Added Military Science tech with Cavalry unit and Military Academy building

This commit is contained in:
Yair Morgenstern 2018-06-25 14:07:35 +03:00
parent 1dffbe2db5
commit fea22cc049
3 changed files with 26 additions and 2 deletions

View file

@ -436,6 +436,14 @@
unique:"Culture cost of adopting new Policies reduced by 10%",
requiredTech:"Flight"
},
{
name:"Military Academy",
xpForNewUnits:15,
hurryCostModifier:25,
maintenance:1,
requiredBuilding:"Armory",
requiredTech:"Military Science"
},
{
name:"Broadcast Tower",
culture:3,

View file

@ -301,6 +301,11 @@
row:7,
prerequisites:["Economics"]
},
{
name:"Military Science",
row:8,
prerequisites:["Chemistry"]
},
{
name:"Fertilizer",
row:9,
@ -333,7 +338,7 @@
{
name:"Dynamite",
row:9,
prerequisites:["Fertilizer"]
prerequisites:["Fertilizer","Military Science"]
}
]
},

View file

@ -249,6 +249,17 @@
},
*/
{
name:"Cavalry",
unitType:"Mounted",
movement:4,
strength:34,
cost: 225,
requiredTech:"Military Science",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20
},
{
name:"Artillery",
unitType:"Siege",
@ -256,7 +267,7 @@
strength:21,
rangedStrength:28,
range:3,
cost: 120,
cost: 320,
requiredTech:"Dynamite",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20