Commit graph

2093 commits

Author SHA1 Message Date
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
318931b902 Added extra stat icons 2018-05-17 22:02:11 +03:00
Yair Morgenstern
31af88e07f Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-05-17 21:29:26 +03:00
Yair Morgenstern
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
yairm210
cac895592e
Update Credits.md 2018-05-17 21:27:10 +03:00
Yair Morgenstern
7155bfb927 Merged all tables at the bottom of the screen to a single bar 2018-05-17 18:09:00 +03:00
Yair Morgenstern
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
Yair Morgenstern
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f Appropriate notifications when wonders are built in a city you haven't yet seen 2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3 Major update - enemies can now take over cities (and do!) 2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8 Cities beyond the 15th get "New" names properly 2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be Civs no longer spam settlers beyond what they can afford 2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4 Cities will be called "New $name" if all city names are exhausted 2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37 Fixed bugs that prevented picking Gold and Science as city constructions 2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7 Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance 2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c Workers now don't move if there's an enemy unit in the vicinity 2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker! 2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e Settler search optimization 2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away 2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f Fixed crash when settler didn't find a good city spot within 5 tiles 2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c Fixed idiotic bug that caused the game to crash =( 2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178 Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2 Damage calculations are now according to extrapolated Civ V rules 2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325 Added Civ strategic resources to top of screen 2018-05-09 18:17:18 +03:00
Yair Morgenstern
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
Yair Morgenstern
3fcc1fd042 Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-05-08 10:58:45 +03:00
Yair Morgenstern
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
yairm210
590d66ab69
Added Spears and Catapult to Credits 2018-05-08 10:21:50 +03:00
yairm210
2f37dedb6d
Rename Credits.ms to Credits.md 2018-05-08 10:05:28 +03:00
yairm210
6d18e46081
Added credits to readme 2018-05-08 10:04:47 +03:00
yairm210
a09d686291
Create Credits.ms 2018-05-08 10:03:17 +03:00
Yair Morgenstern
16ae62a29b Can't choose to build unbuildable units =) 2018-05-07 23:56:10 +03:00
Yair Morgenstern
602532b721 Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely) 2018-05-07 23:48:25 +03:00
Yair Morgenstern
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
Yair Morgenstern
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
Yair Morgenstern
3eaf1afef4 Victory screen now contains Conquest victory 2018-05-06 18:15:44 +03:00
Yair Morgenstern
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
Yair Morgenstern
4e699f917e Organized automation classes 2018-05-06 11:48:01 +03:00
Yair Morgenstern
5d4003ecbf Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time 2018-05-06 11:24:39 +03:00
Yair Morgenstern
c6e344b16e Remove worked tiles when population starves (dead men work no tiles) 2018-05-06 11:20:02 +03:00