624 lines
No EOL
12 KiB
JSON
624 lines
No EOL
12 KiB
JSON
[
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// Ancient Era
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{
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name:"Palace",
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isWonder:true,
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production:3,
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science:3,
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gold:3,
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culture:1,
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cost:1,
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uniques:["Indicates the capital city"]
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},
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{
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name:"Monument",
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culture:2,
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cost:40,
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hurryCostModifier:40,
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maintenance:1
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},
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{
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name:"Granary",
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food:2,
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resourceBonusStats:{food:1},
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maintenance:1,
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hurryCostModifier:25,
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requiredTech:"Pottery"
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},
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{
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name:"Stone Works",
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happiness:1,
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production:1
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requiredNearbyImprovedResources:["Marble","Stone"]
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resourceBonusStats:{production:1},
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maintenance:1,
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hurryCostModifier:25,
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requiredTech:"Calendar"
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},
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{
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name:"Stonehenge",
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culture:6,
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isWonder:true,
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greatPersonPoints:{production:1},
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requiredTech:"Calendar"
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},
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{
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name:"The Great Library",
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science:3,
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culture:1,
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greatPersonPoints:{science:1},
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isWonder:true,
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providesFreeBuilding: "Library",
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freeTechs:1,
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requiredTech:"Writing"
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},
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{
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name:"Library",
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hurryCostModifier:25,
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maintenance:1,
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uniques:["+1 Science Per 2 Population"],
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requiredTech:"Writing"
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},
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{
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name:"Paper Maker",
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replaces:"Library",
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uniqueTo:"China",
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hurryCostModifier:25,
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gold:2,
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uniques:["+1 Science Per 2 Population"],
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requiredTech:"Writing"
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},
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{
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name:"Circus",
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requiredNearbyImprovedResources:["Ivory","Horses"]
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happiness:2,
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hurryCostModifier:25,
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requiredTech:"Trapping"
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},
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{
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name:"Walls",
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cityStrength:5,
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cityHealth:50,
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hurryCostModifier:25,
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requiredTech:"Masonry"
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},
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{
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name:"The Pyramids",
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culture:1,
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greatPersonPoints:{production:1},
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isWonder:true,
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uniques:["Worker construction increased 25%","Provides 2 free workers"],
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requiredTech:"Mathematics"
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},
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{
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name:"Barracks",
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xpForNewUnits:15,
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hurryCostModifier:25,
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maintenance:1,
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requiredTech:"Bronze Working"
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},
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// Classical Era
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{
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name:"Lighthouse",
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hurryCostModifier:25,
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maintenance:1,
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resourceBonusStats:{food:1},
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uniques:["Can only be built in coastal cities","+1 food from Ocean and Coast tiles"]
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requiredTech:"Optics"
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},
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{
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name:"The Great Lighthouse",
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culture:1,
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greatPersonPoints:{gold:1},
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isWonder:true,
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providesFreeBuilding: "Lighthouse",
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uniques:["Can only be built in coastal cities", "All military naval units receive +1 movement and +1 sight"]
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requiredTech:"Optics"
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},
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{
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name:"Stable",
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maintenance:1,
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requiredNearbyImprovedResources:["Horses","Sheep","Cattle"]
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resourceBonusStats:{production:1},
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hurryCostModifier:25,
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requiredTech:"Horseback Riding"
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},
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{
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name:"Circus Maximus",
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happiness:5,
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culture:1,
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isWonder:true,
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requiredBuildingInAllCities:"Colloseum",
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requiredTech:"Horseback Riding"
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},
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{
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name:"Hanging Gardens",
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greatPersonPoints:{culture:1},
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food:10,
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culture:1,
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isWonder:true,
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requiredTech:"Mathematics"
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},
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{
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name:"Colloseum",
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maintenance:1,
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happiness:2,
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hurryCostModifier:25,
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requiredTech:"Construction"
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},
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{
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name:"Temple",
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culture:3,
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specialistSlots:{culture:1},
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requiredBuilding:"Monument",
