Yair Morgenstern
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7ca7be5d70
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AI cities ressign population when there are better tiles that the population can work on
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2018-05-29 22:02:28 +03:00 |
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Yair Morgenstern
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39b9a65596
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Added New Game screen
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2018-05-29 22:01:22 +03:00 |
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Yair Morgenstern
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9316510a07
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GameSaver and HexMath are now in "logic" and are not static classes
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2018-05-29 13:05:16 +03:00 |
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Yair Morgenstern
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36f9ba6f8c
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Moved autosave to a concurrent thread so you won't have to wait for it to finish saving to continue your game
UpdateTiles is now cleaner - doesn't update viewed tiles twice, only once
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2018-05-29 12:26:43 +03:00 |
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Yair Morgenstern
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cd5a3b4741
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National wonders can now be built for each civ separately
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2018-05-25 18:50:57 +03:00 |
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Yair Morgenstern
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9389e936fc
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When the currently selected unit dissapears, the executing action also disappears
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2018-05-25 18:38:57 +03:00 |
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Yair Morgenstern
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4d520c8466
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Added "unit upgrade" action for old units
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2018-05-25 18:27:54 +03:00 |
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Yair Morgenstern
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c984704af1
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The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
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2018-05-25 13:04:31 +03:00 |
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Yair Morgenstern
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1a2d3d4421
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Fixed bug where unit would try to randomwalk but there wasn't anywhere to go
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2018-05-25 12:08:06 +03:00 |
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Yair Morgenstern
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389c489faf
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Added icons to improvement picker screen
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2018-05-25 12:01:06 +03:00 |
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Yair Morgenstern
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53ff1290e8
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Culture no longer displays 214... turns to next policy when no cities are built
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2018-05-25 11:52:07 +03:00 |
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Yair Morgenstern
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7503c67f18
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Added SetFontColor function to Label, because thed default way is a bit annoying
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2018-05-25 11:34:55 +03:00 |
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Yair Morgenstern
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c40ebb3942
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Added GetImprovementIcon funciton to ImageGetter
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2018-05-25 11:24:59 +03:00 |
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Yair Morgenstern
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2570c4fd3d
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Added "GetUnitIcon" function, added icons in GreatPersonPickerScreen
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2018-05-24 22:55:11 +03:00 |
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Yair Morgenstern
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2f6139e38d
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Current construction always appears in picker screen and is colored green for indication
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2018-05-24 22:35:57 +03:00 |
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Yair Morgenstern
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7ee62b7d1c
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Moved star,circle,shield icons to OtherIcons folder
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2018-05-24 22:31:06 +03:00 |
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Yair Morgenstern
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2f48586f3e
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Center icon no longer grayed out in city screen
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2018-05-24 22:29:34 +03:00 |
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Yair Morgenstern
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c8ddf6dc63
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Added icons for unit actions
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2018-05-23 22:59:05 +03:00 |
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Yair Morgenstern
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9cbdee4b12
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White halo around selected unit is now shield-shaped iff the unit is fortified
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2018-05-23 21:45:43 +03:00 |
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Yair Morgenstern
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5a564f29c3
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Separated Unit Actions to its own table, put above the bottom bar
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2018-05-23 21:45:01 +03:00 |
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Yair Morgenstern
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0bbb7d6254
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Tutorial background is now square
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2018-05-23 01:00:09 +03:00 |
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Yair Morgenstern
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2a2cc9a873
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Removed final sum of combat values from BattleTable
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2018-05-23 00:55:55 +03:00 |
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Yair Morgenstern
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f01b6b665f
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Can no longer walk through enemy units =)
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2018-05-23 00:42:33 +03:00 |
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Yair Morgenstern
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db4ad20264
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Added Fortification action
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2018-05-23 00:37:53 +03:00 |
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Yair Morgenstern
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2bcd4a86e7
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Defeated cities don't really hit back
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2018-05-23 00:20:15 +03:00 |
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Yair Morgenstern
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21bb743caf
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Tiles now closer together - no gaps between them!
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2018-05-22 23:16:41 +03:00 |
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Yair Morgenstern
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03d452fd42
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Added fog on non-viewable tiles
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2018-05-22 23:07:12 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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Yair Morgenstern
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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Yair Morgenstern
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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Yair Morgenstern
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7155bfb927
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Merged all tables at the bottom of the screen to a single bar
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2018-05-17 18:09:00 +03:00 |
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Yair Morgenstern
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3e0e1b2a43
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In-game year is displayed by the number of turns
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2018-05-17 15:15:28 +03:00 |
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Yair Morgenstern
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e99bf8004f
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Appropriate notifications when wonders are built in a city you haven't yet seen
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2018-05-17 15:14:50 +03:00 |
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Yair Morgenstern
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e1018371b3
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Major update - enemies can now take over cities (and do!)
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2018-05-17 12:24:33 +03:00 |
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Yair Morgenstern
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64f8b3fef8
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Cities beyond the 15th get "New" names properly
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2018-05-17 10:44:27 +03:00 |
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Yair Morgenstern
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e267a7a6be
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Civs no longer spam settlers beyond what they can afford
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2018-05-17 10:43:45 +03:00 |
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Yair Morgenstern
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d3799a0c64
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When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
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2018-05-16 23:45:25 +03:00 |
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Yair Morgenstern
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75b6a59ef4
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Cities will be called "New $name" if all city names are exhausted
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2018-05-16 23:37:56 +03:00 |
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Yair Morgenstern
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a1995a3e37
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Fixed bugs that prevented picking Gold and Science as city constructions
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2018-05-16 23:31:17 +03:00 |
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Yair Morgenstern
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9c576d6bdc
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Added CenterX and CenterY functions for actors
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2018-05-16 21:38:09 +03:00 |
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Yair Morgenstern
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2c2a4e5da3
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The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
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2018-05-15 23:39:04 +03:00 |
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Yair Morgenstern
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
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41f37f5ee7
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Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
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2018-05-11 16:26:09 +03:00 |
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Yair Morgenstern
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18ec3eba9c
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Workers now don't move if there's an enemy unit in the vicinity
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2018-05-11 16:22:25 +03:00 |
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Yair Morgenstern
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a3730a348e
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Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
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2018-05-11 16:21:27 +03:00 |
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Yair Morgenstern
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a4fcc3a694
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Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
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2018-05-11 16:19:40 +03:00 |
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Yair Morgenstern
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3cd21c4b8e
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Settler search optimization
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2018-05-11 10:50:08 +03:00 |
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