Yair Morgenstern
4c4abb452c
Fixed idiotic bug that caused the game to crash =(
2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
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City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178
Organized unit algorithms
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Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745
Horsemen can now move after attacking
2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2
Damage calculations are now according to extrapolated Civ V rules
2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325
Added Civ strategic resources to top of screen
2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7
More unit information and combat mechanics fixes
2018-05-08 11:56:51 +03:00
Yair Morgenstern
3fcc1fd042
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-05-08 10:58:45 +03:00
Yair Morgenstern
2d302ea2da
Added Horseman, Catapult and Spearman, with all that entails
2018-05-08 10:58:26 +03:00
yairm210
590d66ab69
Added Spears and Catapult to Credits
2018-05-08 10:21:50 +03:00
yairm210
2f37dedb6d
Rename Credits.ms to Credits.md
2018-05-08 10:05:28 +03:00
yairm210
6d18e46081
Added credits to readme
2018-05-08 10:04:47 +03:00
yairm210
a09d686291
Create Credits.ms
2018-05-08 10:03:17 +03:00
Yair Morgenstern
16ae62a29b
Can't choose to build unbuildable units =)
2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721
Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1
Added units to civilopedia
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Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4
Victory screen now contains Conquest victory
2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334
Can now properly pick great person (when relevant. e.g after finishing Liberty
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Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e
Organized automation classes
2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf
Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e
Remove worked tiles when population starves (dead men work no tiles)
2018-05-06 11:20:02 +03:00
Yair Morgenstern
fd5aaaeee1
Now shows which tile the city will next expand to
2018-05-06 11:08:00 +03:00
Yair Morgenstern
75f4301004
Fixed bug where cities would not "recognize" tiles on the first turn
2018-05-06 10:52:29 +03:00
Yair Morgenstern
f0cf29e6b9
Worker findTileToWork is now more readable
2018-05-06 10:41:31 +03:00
Yair Morgenstern
c932fffc32
Enemy civs now adopt policies when they can
2018-05-06 10:38:45 +03:00
Yair Morgenstern
1a6e4d30f8
Can now see the units from within the city screen
2018-05-06 09:30:20 +03:00
Yair Morgenstern
fc7b6529f0
Added game saves - you can now save and load the game!
2018-05-06 08:55:20 +03:00
Yair Morgenstern
8450d2cf60
Tile feature imag no longer (paritially) covers population image in cities
2018-05-02 08:44:33 +03:00
Yair Morgenstern
af8b307782
When capturing a city, the expansion of that city is reset.
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This leaves a situation where previously worked tiles are outside of the new borders, and so the population that was working there needs to be reassigned.
2018-05-02 08:39:27 +03:00
Yair Morgenstern
cb381ec82e
Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap
2018-05-02 08:33:54 +03:00
Yair Morgenstern
6cd78ca926
Minor performance enhancements for unit movement
2018-05-01 21:42:13 +03:00
Yair Morgenstern
fb1f381f06
Added FreeType, which lets us use whatever fonts we want
2018-05-01 21:41:02 +03:00
yairm210
eac8afef75
Sped up FindShortestPath alg
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When finding shortest path, we no longer check intermediary tiles for the next step, since they will always have a longer path than the edge tiles (since from there, we need to pass through an edge tile anyway)
2018-04-29 13:31:10 +03:00
yairm210
26b19271ff
Update README.md
2018-04-29 12:57:22 +03:00
Yair Morgenstern
8d2edfefc7
Civilopedia help now shows correct text
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Sped up pollicy-related actions
2018-04-27 15:24:31 +03:00
Yair Morgenstern
8268c0c561
Fixed settler automation performance problem - now actually viable for phone use
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All kinds of other small performance-boosting bits and bobs
2018-04-26 23:43:36 +03:00
Yair Morgenstern
f4af9f7d80
Fixed (slow) performance issues in TechPickerScreen
2018-04-26 23:06:45 +03:00
Yair Morgenstern
ace5a6efbf
Worker automation fixed - ready for big update!
2018-04-26 21:29:20 +03:00
Yair Morgenstern
4d10e11482
Added Egypt, other civs can now build wonders!
2018-04-25 23:47:03 +03:00
Yair Morgenstern
23bd52fc66
Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap
2018-04-25 22:59:44 +03:00
Yair Morgenstern
6fcf9ec93e
Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them.
2018-04-25 22:19:35 +03:00
Yair Morgenstern
9816cd57da
Added "explored tiles" to civinfo, moved worker automation to separate class
2018-04-25 22:09:24 +03:00
Yair Morgenstern
9d7399dd48
Enemy civs now pick technologies and advance!
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Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
2018-04-24 23:00:58 +03:00
Yair Morgenstern
c6136acbec
Moved tile ranking and construction picking to Automation
2018-04-24 21:44:47 +03:00
Yair Morgenstern
5eec4deb84
Fixed bug where melee attacker would always move to attack, even if attackee was right next to it
2018-04-24 21:42:53 +03:00
Yair Morgenstern
fe09351db7
Ranged enemy units don't move towards their targets
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Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901
When a unit takes over a city, it now gets moved to that city
2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9
Can now conquer cities! =D
2018-04-20 11:33:56 +03:00