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maintenance:2,
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hurryCostModifier:25,
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requiredTech:"Philosophy"
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},
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{
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name:"Burial Tomb",
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replaces:"Temple",
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uniqueTo:"Egypt",
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culture:3,
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happiness:1,
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specialistSlots:{culture:1},
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requiredBuilding:"Monument",
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hurryCostModifier:25,
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requiredTech:"Philosophy"
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},
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{
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name:"The Oracle",
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culture:3,
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greatPersonPoints:{science:1},
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isWonder:true,
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uniques:["Free Social Policy"],
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requiredTech:"Philosophy"
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},
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{
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name:"Market",
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gold:2,
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specialistSlots:{gold:1},
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hurryCostModifier:25,
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percentStatBonus:{gold:25},
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requiredTech:"Currency"
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},
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{
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name:"Bazaar",
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replaces:"Market",
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uniqueTo:"Arabia",
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gold:2,
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specialistSlots:{gold:1},
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hurryCostModifier:25,
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percentStatBonus:{gold:25},
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uniques:["Provides 1 extra copy of each improved luxury resource near this City",
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"+2 Gold for each source of Oil and oasis"],
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requiredTech:"Currency"
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},
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{
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name:"Mint",
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maintenance:0,
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requiredNearbyImprovedResources:["Gold","Silver"],
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resourceBonusStats:{gold:2},
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hurryCostModifier:25,
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requiredTech:"Currency"
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},
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{
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name:"Aqueduct",
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maintenance:1,
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hurryCostModifier:25,
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uniques:["40% of food is carried over after a new citizen is born"]
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requiredTech:"Engineering"
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},
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// Medieval Era
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{
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name:"Monastery",
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maintenance:0,
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requiredNearbyImprovedResources:["Wine","Incense"],
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resourceBonusStats:{culture:2},
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hurryCostModifier:25,
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requiredTech:"Theology"
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},
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{
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name:"Hagia Sophia",
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culture:1,
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greatPersonPoints:{culture:1},
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isWonder:true,
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uniques:["+33% great person generation in all cities"],
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requiredTech:"Theology"
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},
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{
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name:"National College",
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science:3,
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culture:1,
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isWonder:true,
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percentStatBonus:{science:50},
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requiredBuildingInAllCities:"Library",
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requiredTech:"Civil Service"
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},
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{
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name:"Chichen Itza",
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culture:1,
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greatPersonPoints:{production:1},
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isWonder:true,
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uniques:["Golden Age length increases +50%"],
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requiredTech:"Civil Service"
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},
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{
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name:"Machu Pichu",
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gold:5,
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greatPersonPoints:{gold:1},
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culture:1,
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isWonder:true,
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uniques:["Gold from all trade routes +25%"],
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requiredTech:"Guilds"
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},
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{
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name:"Workshop",
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maintenance:2,
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production:2,
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specialistSlots:{production:1},
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hurryCostModifier:25,
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percentStatBonus:{production:15},
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requiredTech:"Metal Casting"
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},
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{
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name:"Forge",
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maintenance:1,
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hurryCostModifier:25,
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requiredNearbyImprovedResources:["Iron"],
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resourceBonusStats:{production:1},
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requiredTech:"Metal Casting"
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},
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{
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name:"Harbor",
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maintenance:2,
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hurryCostModifier:25,
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uniques:["+1 production from all sea resources worked by the city",
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"Connects trade routes over water","Can only be built in coastal cities"]
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requiredTech:"Compass"
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},
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{
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name:"University",
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maintenance:2,
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hurryCostModifier:15,
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percentStatBonus:{science:33},
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specialistSlots:{science:2},
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requiredBuilding:"Library",
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uniques:["Jungles provide +2 science"],
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requiredTech:"Education"
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},
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{
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name:"Oxford University",
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science:3,
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culture:1,
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freeTechs:1,
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isWonder:true,
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percentStatBonus:{science:50},
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requiredBuildingInAllCities:"University",
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requiredTech:"Education"
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},
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{
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name:"Castle",
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cityStrength:7,
