Duan Tao
111030e457
Nuke your enemy! ( #1318 )
...
* Nuke your enemy!
* Fantasy tiles. Worker automaticly clears fallout.
* Some AI improvement for choosing wonder and military unit.
* Add nuclear weapon option.
2019-11-19 08:43:04 +02:00
Yair Morgenstern
49d3ea2c0e
Resolved #1125 - cities can bombard over all tiles in a radius of 2
2019-09-27 11:25:23 +03:00
Yair Morgenstern
f03dfc10d6
Lakes provide 2 food, as per original Civ
2019-09-16 06:40:35 +03:00
martin
c8c3370cb9
show "rough terrain" property in Civilopedia
2019-05-22 21:57:14 +03:00
Yair Morgenstern
adea36fb81
Commented out snow - we don't want it appearing in patches until we have better map generation
2019-03-08 10:15:10 +02:00
Smashfanful
da2a95512e
Update Terrains.json
...
Added Snow, and updated Desert and Tundra.
2019-03-06 15:45:51 +01:00
Yair Morgenstern
567786c125
Resolved #399 - lakes act differently than in original game
2019-01-06 22:41:03 +02:00
Yair Morgenstern
81b2eabe92
Lakes are impassible
2018-12-26 19:50:21 +02:00
Yair Morgenstern
ce9d68e375
Hopefully the yield in the city screen looks better now
...
Added mountains
2018-11-28 23:05:14 +02:00
Yair Morgenstern
64359a794e
Added random land\sea division using Perlin noise
...
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
9c8e173f4e
Lots off background work for future water tiles
...
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d429c6585b
Aded terrains, resources improvements and techs to the translation file
2018-06-15 15:04:25 +03:00
Yair Morgenstern
872872cdf0
Desert color more distinct
2018-04-11 22:22:19 +03:00
Yair Morgenstern
7ff9f17943
Added battle modifiers, specifically - terrain defence bonuses
2018-04-04 23:10:16 +03:00
Yair Morgenstern
66f900e4ec
Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
2018-03-16 13:09:43 +02:00
Yair Morgenstern
18be9e37b2
Converted all GameBasics to Kotlin
2018-02-24 22:43:41 +02:00
Yair Morgenstern
5088b6a83f
Moar techtree overhaul
2017-12-21 15:31:01 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
...
Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00