Yair Morgenstern
853a325876
Added German nation - #703
2019-06-17 11:20:15 +03:00
Yair Morgenstern
19334bcdec
Added resource drilldown table to overview
2019-06-14 15:03:53 +03:00
Yair Morgenstern
4b4f5e77b8
Resolved #646 - Barbarians now spawn from Encampments!
2019-05-31 17:36:19 +03:00
Yair Morgenstern
408dfcfc7e
Final touches to City States, and they're ready to roll!
2019-05-26 16:10:09 +03:00
Yair Morgenstern
59e30529c4
Resolved #753 - can no longer pillage tiles of allied civs (that's an act of war)
2019-05-14 20:47:21 +03:00
Yair Morgenstern
48af218795
Strategic resources cost more in trade from a civ who's at war and can use them for units
2019-05-13 22:23:30 +03:00
Yair Morgenstern
c9bd56da95
Resolved #732 - don't change peace negotiation deals depending on how much you dislike the enemy
2019-05-12 22:29:22 +03:00
Yair Morgenstern
24a71b16f2
Trade button changed to "Negotiate Peace" when at war, and peace treaties are a must when "trading" in this situation
2019-05-11 23:32:12 +03:00
Yair Morgenstern
f8a4f15f33
Separated City-state and Major civ diplomacy tables, because they're more different than similar at this point
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Centralized nation leader name
2019-05-08 17:58:49 +03:00
Yair Morgenstern
e8f27c4ef4
Diplomacy is ready to be unleashed upon the unsuspecting public!
2019-05-02 00:11:32 +03:00
Yair Morgenstern
5952056518
Resolved #506 - Added real diplomatic relations!
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Doesn't affect much now, but the platform is there to add what we want!
2019-04-30 23:56:47 +03:00
Yair Morgenstern
de9ae3da54
City state type is now an enum
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Attitude is now Influence and is an Int, not a float
Can no longer trade with city states
(All as per original Civ)
2019-04-30 19:52:27 +03:00
Duan Tao
f2333b5839
Added City states ( #681 )
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* Add Milan as 1st city state. Choose box for number of city states.
* City states don't get settlers.
* Added diplomancy relationship. Now increase by gift and decreases every turn.
* Friendly culture city states provides culture bonus.
* 0 city states by default.
* Disable many trade items for city states.
* Fix part 1.
* Fix diplomacy screen and pop-ups.
* City state doesn't build world wonders.
* City states destroy city when conquering.
* Fixed : Trying to move into border of uncountered civs caused crash.
* City states don't exchange tech or declare war on others.
* Fix a very strange problem : you could trade introduction of AI to itself.
* City states automatically get all invented techs.
* Pops defeat msg before AI founds any city.
* Fix conquest victory with city states.
* Fixed : AI city under seige change production every turn.
2019-04-30 19:33:32 +03:00
Yair Morgenstern
bda375f441
Declaring war now cancels all prior trade agreements
2019-04-24 12:15:30 +03:00
Yair Morgenstern
8a600ea07d
Moved hasOpenBorders to a transient bool for "next turn" performance reasons
2019-04-24 11:58:03 +03:00
Yair Morgenstern
07a8b97ed2
Open Borders is now only available with Civil Service, as per Civ V
2019-04-24 11:31:50 +03:00
Yair Morgenstern
c81c81fe8f
Resolved #525 - Added Open Borders agreement
2019-04-24 10:19:47 +03:00
Yair Morgenstern
0e8decfd07
AI won't propose peace for 10 turns after war has been declared
2019-04-23 18:34:20 +03:00
Yair Morgenstern
5d8d7ca89b
AI can now offer you trades - this is a big step towards proper diplomacy relations!
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As of now they only offer luxury-to-luxury trades
2019-04-23 17:07:01 +03:00
Yair Morgenstern
cefd50ea57
Trade table logic greatly simplified, now all trade displays are dependent only on the current trade in the TradeLogic - this paves the way for "inserting" trades into the trade table, which is required for AI-offered trades!
2019-04-20 22:44:18 +03:00
Yair Morgenstern
0b47289c3d
Resolved #601 - gold luxury not accepted in trades
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Organized trade buy/sell logic - should be much easier to understand now!
Split into Evaluation and the current trade deal, evaluation split into buying and selling
2019-03-28 23:05:50 +02:00
Yair Morgenstern
479b3a02ad
Resolved #383 - Configurable amount of turns between autosaves
2019-03-12 22:10:25 +02:00
Yair Morgenstern
07663bfc54
Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
2019-02-10 16:34:46 +02:00
Duan Tao
a141cb1f1c
Rearrange code for pruchasing stuff.
2019-01-23 16:09:18 +08:00
Yair Morgenstern
fa8f9deb2c
Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
2019-01-19 23:49:46 +02:00
Duan Tao
5f3da79484
Fix evalutate peace treaty bug.
2018-12-30 19:22:40 +08:00
Yair Morgenstern
f19750409d
Buying techs now enables their uniques immediately - kudos ingvart!
2018-12-19 19:20:57 +02:00
Duan Tao
dc314fa315
Fix research queue when getting free tech.
2018-12-10 17:50:46 +08:00
Yair Morgenstern
0a5ba19c6d
Translation update: more things are translated, more are translatable, translation function moved
2018-12-07 11:24:55 +02:00
Yair Morgenstern
cd28358289
Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
2018-12-01 22:40:14 +02:00
Yair Morgenstern
2cd7e5dc88
Added "declare war on X" to available trades
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Organized trades by type
2018-11-27 19:10:27 +02:00
Yair Morgenstern
f127c9ac37
Units requiring resources, but the civ doesn't have that resource, get a combat penalty
2018-11-12 11:44:21 +02:00
Yair Morgenstern
d3a4952fef
AI will only pay for extra luxuries if it can trade them away
2018-11-12 09:47:43 +02:00
Yair Morgenstern
e43cd0ae6b
AI won't pay in trade for strategic resources it can't use or doesn't need
2018-11-08 22:39:28 +02:00
Yair Morgenstern
fdd9481535
Fog is now done using crosshatching - maybe it looks better, hard for me to tell.
2018-09-23 15:27:38 +03:00
Yair Morgenstern
5710001715
Added "Buy tile" option to cities
2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0
Added diplomatic introductions to trade
2018-09-17 19:54:16 +03:00
Yair Morgenstern
fe67fda906
Performance improvement - Moved all autosaving to save a *clone* of the current game in another thread, thus allowing the user to continue his game without having to wait for the game to save
2018-08-16 23:33:56 +03:00
Yair Morgenstern
e655d6620a
Added LOADS of words to be translated - all buildings and units!
2018-08-05 16:12:46 +03:00
Yair Morgenstern
5b26974752
AI picks a random tech from those with the lowest cost
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AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
Yair Morgenstern
215310b413
Diplomacy screen, declaring war, no entering frienly enemy territory
2018-08-02 21:21:30 +03:00
Yair Morgenstern
bf9e06445c
All diplomacy now done from a separate screen
2018-08-02 14:59:53 +03:00
Yair Morgenstern
d8daf6dc88
Separated trade logic from UI display
2018-08-01 09:00:06 +03:00
Yair Morgenstern
d8bb0eb9e5
Can now trade Peace Treaty! Which leads to actual fukken peace!
2018-07-31 17:48:57 +03:00
Yair Morgenstern
82c42e8528
Trade classes re now separate files
2018-07-30 13:30:13 +03:00