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cityHealth:25,
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hurryCostModifier:25,
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requiredBuilding:"Walls",
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requiredTech:"Chivalry"
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},
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{
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name:"Angkor Wat",
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culture:1,
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greatPersonPoints:{production:1},
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isWonder:true,
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uniques:["Cost of acquiring new tiles reduced by 25%"],
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requiredTech:"Chivalry"
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},
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{
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name:"Ironworks",
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production:8,
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culture:1,
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isWonder:true,
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requiredBuildingInAllCities:"Workshop",
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requiredTech:"Machinery"
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},
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{
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name:"Notre Dame",
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culture:1,
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happiness:10,
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greatPersonPoints:{gold:1},
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isWonder:true,
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requiredTech:"Physics"
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},
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{
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name:"Armory",
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xpForNewUnits:15,
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hurryCostModifier:25,
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maintenance:1,
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requiredBuilding:"Barracks",
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requiredTech:"Steel"
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},
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// Renaissance Era
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{
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name:"Observatory",
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maintenance:2,
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hurryCostModifier:25,
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percentStatBonus:{science:50},
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requiredBuilding:"Library",
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uniques:[] //todo: "City must be bordering a mountain",
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requiredTech:"Astronomy"
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},
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{
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name:"Opera House",
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culture:4,
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specialistSlots:{culture:1},
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hurryCostModifier:10,
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requiredBuilding:"Temple",
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maintenance:2,
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requiredTech:"Acoustics"
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},
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{
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name:"Sistine Chapel",
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culture:1,
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isWonder:true,
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uniques:["Culture in all cities increased by 25%"],
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requiredTech:"Acoustics"
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},
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{
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name:"Bank",
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gold:2,
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specialistSlots:{gold:1},
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hurryCostModifier:15,
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percentStatBonus:{gold:25},
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requiredBuilding:"Market",
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requiredTech:"Banking"
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},
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{
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name:"Forbidden Palace",
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culture:1,
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isWonder:true,
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uniques:["Unhappiness from population decreased by 10%"],
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requiredTech:"Banking"
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},
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{
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name:"Theatre",
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happiness:3,
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hurryCostModifier:10,
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maintenance:2,
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requiredBuilding:"Colloseum",
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requiredTech:"Printing Press"
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},
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{
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name:"Museum",
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culture:5,
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specialistSlots:{culture:1},
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requiredBuilding:"Opera House",
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maintenance:3,
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hurryCostModifier:0,
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requiredTech:"Archaeology"
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},
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{
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name:"Hermitage",
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percentStatBonus:{culture:50},
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culture:5,
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isWonder:true,
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requiredBuildingInAllCities:"Opera House",
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requiredTech:"Archaeology"
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},
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{
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name:"The Louvre",
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culture:1,
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happiness:4,
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isWonder:true,
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uniques:["Free Great Artist Appears"],
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requiredTech:"Archaeology"
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},
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{
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name:"Seaport",
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hurryCostModifier:25,
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maintenance:2,
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uniques:["+1 production and gold from all sea resources worked by the city",
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"Can only be built in coastal cities", "+15% production of naval units"]
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requiredTech:"Navigation"
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},
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{
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name:"Taj Mahal",
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culture:1,
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happiness:4,
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isWonder:true,
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uniques:["Empire enters golden age"],
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requiredTech:"Architecture"
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},
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{
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name:"Porcelain Tower",
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culture:1,
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greatPersonPoints:{science:2},
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isWonder:true,
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uniques:["Free great scientist appears","Production to science conversion in cities increased by 33%"],
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requiredTech:"Architecture"
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},
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{
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name:"Windmill",
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production:2,
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specialistSlots:{production:1},
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hurryCostModifier:25,
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maintenance:2,
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percentStatBonus:{production:10},
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requiredTech:"Economics"
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},
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// Industrial Era
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{
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name:"Public School",
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science:3,
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specialistSlots:{science:1},
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requiredBuilding:"University",
