Yair Morgenstern
d1936cacd3
Resolved #950 - AI now construct Harbors and Seaports
2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e
Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
2019-07-21 19:54:16 +03:00
Yair Morgenstern
c7042dd5cf
Resolved #948 - Seaport requires Harbor
2019-07-21 19:44:20 +03:00
Yair Morgenstern
99274ccda1
Resolved #949 - could construct Ironworks without Workshops
2019-07-21 19:41:17 +03:00
Yair Morgenstern
7d8e3f76c3
Destroyers now have a chance to intercept air attacks
2019-07-19 15:24:44 +03:00
Yair Morgenstern
558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5
Changed "free population" in cities to "unassigned population" to be less confusing
2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Yair Morgenstern
1ac3cfb74e
Added icons for Lasers and Mobile Tactics
2019-07-17 22:03:57 +03:00
Yair Morgenstern
0ba243c5d8
Added Bomber unit
2019-07-17 21:33:33 +03:00
Yair Morgenstern
dd0cdac077
Fixed italian crash
2019-07-17 21:23:37 +03:00
Smashfanful
c406d01de5
Update Units,Promotions.json
2019-07-17 20:10:07 +03:00
Smashfanful
a4f360de3b
Update Units,Promotions.json
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Added new lines
2019-07-17 20:10:07 +03:00
Duan Tao
c223c16de8
Petronage covered unique buildings like burial tomb.
2019-07-17 13:09:34 +03:00
Smashfanful
749771daf4
Update Techs.json
2019-07-17 12:53:58 +03:00
Duan Tao
75059a7859
Better expansion and population growth turns message.
2019-07-17 12:53:34 +03:00
Yair Morgenstern
8f30db74ab
Added Radar tech and Fighter unit
2019-07-16 22:52:15 +03:00
Yair Morgenstern
b9a7f7e1d0
Added Great War Bomber
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Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1
Air units now destroyed when conquering a city - I think this was the cause of some crashes
2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
2019-07-14 23:33:16 +03:00
Smashfanful
23c221abd3
Update Nations_Italian.json
2019-07-14 17:41:14 +03:00
Smashfanful
b43bd88f07
Update Nations.json
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Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
Yair Morgenstern
7bbd006180
Added BFS for arial movement
2019-07-13 22:48:47 +03:00
Smashfanful
367e1d8517
Update Nations.json
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Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
Smashfanful
867bf0936e
Update Credits.md
2019-07-13 22:38:24 +03:00
Yair Morgenstern
d96a1002b1
Resolved #933 - water units correctly recognized in battle modifiers
2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87
Drastically reduced the number of barbarian encampments that spawn
2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50
Simplified BFS.getPathTo()
2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c
Added all promotions for air units, and a couple for other units that were previously missed
2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff
Translation fixes
2019-07-11 21:21:45 +03:00
Smashfanful
a8b2a4471e
Update Other.json
2019-07-11 21:19:06 +03:00
Smashfanful
2118fde87b
Update Notifications.json
2019-07-11 21:17:32 +03:00
Smashfanful
002bec7ba7
Update Units,Promotions.json
2019-07-11 21:15:26 +03:00
Smashfanful
35edf4874f
Update Nations_Italian.json
2019-07-11 21:14:53 +03:00
Smashfanful
977ba5f5e9
Update Diplomacy,Trade,Nations.json
2019-07-11 21:14:41 +03:00
Smashfanful
9780be455d
Update Diplomacy,Trade,Nations.json
2019-07-11 21:14:41 +03:00
Duan Tao
cae3d49738
Add notification translation.
2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892
Add Militaristic type city-state.
2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7
Map editor maps start out with all improvements and roads removed
2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4
AIR UNITS ARE GO!
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Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
Smashfanful
d7cfdf3e83
Update Nations_Italian.json
2019-07-10 19:17:26 +03:00
Smashfanful
f4acd3005d
Update Diplomacy,Trade,Nations.json
2019-07-10 19:16:29 +03:00
Yair Morgenstern
05ac8c8da5
Added Patreon to readme
2019-07-09 22:59:44 +03:00
Yair Morgenstern
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
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Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00