Jack Rainy
13def8739e
Corrections according to #2101 ( #2105 )
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* College requires Phylosophy
* "Police State" influences the courthouses, not culture borders
* "Autocracy complete" has +20 attack effect
* Translations updates
2020-03-09 00:00:32 +02:00
lishaoxia1985
42e16ec80a
Now we and AI can sign research agreement. ( #1671 )
2020-01-23 20:12:24 +02:00
Federico Luongo
f118be5d40
Adopted JSONC standard for assets files ( #1674 )
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* Adopted JSONC standard for assets files
* Update Nations_Ukrainian.json
* Update Nations_Ukrainian.json
* Normalized Nations_Ukrainian too
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
2020-01-13 19:01:27 +02:00
Sam Rogers
cdcd7cf116
correct spelling of "Fascism" policy ( #1432 )
2019-12-08 18:40:48 +02:00
lishaoxia1985
7453ee637f
1. overflow science when finishing and starting research. 2. in the cityscreen unit should be not visible. 3. modifier the policy "Commerce Complete" according to original game. 4. the action of "Great Merchant" now is the same as original game. 5. translation update. ( #1355 )
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* update
* update
* update
* update
* update
* update
2019-11-25 12:03:20 +02:00
Smashfanful
d22598d6ac
Update Policies.json ( #1214 )
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Added sketches for Patronage and Order
2019-11-04 12:50:10 +02:00
Am-per-Sand
a6c20984f2
Citizenship and Legalism description changed.
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Unclear description fixed. I have almost created a pull request for `CityStats.kt`:
```
if (policies.contains("Citizenship") && currentConstruction.name == "Worker")
stats.production += 25f
```
as I thought it should boost training of Workers.
I also attach #423 contents of with a similar unclarity of Legalism.
2019-05-03 17:06:53 +03:00
Yair Morgenstern
0ef11e12cd
Resolved #491 - Once Honor has been adopted, gain Culture when you kill a barbarian unit
2019-03-03 23:05:12 +02:00
Am-per-Sand
364b3b48a2
Policies.json typo correction
2019-03-01 18:21:25 +01:00
Yair Morgenstern
e573368d18
Added CN Tower, Pentagon #245
2019-01-16 22:24:29 +02:00
Duan Tao
c198db0641
Adjust city attack strength. Also shown in unittable when selected.
2019-01-12 20:33:30 +08:00
Yair Morgenstern
197d698c57
Organized Freedom policies
2018-12-10 11:55:18 +02:00
Yair Morgenstern
6672b9e7bd
Added Minuteman, American unique, and England special ability
2018-12-06 22:02:03 +02:00
Yair Morgenstern
a062b02bb5
Percentage increases from buildings displayed in tech picking screen
2018-11-06 20:29:48 +02:00
Yair Morgenstern
f86736db6d
Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
2018-10-28 16:16:47 +02:00
Yair Morgenstern
324239b3e6
Typo fix: dicipline -> discipline
2018-10-28 15:06:55 +02:00
Yair Morgenstern
f6163f3c88
Organized policy icon credits
2018-10-13 22:31:03 +03:00
Yair Morgenstern
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
Am-per-Sand
eb63ae4c5d
Policies.json commas
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Credits to github syntax highlighting
2018-07-20 15:56:26 +03:00
Yair Morgenstern
a193be18b3
Free Religion policy is now pickable
2018-07-09 17:28:25 +03:00
Yair Morgenstern
805fc5c739
Oligarchy policy now works as intended
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More translation stuff
2018-06-25 23:11:22 +03:00
Yair Morgenstern
c5f127e555
Policy branches are unlocked by era
2018-06-25 18:09:38 +03:00
Yair Morgenstern
a4fcc3a694
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
2018-05-11 16:19:40 +03:00
Yair Morgenstern
85ffcc58ee
Added CivilizationPolicies, added great person pick when completing Liberty
2018-01-11 22:50:59 +02:00
Yair Morgenstern
439efd7a40
Legalism now works!
2018-01-03 22:52:40 +02:00
Yair Morgenstern
ab2b33318b
Buildings are now divided by type in city screen
2017-12-28 21:50:17 +02:00
Yair Morgenstern
367f294774
Changed policy text to reflect repurposing
2017-12-25 23:22:28 +02:00
Yair Morgenstern
f7e7506b7c
ADDED POLICIES
2017-12-25 23:18:25 +02:00
Yair Morgenstern
98dbe3b844
Split buildings and units to 2 separate files and types - both are now IConstruction, and cityBuildings has been changed to cityConstructions will all that entails
2017-12-18 19:43:34 +02:00