Cz translations - another fixes (#1255)
* Czech translations improvements * Czech translations - Bugfixing (#1249) * Czech translations - Bugfixing * typo * typo
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4 changed files with 25 additions and 14 deletions
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@ -190,7 +190,7 @@
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Portuguese:"Nossas relações"
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Polish:"Nasze relacje:"
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Russian:"Наши отношения: "
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Czech:"Naše mezinárodní vztahy"
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Czech:"Náš vzájemný vztah "
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}
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"We have encountered the City-State of [name]!":{ // e.g. the Cultured city state of Vienna
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@ -127,12 +127,14 @@
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Italian:"IN FASE DI PRODUZIONE - TI ABBIAMO AVVERTITO!"
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Simplified_Chinese:"⚠︎警告!试验性功能!"
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Ukrainian:"ПЕРЕБУВАЄ В РОЗРОБЦІ - ВАС ПОПЕРЕДЖЕНО!"
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Czech:"VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNÍ!"
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}
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"Online Multiplayer": {
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Italian:"Multiplayer online"
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Simplified_Chinese:"在线多人游戏"
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Ukrainian:"Багатокористувацька мережева"
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Czech:"Online pro více hráčů"
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}
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// Map sizes
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@ -780,6 +782,11 @@
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Ukrainian:"Неможливо надіслати мапу!"
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}
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"Map uploaded successfully!":{
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Czech:"Mapa úspěšně nahrána!"
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},
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////////////// Options
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"Options":{
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@ -163,7 +163,7 @@
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Simplified_Chinese:"开始建造/组建:[construction]"
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Portuguese:"Os trabalhos começaram no(a) [construction]"
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Japanese:"[construction]の作業が開始されました",
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Czech:"Začali jsme stavět stavbu/jednotku [construction]"
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Czech:"Začali jsme stavět - [construction]"
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}
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"[cityName] cannot continue work on [construction]":{
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@ -298,7 +298,8 @@
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}
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"An enemy [RangedUnit] has destroyed the defence of [cityname]":{// When Ranged Unit's attack reduces the City's health to 1.
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Simplified_Chinese:"敌方的[RangedUnit]摧毁了[cityname]的防御"
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Simplified_Chinese:"敌方的[RangedUnit]摧毁了[cityname]的防御",
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Czech:"Nepřátelská jednotka [unit] zničila obranu města [ourUnit]"
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}
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"Enemy city [cityName] has destroyed our [ourUnit]":{
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@ -50,7 +50,7 @@
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Simplified_Chinese:"完成需"
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Portuguese:"em"
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Japanese:"に"
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Czech:"v"
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Czech:"za"
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}
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/////// Turn
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@ -621,7 +621,8 @@
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}
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"Golden Age":{
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Simplified_Chinese:"黄金时代"
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Simplified_Chinese:"黄金时代"
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Czech:"Zlatý Věk"
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}
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// You don't have to translate this is it's good for your language, but some languages have their own display
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@ -1016,7 +1017,7 @@
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Simplified_Chinese:"空闲人口"
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Portuguese:"População livre"
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Japanese:"無料の人口"
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Czech:"Nevyužitá populace"
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Czech:"Nezaměstnaní obyvatelé"
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}
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"[turnsToExpansion] turns to expansion":{
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@ -1030,7 +1031,7 @@
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Simplified_Chinese:"此城市将在[turnsToExpansion]回合后扩张"
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Portuguese:"[turnsToExpansion] turnos até a expansão"
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Japanese:"[turnsToExpansion]が拡大に変わります",
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Czech:"[turnsToExpansion] tahů do rozšíření"
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Czech:"[turnsToExpansion] tahů do rozšíření města"
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}
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"Stopped expansion":{ // if culture is 0
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@ -1417,6 +1418,7 @@
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"Occupied!":{ // Shown in the battle table when attacking a defeated city
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Simplified_Chinese:"可以占领!"
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Czech:"Obsazené!"
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}
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"Attack":{
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@ -1472,22 +1474,27 @@
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"Attacker Bonus":{
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Simplified_Chinese:"主动发起攻击"
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Czech:"Útočný bonus"
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}
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"Landing":{
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Simplified_Chinese:"登陆作战"
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Simplified_Chinese:"登陆作战",
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Czech:"Přistání"
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}
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"Flanking":{
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Simplified_Chinese:"侧翼夹击"
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Simplified_Chinese:"侧翼夹击",
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Czech:"Doprovod"
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}
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"vs [unitType]":{
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Simplified_Chinese:"对战[unitType]"
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Czech:"proti [unitType]"
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}
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"Terrain":{
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Simplified_Chinese:"地形修正"
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Czech:"Terén"
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}
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///////// Unit uniques
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@ -1666,11 +1673,6 @@
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Czech:"Budovy"
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}
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"Tiles":{
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Italian:"Caselle"
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Czech:"Políčka"
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}
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"Wonders":{
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Italian:"Meraviglie"
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Romanian:"Minuni"
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@ -1888,6 +1890,7 @@
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"Tiles":{
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Italian:"Caselle"
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Simplified_Chinese:"地块"
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Czech:"Políčka"
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}
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////// Victory Screen
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