Commit graph

612 commits

Author SHA1 Message Date
Yair Morgenstern
7983901435 Info on translation percentage in language picker screen 2018-08-04 21:50:56 +03:00
Yair Morgenstern
ec0ebc73f0 Expanded translation for new game screen and overview screen 2018-08-04 21:36:08 +03:00
Yair Morgenstern
5b26974752 AI picks a random tech from those with the lowest cost
AI civs trade luxury resources wiith each other when they have spares
2018-08-03 15:21:41 +03:00
Yair Morgenstern
f0a56b5e84 Units are moved to movable tiles when an enemy city expands its territory to the unit's tile
Diplomacy button is not shown unless you have other civs you can diplomatize with
2018-08-03 14:47:25 +03:00
Yair Morgenstern
215310b413 Diplomacy screen, declaring war, no entering frienly enemy territory 2018-08-02 21:21:30 +03:00
Yair Morgenstern
bf9e06445c All diplomacy now done from a separate screen 2018-08-02 14:59:53 +03:00
Yair Morgenstern
023c4cd1c6 Trade now almost entirely separate from Trade Screen, so the Trade screen can become a Diplomacy screen! 2018-08-01 22:41:23 +03:00
Yair Morgenstern
04c0c87d7c Trade table separated into a distict entity, allows us to put the trade into other screens 2018-08-01 13:00:06 +03:00
Yair Morgenstern
d8daf6dc88 Separated trade logic from UI display 2018-08-01 09:00:06 +03:00
Yair Morgenstern
d8bb0eb9e5 Can now trade Peace Treaty! Which leads to actual fukken peace! 2018-07-31 17:48:57 +03:00
Yair Morgenstern
fa8e8a148d Can now trade technologies!
AI assessment of luxury resources improved
2018-07-30 21:34:31 +03:00
Yair Morgenstern
82c42e8528 Trade classes re now separate files 2018-07-30 13:30:13 +03:00
yairm210
960f29fd8e
Merge pull request #211 from Smashfanful/patch-2
Updated translation
2018-07-29 13:16:41 +03:00
Smashfanful
28e068801a
Updated translation
Corrected Italian translation.
2018-07-29 11:23:50 +02:00
yairm210
a2048cb64d
Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
yairm210
82ef616423
Update README.md 2018-07-28 23:59:10 +03:00
Fantaziu Ion
556a327bc2
translated trade, civ name, difficulty, map size
translated trade
2018-07-28 15:23:20 +02:00
Yair Morgenstern
8b259a3db3 Added ai unhappiness modifier to difficulty 2018-07-27 10:03:44 +03:00
Yair Morgenstern
1689005fef Tutorials saved between turns
No notification for "discovering" barbarians
2018-07-27 00:07:32 +03:00
Yair Morgenstern
041f904f6c Added language picker screen 2018-07-26 23:46:14 +03:00
yairm210
bf7eff404b
Merge pull request #208 from Am-per-Sand/patch-3
added commas!
2018-07-26 23:44:44 +03:00
Yair Morgenstern
f6f9433c41 Fixed concurrent iterator change problems 2018-07-26 23:17:18 +03:00
Yair Morgenstern
592b716e81 Removed the 1/63 chance that on a small map you couldn't have many civs 2018-07-26 23:16:56 +03:00
Yair Morgenstern
03f0b2a1f9 Added getBackground helper function 2018-07-26 23:15:33 +03:00
Am-per-Sand
9e7c3e0b08
added commas! 2018-07-26 18:10:45 +02:00
Yair Morgenstern
1cba56c947 Tutorials shown are now per-device (in the game settings) rather than per-game
Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
2018-07-26 13:15:38 +03:00
Yair Morgenstern
efef41541c Razed cities do not grow 2018-07-25 23:05:21 +03:00
Yair Morgenstern
06c68302ce Added difficulty settings! 2018-07-25 22:56:25 +03:00
Yair Morgenstern
7af1a89913 You can no longer see city connection status of enemy cities 2018-07-24 18:25:36 +03:00
Yair Morgenstern
b4614fc1f5 Railroad now looks like a railroad and visible on tundra 2018-07-24 18:22:39 +03:00
Yair Morgenstern
18a8f9f0d5 Fixed bug where units on hills thought they could attack further away units 2018-07-23 20:04:33 +03:00
Yair Morgenstern
a3eda1fd52 Fixed bug that caused barbarians to not do anything 2018-07-20 16:04:38 +03:00
Yair Morgenstern
b1f14761ad Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-07-20 15:58:38 +03:00
Yair Morgenstern
9c23c8f551 Civs start at least 3 tiles away from edge of board 2018-07-20 15:58:03 +03:00
Yair Morgenstern
a33a161fdb Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand! 2018-07-20 15:57:44 +03:00
Am-per-Sand
b653829547 units.json commas
easy to find with syntax highlighting
2018-07-20 15:56:57 +03:00
Am-per-Sand
eb63ae4c5d Policies.json commas
Credits to github syntax highlighting
2018-07-20 15:56:26 +03:00
Yair Morgenstern
ea20201c1b Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass 2018-07-20 12:13:37 +03:00
Yair Morgenstern
0d261e88bf Added list of units to empire overview 2018-07-19 13:29:52 +03:00
Yair Morgenstern
d8ac537535 Cut down saved game size when copying text to the clipboard by 85% using gzip 2018-07-18 23:13:58 +03:00
Yair Morgenstern
a2530b5480 Player no longer always starts in the middle of the map 2018-07-18 18:45:37 +03:00
Yair Morgenstern
606a375467 World screen centers on capital instead of zero position 2018-07-18 18:41:15 +03:00
Yair Morgenstern
e6a95452b4 If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree 2018-07-18 17:58:38 +03:00
Yair Morgenstern
a86460b345 Ranged units cannot indirect attack (e.g. if a hill is in the way) 2018-07-18 17:52:13 +03:00
Yair Morgenstern
5ee0c47e22 If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion 2018-07-18 13:26:29 +03:00
Yair Morgenstern
23a9886de7 Expanded unit civilopedia description 2018-07-17 23:14:58 +03:00
Yair Morgenstern
12c925f79c Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory! 2018-07-17 23:07:17 +03:00
Yair Morgenstern
b5d198adcd AI examines city construction each turn, in case there's something better to build 2018-07-17 23:05:55 +03:00
Yair Morgenstern
9e50051c61 When out of gold, units disband at a rate dependant on your deficit 2018-07-17 23:05:08 +03:00
Yair Morgenstern
5fed13eb76 Tiles with gold are now ranked higher if civ is in a bad financial situation 2018-07-17 13:13:23 +03:00