Commit graph

2141 commits

Author SHA1 Message Date
Yair Morgenstern
d1936cacd3 Resolved #950 - AI now construct Harbors and Seaports 2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory 2019-07-21 19:54:16 +03:00
Yair Morgenstern
c7042dd5cf Resolved #948 - Seaport requires Harbor 2019-07-21 19:44:20 +03:00
Yair Morgenstern
99274ccda1 Resolved #949 - could construct Ironworks without Workshops 2019-07-21 19:41:17 +03:00
Yair Morgenstern
7d8e3f76c3 Destroyers now have a chance to intercept air attacks 2019-07-19 15:24:44 +03:00
Yair Morgenstern
558bba44cc Added Anti-Aircraft gun unit, and intercept range on non-ranged units 2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5 Changed "free population" in cities to "unassigned population" to be less confusing 2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K 2019-07-17 22:21:05 +03:00
Yair Morgenstern
1ac3cfb74e Added icons for Lasers and Mobile Tactics 2019-07-17 22:03:57 +03:00
Yair Morgenstern
0ba243c5d8 Added Bomber unit 2019-07-17 21:33:33 +03:00
Yair Morgenstern
dd0cdac077 Fixed italian crash 2019-07-17 21:23:37 +03:00
Smashfanful
c406d01de5 Update Units,Promotions.json 2019-07-17 20:10:07 +03:00
Smashfanful
a4f360de3b Update Units,Promotions.json
Added new lines
2019-07-17 20:10:07 +03:00
Duan Tao
c223c16de8 Petronage covered unique buildings like burial tomb. 2019-07-17 13:09:34 +03:00
Smashfanful
749771daf4 Update Techs.json 2019-07-17 12:53:58 +03:00
Duan Tao
75059a7859 Better expansion and population growth turns message. 2019-07-17 12:53:34 +03:00
Yair Morgenstern
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00
Yair Morgenstern
b9a7f7e1d0 Added Great War Bomber
Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1 Air units now destroyed when conquering a city - I think this was the cause of some crashes 2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units 2019-07-14 23:33:16 +03:00
Smashfanful
23c221abd3 Update Nations_Italian.json 2019-07-14 17:41:14 +03:00
Smashfanful
b43bd88f07 Update Nations.json
Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
Yair Morgenstern
7bbd006180 Added BFS for arial movement 2019-07-13 22:48:47 +03:00
Smashfanful
367e1d8517 Update Nations.json
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
Smashfanful
867bf0936e Update Credits.md 2019-07-13 22:38:24 +03:00
Yair Morgenstern
d96a1002b1 Resolved #933 - water units correctly recognized in battle modifiers 2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87 Drastically reduced the number of barbarian encampments that spawn 2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50 Simplified BFS.getPathTo() 2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c Added all promotions for air units, and a couple for other units that were previously missed 2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668 Code Org - Moved more Unit movement things into UnitMovementAlgorithms 2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff Translation fixes 2019-07-11 21:21:45 +03:00
Smashfanful
a8b2a4471e Update Other.json 2019-07-11 21:19:06 +03:00
Smashfanful
2118fde87b Update Notifications.json 2019-07-11 21:17:32 +03:00
Smashfanful
002bec7ba7 Update Units,Promotions.json 2019-07-11 21:15:26 +03:00
Smashfanful
35edf4874f Update Nations_Italian.json 2019-07-11 21:14:53 +03:00
Smashfanful
977ba5f5e9 Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
Smashfanful
9780be455d Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
Duan Tao
cae3d49738 Add notification translation. 2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892 Add Militaristic type city-state. 2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7 Map editor maps start out with all improvements and roads removed 2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4 AIR UNITS ARE GO!
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
Smashfanful
d7cfdf3e83 Update Nations_Italian.json 2019-07-10 19:17:26 +03:00
Smashfanful
f4acd3005d Update Diplomacy,Trade,Nations.json 2019-07-10 19:16:29 +03:00
Yair Morgenstern
05ac8c8da5
Added Patreon to readme 2019-07-09 22:59:44 +03:00
Yair Morgenstern
9ad7b976d5 Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place 2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86 Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3 Fishing boats can no longer create oil wells in cities with oil 2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87 Resolved #687 - can now place starting locations for specific civs in the map editor 2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25 Air units can attack! 2019-07-05 14:46:04 +03:00