Added Military Science tech with Cavalry unit and Military Academy building
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1dffbe2db5
commit
fea22cc049
3 changed files with 26 additions and 2 deletions
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@ -436,6 +436,14 @@
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unique:"Culture cost of adopting new Policies reduced by 10%",
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requiredTech:"Flight"
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},
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{
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name:"Military Academy",
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xpForNewUnits:15,
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hurryCostModifier:25,
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maintenance:1,
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requiredBuilding:"Armory",
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requiredTech:"Military Science"
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},
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{
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name:"Broadcast Tower",
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culture:3,
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@ -301,6 +301,11 @@
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row:7,
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prerequisites:["Economics"]
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},
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{
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name:"Military Science",
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row:8,
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prerequisites:["Chemistry"]
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},
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{
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name:"Fertilizer",
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row:9,
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@ -333,7 +338,7 @@
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{
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name:"Dynamite",
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row:9,
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prerequisites:["Fertilizer"]
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prerequisites:["Fertilizer","Military Science"]
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}
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]
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},
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@ -249,6 +249,17 @@
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},
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*/
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{
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name:"Cavalry",
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unitType:"Mounted",
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movement:4,
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strength:34,
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cost: 225,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
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hurryCostModifier:20
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},
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{
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name:"Artillery",
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unitType:"Siege",
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@ -256,7 +267,7 @@
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strength:21,
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rangedStrength:28,
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range:3,
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cost: 120,
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cost: 320,
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requiredTech:"Dynamite",
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uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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hurryCostModifier:20
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