes:["WaterRanged"] unitTypes:["WaterRanged"]