Yair Morgenstern
6a73c3f370
Can now build roads on jungle/forest
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Building picker now displays more relevant information
2017-12-06 23:24:39 +02:00
Yair Morgenstern
ea5552f3a7
Added techs and buildings up to industral era
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Added option to remove jungles, forests and marshes
2017-12-06 23:13:49 +02:00
Yair Morgenstern
635e8ce08a
Game now fits to the screen, without 'extra bits'
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Roads now make movement cost 1/2 before machinery and 1/3 after
2017-12-05 13:47:33 +02:00
Yair Morgenstern
060be89e55
Cities provide resources that are in the city center
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Cities founded on forest/jungle/marsh remove terrain feature
2017-12-05 11:07:13 +02:00
Yair Morgenstern
65bff07905
Added option to produce science and gold
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Divided buildings into regular buildings and wonders in picker screen
Added notifications table at the bttom left
2017-12-05 10:53:53 +02:00
Yair Morgenstern
45a791d186
Added percent bonuses
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Fixed crash when we ran out of tiles to assign people to in cities
2017-12-04 19:50:08 +02:00
Yair Morgenstern
ec5a201853
Organized unique wonder abilities by adding "unique" string to building
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Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:32 +02:00
Yair Morgenstern
4bb4187ab1
Organized unique wonder abilities by adding "unique" string to building
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Added Machu Pichu, Angkor Wat and Aqueduct unique abilities
Expanded civilopidia entry for buildings
Merged CityPopulation into CityInfo because the division was arbitrary
2017-12-04 19:10:25 +02:00
Yair Morgenstern
d47d59146f
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
2017-12-04 16:02:27 +02:00
Yair Morgenstern
7a4b0232a7
Added gold for cities connected to capital
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Added roads in world and city view
Fixed crash if the settler was in the middle of moving and then we founded a city with it
All stats are now floats, meaning we now deal in decimals is the background
2017-12-04 14:26:20 +02:00
Yair Morgenstern
f51923b1f6
Camelcased json model field names
2017-12-01 15:14:18 +02:00
Yair Morgenstern
996204e7f5
Added roads
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Removed libGdx images
2017-11-30 22:31:00 +02:00
Yair Morgenstern
2f9d6af693
Improvements on tiles can advance
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Cannot create adjacent cities
Standardized function and parameter names
2017-11-30 22:25:20 +02:00
Yair Morgenstern
214f64effb
Cities gain tiles in layers
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Cities spawned with 1 layer of tiles instead of 2
Tiles have owner parameter
Currently buit improvement is no longer an improvement option
2017-11-28 23:06:34 +02:00
Yair Morgenstern
2b8fefe675
ImprovementPickerScreen is now a regular PickerScreen
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Researched techs now don't display 'turns to research'
2017-11-26 19:39:50 +02:00
Yair Morgenstern
c8dd598438
Added education buildings
2017-11-25 23:51:58 +02:00
Yair Morgenstern
279269d4a3
Fixed bug where getRandom would never return the last value from the list
2017-11-25 22:48:34 +02:00
Yair Morgenstern
d125c6ba3e
Google play-able
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Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:56:04 +02:00
Yair Morgenstern
a6ae95946c
Google play-able
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Units with no turns left are now grayed out
Added culture pool to cities and tiles being added to cities when pool fills
Changed tile icon order and placing of resource icon
2017-11-25 21:54:20 +02:00
Yair Morgenstern
0319602092
Initial commit
2017-11-22 00:09:35 +02:00