Translation fixes

This commit is contained in:
Yair Morgenstern 2018-11-14 21:08:43 +02:00
parent 646d831035
commit b01ed7541e
5 changed files with 19 additions and 14 deletions

View file

@ -550,7 +550,7 @@
requiredBuilding:"Hospital",
maintenance:3,
requiredTech:"Pharmaceuticals",
uniques:["25% of food carried over after a new citizen is born"]
uniques:["25% of food is carried over after a new citizen is born"]
},
{
name:"Nuclear Plant",

View file

@ -205,7 +205,6 @@
Italian:"Vuoi davvero sciogliere questa unità?"
Russian:"Вы действительно хотите распустить этот юнит?"
French:"Voulez-vous vraiment dissoudre cette unité?"
Romanian:""
Dutch:"Wil je echt deze eenheid opheffen"
Spanish:"¿Realmente quieres disolver esta unidad?"
}
@ -376,7 +375,7 @@
Russian:"Количество врагов:"
French:"Nombre d'ennemis:"
Romanian:"Numărul de dușmani:"
Spanish:"Número de enemigos"
Spanish:"Número de enemigos:"
}
@ -1510,7 +1509,7 @@
Dutch:"Steengroeve"
Spanish:"Cantera"
}
"Fishing boats":{
"Fishing Boats":{
Italian:"Peschereccio"
}
@ -2525,6 +2524,8 @@
"Connects trade routes over water":{
Italian:"Consente le rotte commerciali marittime"
}
"+1 production and gold from all sea resources worked by the city":{}
"+15% production of naval units":{}
// Unit types
"Civilian":{
@ -2719,6 +2720,7 @@
Dutch:"Kan de produtie van een wonder versnellen, of kan een Fabriek (+4 productie) bouwen"
Spanish:"Puede acelerar la construción de una Maravilla o construir una Fábrica (+4 producción)"
}
"May create improvements on water resources":{}
// Policy picker screen
"You have entered the [newEra] era!":{
@ -3482,6 +3484,7 @@
Romanian:"Luvru"
Spanish:"El Louvre"
}
"Seaport":{}
"Public School":{
Italian:"Scuola pubblica"
Russian:"Школа"
@ -3750,7 +3753,7 @@
}
// Renaissance units
"Caravel"{
"Caravel":{
Italian:"Caravella"
}
"Cannon":{
@ -3768,6 +3771,7 @@
"Musketeer":{
Italian:"Moschettiere"
}
"Frigate":{}
"Lancer":{
Italian:"lanciere"
Russian:"Улан"
@ -3798,6 +3802,7 @@
Romanian:"Artilerie"
Spanish:"Artillería"
}
"Ironclad":{}
// Great units
"Great Artist":{
@ -3853,7 +3858,7 @@
Spanish:"Tradición"
}
"+3 culture in capital and increased rate of border expansion":{
Italian: +3 Cultura nella capitale, e maggior tasso di espansione dei confini
Italian: "+3 Cultura nella capitale, e maggior tasso di espansione dei confini"
Russian:"+3 культуры в столице и увеличивается скорость расширения границ"
Spanish:"+3 cultura en la capital e incremento del ritmo de expansión de fronteras"
}
@ -3863,7 +3868,7 @@
Spanish:"Aristocracia"
}
"+15% production when constructing wonders, +1 happiness for every 10 citizens in a city":{
Italian: +15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città
Italian: "+15% produzione quando costruisci una Meraviglia, +1 Felicità ogni 10 cittadini in una città"
Russian:"+15% производства при создании чудес, +1 счастье за каждые 10 жителей в городе"
Spanish:"+15% producción al construir maravillas, +1 felicidad cada 10 habitantes in una ciudad"
}
@ -3935,7 +3940,7 @@
Spanish:"Reglas colectivas"
}
"Training of settlers increaed +50% in capital, recieve a new settler near capital":{
Italian"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale"
Italian:"+50% produzione di coloni nella capitale, più un colono gratuito nella capitale"
Russian:"Увеличивает на 50% скорость создания поселенцев в столице. Также возле столицы бесплатно появляется посленец"
Spanish:"Entrenamiento de colonos incrementado +50% en la capital y un colono gratis cerca de la capital"
}
@ -4115,7 +4120,7 @@
// Commerce branch
"Commerce":{
Italian:"Commercio
Italian:"Commercio"
Russian:"Коммерция"
Spanish:"Comercio"
}
@ -4252,7 +4257,7 @@
Spanish:"Racionalismo Completo"
}
"+1 gold from all science buildings":{
Italian:"+1 Oro per ogni edificio scientifico
Italian:"+1 Oro per ogni edificio scientifico"
Russian:"+1 золото от всех научных зданий"
Spanish:"+1 oro de todos los edificios de ciencia"
}

View file

@ -21,8 +21,8 @@ android {
applicationId "com.unciv.game"
minSdkVersion 14
targetSdkVersion 26
versionCode 159
versionName "2.10.0"
versionCode 160
versionName "2.10.1"
}
buildTypes {
release {

View file

@ -68,7 +68,7 @@ class PopulationManager {
{
foodStored -= getFoodToNextPopulation()
if (cityInfo.getBuildingUniques().contains("40% of food is carried over after a new citizen is born")) foodStored += (0.4f * getFoodToNextPopulation()).toInt() // Aqueduct special
if (cityInfo.getBuildingUniques().contains("25% of food carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special
if (cityInfo.getBuildingUniques().contains("25% of food is carried over after a new citizen is born")) foodStored += (0.25f * getFoodToNextPopulation()).toInt() // Medical Lab special
population++
autoAssignPopulation()
cityInfo.civInfo.addNotification("["+cityInfo.name + "] has grown!", cityInfo.location, Color.GREEN)

View file

@ -53,7 +53,7 @@ class Building : NamedStats(), IConstruction{
if(str.isNotEmpty()) infoList += str
if(percentStatBonus!=null){
for(stat in percentStatBonus!!.toHashMap())
if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key}"
if(stat.value!=0f) infoList+="+${stat.value.toInt()}% ${stat.key.toString().tr()}"
}
val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() }
if(improvedResources.isNotEmpty()){