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maintenance:3,
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hurryCostModifier:0,
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uniques:["+1 Science Per 2 Population"],
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requiredTech:"Scientific Theory"
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},
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{
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name:"Factory",
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production:4,
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percentStatBonus:{production:10},
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specialistSlots:{production:1},
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requiredBuilding:"Workshop",
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maintenance:3,
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hurryCostModifier:0,
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requiredResource:"Coal",
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requiredTech:"Industrialization"
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},
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{
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name:"Military Academy",
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xpForNewUnits:15,
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hurryCostModifier:25,
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maintenance:1,
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requiredBuilding:"Armory",
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requiredTech:"Military Science"
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},
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{
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name:"Hospital",
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food:5,
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requiredBuilding:"Aqueduct",
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maintenance:2,
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hurryCostModifier:0,
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requiredTech:"Biology"
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},
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{
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name:"Stock Exchange",
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gold:3,
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percentStatBonus:{gold:25},
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specialistSlots:{gold:2},
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hurryCostModifier:15,
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requiredBuilding:"Bank",
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requiredTech:"Electricity"
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},
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// Modern Era
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{
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name:"Broadcast Tower",
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culture:3,
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percentStatBonus:{culture:33},
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requiredBuilding:"Museum",
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maintenance:3,
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requiredTech:"Radio"
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},
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{
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name:"Eiffel Tower",
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culture:1,
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happiness:5
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isWonder:true,
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uniques:["Provides 1 happiness per social policy"],
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requiredTech:"Radio"
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},
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{
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name:"Research Lab",
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science:4,
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percentStatBonus:{science:50},
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specialistSlots:{science:1},
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requiredBuilding:"Public School",
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maintenance:3,
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requiredTech:"Plastics"
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},
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{
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name:"Stadium",
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happiness:4,
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requiredBuilding:"Theatre",
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maintenance:2,
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requiredTech:"Mass Media"
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},
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{
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name:"Cristo Redentor",
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culture:5,
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isWonder:true,
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uniques:["Culture cost of adopting new Policies reduced by 10%"],
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requiredTech:"Flight"
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},
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// Information Era
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{
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name:"Medical Lab",
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requiredBuilding:"Hospital",
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maintenance:3,
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requiredTech:"Pharmaceuticals",
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uniques:["25% of food is carried over after a new citizen is born"]
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},
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{
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name:"Nuclear Plant",
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production:5,
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percentStatBonus:{production:15},
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requiredBuilding:"Factory",
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maintenance:3,
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cannotBeBuiltWith:"Solar Plant",
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requiredResource:"Uranium",
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requiredTech:"Nuclear Fission"
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},
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{
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name:"Solar Plant",
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production:5,
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percentStatBonus:{production:15},
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requiredBuilding:"Factory",
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maintenance:3,
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cannotBeBuiltWith:"Nuclear Plant",
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requiredTech:"Ecology",
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uniques:["Must be next to desert"]
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},
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{
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name:"Sydney Opera House",
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isWonder:true,
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percentStatBonus:{culture:50},
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uniques:["Free Social Policy","Can only be built in coastal cities"],
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requiredTech:"Ecology"
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},
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{
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name:"Spaceship Factory",
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production:3,
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requiredResource:"Aluminum",
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cost:360,
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uniques:["Increases production of spaceship parts by 50%"]
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requiredTech:"Robotics"
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},
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{
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name:"SS Booster",
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requiredResource:"Aluminum",
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requiredTech:"Robotics",
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uniques:["Spaceship part"]
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},
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{
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name:"Apollo Program",
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cost:1500,
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isWonder:true,
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uniques:["Enables construction of Spaceship parts"],
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requiredTech:"Rocketry"
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},
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// Future Era
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{
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name:"SS Cockpit",
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requiredResource:"Aluminum",
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requiredTech:"Satellites",
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uniques:["Spaceship part"]
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},
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{
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name:"SS Engine",
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requiredResource:"Aluminum",
|
|
requiredTech:"Particle Physics",
|
|
uniques:["Spaceship part"]
|
|
},
|
|
{
|
|
name:"SS Stasis Chamber",
|
|
requiredResource:"Aluminum",
|
|
requiredTech:"Nanotechnology",
|
|
uniques:["Spaceship part"]
|
|
}
|
|
] |