Yair Morgenstern
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0bbb7d6254
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Tutorial background is now square
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2018-05-23 01:00:09 +03:00 |
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Yair Morgenstern
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2a2cc9a873
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Removed final sum of combat values from BattleTable
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2018-05-23 00:55:55 +03:00 |
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Yair Morgenstern
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db4ad20264
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Added Fortification action
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2018-05-23 00:37:53 +03:00 |
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Yair Morgenstern
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21bb743caf
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Tiles now closer together - no gaps between them!
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2018-05-22 23:16:41 +03:00 |
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Yair Morgenstern
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03d452fd42
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Added fog on non-viewable tiles
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2018-05-22 23:07:12 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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Yair Morgenstern
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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Yair Morgenstern
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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Yair Morgenstern
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7155bfb927
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Merged all tables at the bottom of the screen to a single bar
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2018-05-17 18:09:00 +03:00 |
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Yair Morgenstern
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3e0e1b2a43
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In-game year is displayed by the number of turns
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2018-05-17 15:15:28 +03:00 |
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Yair Morgenstern
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e1018371b3
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Major update - enemies can now take over cities (and do!)
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2018-05-17 12:24:33 +03:00 |
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Yair Morgenstern
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a1995a3e37
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Fixed bugs that prevented picking Gold and Science as city constructions
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2018-05-16 23:31:17 +03:00 |
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Yair Morgenstern
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9c576d6bdc
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Added CenterX and CenterY functions for actors
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2018-05-16 21:38:09 +03:00 |
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Yair Morgenstern
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2c2a4e5da3
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The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
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2018-05-15 23:39:04 +03:00 |
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Yair Morgenstern
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
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a4fcc3a694
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Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
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2018-05-11 16:19:40 +03:00 |
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Yair Morgenstern
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ec760e660f
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Fixed crash when settler didn't find a good city spot within 5 tiles
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2018-05-11 10:39:54 +03:00 |
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Yair Morgenstern
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96a0961130
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UI revamp to the top bar
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2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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4c4abb452c
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Fixed idiotic bug that caused the game to crash =(
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2018-05-10 11:01:55 +03:00 |
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Yair Morgenstern
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d12b665e83
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Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
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2018-05-09 22:59:32 +03:00 |
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Yair Morgenstern
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4cfbf18178
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Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
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2018-05-09 21:31:34 +03:00 |
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Yair Morgenstern
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9625a12ba2
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Damage calculations are now according to extrapolated Civ V rules
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2018-05-09 18:24:30 +03:00 |
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Yair Morgenstern
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a230676325
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Added Civ strategic resources to top of screen
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2018-05-09 18:17:18 +03:00 |
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Yair Morgenstern
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c3a51460b7
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More unit information and combat mechanics fixes
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2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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2d302ea2da
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Added Horseman, Catapult and Spearman, with all that entails
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2018-05-08 10:58:26 +03:00 |
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Yair Morgenstern
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16ae62a29b
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Can't choose to build unbuildable units =)
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2018-05-07 23:56:10 +03:00 |
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Yair Morgenstern
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602532b721
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Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
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2018-05-07 23:48:25 +03:00 |
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Yair Morgenstern
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8b748384af
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Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
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2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
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8350d000b1
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Added units to civilopedia
Added more info to civilopedia
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2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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3eaf1afef4
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Victory screen now contains Conquest victory
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2018-05-06 18:15:44 +03:00 |
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Yair Morgenstern
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be5cd0c334
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Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
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2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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4e699f917e
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Organized automation classes
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2018-05-06 11:48:01 +03:00 |
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Yair Morgenstern
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5d4003ecbf
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Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
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2018-05-06 11:24:39 +03:00 |
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Yair Morgenstern
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fd5aaaeee1
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Now shows which tile the city will next expand to
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2018-05-06 11:08:00 +03:00 |
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Yair Morgenstern
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c932fffc32
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Enemy civs now adopt policies when they can
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2018-05-06 10:38:45 +03:00 |
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Yair Morgenstern
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1a6e4d30f8
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Can now see the units from within the city screen
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2018-05-06 09:30:20 +03:00 |
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Yair Morgenstern
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fc7b6529f0
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Added game saves - you can now save and load the game!
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2018-05-06 08:55:20 +03:00 |
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Yair Morgenstern
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8450d2cf60
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Tile feature imag no longer (paritially) covers population image in cities
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2018-05-02 08:44:33 +03:00 |
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Yair Morgenstern
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cb381ec82e
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Better performace by changing ExploredTiles to a hashset and ading a temporary TilesToCities hashmap
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2018-05-02 08:33:54 +03:00 |
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Yair Morgenstern
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6cd78ca926
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Minor performance enhancements for unit movement
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2018-05-01 21:42:13 +03:00 |
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Yair Morgenstern
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fb1f381f06
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Added FreeType, which lets us use whatever fonts we want
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2018-05-01 21:41:02 +03:00 |
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Yair Morgenstern
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8d2edfefc7
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Civilopedia help now shows correct text
Sped up pollicy-related actions
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2018-04-27 15:24:31 +03:00 |
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Yair Morgenstern
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8268c0c561
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Fixed settler automation performance problem - now actually viable for phone use
All kinds of other small performance-boosting bits and bobs
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2018-04-26 23:43:36 +03:00 |
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Yair Morgenstern
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f4af9f7d80
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Fixed (slow) performance issues in TechPickerScreen
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2018-04-26 23:06:45 +03:00 |
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Yair Morgenstern
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ace5a6efbf
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Worker automation fixed - ready for big update!
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2018-04-26 21:29:20 +03:00 |
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Yair Morgenstern
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23bd52fc66
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Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap
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2018-04-25 22:59:44 +03:00 |
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Yair Morgenstern
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6fcf9ec93e
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Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them.
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2018-04-25 22:19:35 +03:00 |
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