Smashfanful
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42d043a8ad
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Update TileResources.json
Added Copper, Bison, Citrus, Crab, Truffles and Cocoa
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2019-03-06 16:33:23 +01:00 |
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Yair Morgenstern
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7497ffd3b6
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Added Combined Arms tech with Tank, Anti-Tank Gun units and Pentagon wonder
Tech tree rearrangement - now much closer to original G&K tree
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2019-01-26 23:08:20 +02:00 |
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Yair Morgenstern
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567786c125
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Resolved #399 - lakes act differently than in original game
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2019-01-06 22:41:03 +02:00 |
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Yair Morgenstern
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28b52784bf
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Uranium revealing tech changed to Nuclear Fission
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2018-12-26 20:15:14 +02:00 |
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Duan Tao
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5496a5e640
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Add pangaea map type. Add options.
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2018-12-20 11:58:54 +08:00 |
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Yair Morgenstern
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45e5f82478
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Added Compass tech and Harbor building
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2018-10-28 14:33:42 +02:00 |
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Yair Morgenstern
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64359a794e
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Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
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2018-10-11 13:00:23 +03:00 |
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Yair Morgenstern
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56c5b7c1ca
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Added Industrialization between Economics and Steam Power
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2018-06-22 15:34:47 +03:00 |
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Yair Morgenstern
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f7e7506b7c
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ADDED POLICIES
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2017-12-25 23:18:25 +02:00 |
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Yair Morgenstern
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5088b6a83f
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Moar techtree overhaul
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2017-12-21 15:31:01 +02:00 |
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Yair Morgenstern
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d81cb8cda7
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Added specialists and great person generation!
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2017-12-21 12:25:55 +02:00 |
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Yair Morgenstern
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98dbe3b844
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Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
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2017-12-18 19:43:34 +02:00 |
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Yair Morgenstern
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f51923b1f6
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Camelcased json model field names
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2017-12-01 15:14:18 +02:00 |
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Yair Morgenstern
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0319602092
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Initial commit
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2017-11-22 00:09:35 +02:00 |
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