Yair Morgenstern
befb0561b5
Added unit movement to further tiles
2017-12-30 22:58:36 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
7b0b0b2f3b
Great Person Points added to wonder description
...
Fixed bug where university science percent would keep rising
Specialists are now per-building
2017-12-28 21:11:58 +02:00
Yair Morgenstern
367f294774
Changed policy text to reflect repurposing
2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
3f20e9b82e
Added worker automation
...
Solved multiple small bugs
2017-12-21 20:32:33 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4
Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs
2017-12-21 14:45:49 +02:00
Yair Morgenstern
d81cb8cda7
Added specialists and great person generation!
2017-12-21 12:25:55 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
Yair Morgenstern
f30ade602d
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-17 19:45:09 +02:00
Yair Morgenstern
561b1b5fdc
added "required nearby improved resource" limitation to some buildings
...
added circus, stone works and notre dame buildings
2017-12-13 21:54:34 +02:00
Yair Morgenstern
761b62038f
Observatory now available with astronomy
...
Wealth and science production fixed to 4:1
Wonder bug fixed
2017-12-12 22:31:48 +02:00
Yair Morgenstern
ede3a92c43
Finished techs and buildings!
...
Added Science victory conditions and screen!
2017-12-11 18:21:15 +02:00
Yair Morgenstern
45869c5a0b
Railroads now provide 25% production bonus to connected cities
...
Added techs and builings up to middle of modern era
2017-12-09 22:11:16 +02:00
Yair Morgenstern
48f56e2e85
Added factories and civ resource management
2017-12-08 09:39:18 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
...
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a
Game now fits to the screen, without 'extra bits'
...
Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
65bff07905
Added option to produce science and gold
...
Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
4bb4187ab1
Organized unique wonder abilities by adding "unique" string to building
...
Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5
Added roads
...
Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
2f9d6af693
Improvements on tiles can advance
...
Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
Yair Morgenstern
c8dd598438
Added education buildings
2017-11-25 23:51:58 +02:00
Yair Morgenstern
d125c6ba3e
Google play-able
...
Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00