Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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Yair Morgenstern
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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Yair Morgenstern
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318931b902
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Added extra stat icons
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2018-05-17 22:02:11 +03:00 |
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Yair Morgenstern
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31af88e07f
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-05-17 21:29:26 +03:00 |
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Yair Morgenstern
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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yairm210
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cac895592e
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Update Credits.md
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2018-05-17 21:27:10 +03:00 |
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Yair Morgenstern
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7155bfb927
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Merged all tables at the bottom of the screen to a single bar
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2018-05-17 18:09:00 +03:00 |
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Yair Morgenstern
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4267d5b1be
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Added Crossbowman
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2018-05-17 15:56:25 +03:00 |
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Yair Morgenstern
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3e0e1b2a43
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In-game year is displayed by the number of turns
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2018-05-17 15:15:28 +03:00 |
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Yair Morgenstern
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e99bf8004f
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Appropriate notifications when wonders are built in a city you haven't yet seen
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2018-05-17 15:14:50 +03:00 |
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Yair Morgenstern
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e1018371b3
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Major update - enemies can now take over cities (and do!)
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2018-05-17 12:24:33 +03:00 |
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Yair Morgenstern
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64f8b3fef8
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Cities beyond the 15th get "New" names properly
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2018-05-17 10:44:27 +03:00 |
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Yair Morgenstern
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e267a7a6be
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Civs no longer spam settlers beyond what they can afford
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2018-05-17 10:43:45 +03:00 |
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Yair Morgenstern
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d3799a0c64
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When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
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2018-05-16 23:45:25 +03:00 |
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Yair Morgenstern
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75b6a59ef4
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Cities will be called "New $name" if all city names are exhausted
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2018-05-16 23:37:56 +03:00 |
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Yair Morgenstern
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a1995a3e37
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Fixed bugs that prevented picking Gold and Science as city constructions
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2018-05-16 23:31:17 +03:00 |
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Yair Morgenstern
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9c576d6bdc
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Added CenterX and CenterY functions for actors
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2018-05-16 21:38:09 +03:00 |
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Yair Morgenstern
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2c2a4e5da3
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The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
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2018-05-15 23:39:04 +03:00 |
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Yair Morgenstern
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
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41f37f5ee7
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Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
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2018-05-11 16:26:09 +03:00 |
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Yair Morgenstern
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18ec3eba9c
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Workers now don't move if there's an enemy unit in the vicinity
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2018-05-11 16:22:25 +03:00 |
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Yair Morgenstern
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a3730a348e
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Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
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2018-05-11 16:21:27 +03:00 |
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Yair Morgenstern
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a4fcc3a694
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Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
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2018-05-11 16:19:40 +03:00 |
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Yair Morgenstern
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3cd21c4b8e
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Settler search optimization
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2018-05-11 10:50:08 +03:00 |
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Yair Morgenstern
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a0f5e190fc
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Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away
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2018-05-11 10:41:13 +03:00 |
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Yair Morgenstern
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ec760e660f
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Fixed crash when settler didn't find a good city spot within 5 tiles
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2018-05-11 10:39:54 +03:00 |
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Yair Morgenstern
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96a0961130
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UI revamp to the top bar
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2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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4c4abb452c
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Fixed idiotic bug that caused the game to crash =(
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2018-05-10 11:01:55 +03:00 |
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Yair Morgenstern
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d12b665e83
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Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
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2018-05-09 22:59:32 +03:00 |
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Yair Morgenstern
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4cfbf18178
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Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
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2018-05-09 21:31:34 +03:00 |
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Yair Morgenstern
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afa6478745
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Horsemen can now move after attacking
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2018-05-09 18:57:03 +03:00 |
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Yair Morgenstern
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9625a12ba2
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Damage calculations are now according to extrapolated Civ V rules
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2018-05-09 18:24:30 +03:00 |
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Yair Morgenstern
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a230676325
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Added Civ strategic resources to top of screen
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2018-05-09 18:17:18 +03:00 |
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Yair Morgenstern
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c3a51460b7
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More unit information and combat mechanics fixes
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2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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3fcc1fd042
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-05-08 10:58:45 +03:00 |
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Yair Morgenstern
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2d302ea2da
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Added Horseman, Catapult and Spearman, with all that entails
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2018-05-08 10:58:26 +03:00 |
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yairm210
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590d66ab69
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Added Spears and Catapult to Credits
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2018-05-08 10:21:50 +03:00 |
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yairm210
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2f37dedb6d
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Rename Credits.ms to Credits.md
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2018-05-08 10:05:28 +03:00 |
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yairm210
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6d18e46081
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Added credits to readme
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2018-05-08 10:04:47 +03:00 |
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yairm210
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a09d686291
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Create Credits.ms
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2018-05-08 10:03:17 +03:00 |
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Yair Morgenstern
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16ae62a29b
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Can't choose to build unbuildable units =)
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2018-05-07 23:56:10 +03:00 |
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Yair Morgenstern
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602532b721
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Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
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2018-05-07 23:48:25 +03:00 |
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Yair Morgenstern
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8b748384af
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Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
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2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
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8350d000b1
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Added units to civilopedia
Added more info to civilopedia
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2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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3eaf1afef4
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Victory screen now contains Conquest victory
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2018-05-06 18:15:44 +03:00 |
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Yair Morgenstern
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be5cd0c334
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Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
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2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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4e699f917e
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Organized automation classes
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2018-05-06 11:48:01 +03:00 |
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Yair Morgenstern
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5d4003ecbf
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Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
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2018-05-06 11:24:39 +03:00 |
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Yair Morgenstern
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c6e344b16e
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Remove worked tiles when population starves (dead men work no tiles)
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2018-05-06 11:20:02 +03:00 |
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