Yair Morgenstern
|
9a48133e1b
|
Added visible scrollbars in tech picker screen
|
2019-08-04 22:59:33 +03:00 |
|
Yair Morgenstern
|
7b37e426a9
|
WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
|
2019-08-04 22:47:49 +03:00 |
|
Yair Morgenstern
|
7b21505a53
|
Fixed rare "cloning exploredTiles" concurrency bug
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
|
2019-08-04 19:13:11 +03:00 |
|
Yair Morgenstern
|
691d905c9f
|
Resolved #983 - city-state defeat messages were empty
|
2019-08-01 21:40:16 +03:00 |
|
Yair Morgenstern
|
23eb7d2f19
|
Can now upload and download uploaded maps in the map editor screen!
|
2019-08-01 21:38:09 +03:00 |
|
Yair Morgenstern
|
9c1864708f
|
Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
|
2019-07-30 21:21:24 +03:00 |
|
Yair Morgenstern
|
dae20d09dc
|
Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
|
2019-07-29 17:04:03 +03:00 |
|
Yair Morgenstern
|
2799205884
|
Demands now work between human players!
|
2019-07-29 17:03:24 +03:00 |
|
Yair Morgenstern
|
6dc471850e
|
Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
|
2019-07-29 16:31:21 +03:00 |
|
Yair Morgenstern
|
2d24e62b0b
|
Resolved #974 - city stats not summmed correctly
|
2019-07-28 22:50:22 +03:00 |
|
Yair Morgenstern
|
98eb4c8cd7
|
Travis test + minor fixes
|
2019-07-27 23:21:40 +03:00 |
|
Yair Morgenstern
|
b131372b13
|
Fixed "units from ruins block activating unit" bug and fixed colors for new city states
|
2019-07-27 22:34:57 +03:00 |
|
Yair Morgenstern
|
42e5f3b883
|
Fixed "huge stats in cities" bug
|
2019-07-26 15:06:21 +03:00 |
|
Yair Morgenstern
|
76339095ce
|
Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
|
2019-07-25 20:07:10 +03:00 |
|
Yair Morgenstern
|
4ada8528e1
|
Game speed now affects golden age turns
|
2019-07-24 19:34:54 +03:00 |
|
Yair Morgenstern
|
994e313101
|
Added Game Speed option - part of #559
|
2019-07-24 18:35:06 +03:00 |
|
Yair Morgenstern
|
7d38841eb8
|
Added tutorial for 'Next unit'
|
2019-07-24 17:58:32 +03:00 |
|
Yair Morgenstern
|
ae0f4906ed
|
Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
|
2019-07-24 12:11:24 +03:00 |
|
Yair Morgenstern
|
2c10ce2fb5
|
Memory performance tweaks
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
|
2019-07-24 11:55:10 +03:00 |
|
Yair Morgenstern
|
858ae5be7c
|
More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
Definitely sped things up along the way as well, not sure by how much though
|
2019-07-24 00:37:12 +03:00 |
|
Yair Morgenstern
|
932d09af99
|
Yet Even Yet More performance improvements
|
2019-07-23 01:01:19 +03:00 |
|
Yair Morgenstern
|
db0543468b
|
Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
|
2019-07-23 00:20:00 +03:00 |
|
Yair Morgenstern
|
78b9908479
|
Memory improvements, hoping to mitigate OutOfMemory errors
|
2019-07-22 22:36:14 +03:00 |
|
Yair Morgenstern
|
0b7f5f5cff
|
Resolved #954 - settlers can't settle cities inside other civ's territory
LibGDX, Kotlin and Gradle upgrade
|
2019-07-22 21:20:03 +03:00 |
|
Yair Morgenstern
|
11d7ac714c
|
Added initial dropbox tests - get folder contents and download file
|
2019-07-22 02:34:55 +03:00 |
|
Yair Morgenstern
|
2604ff6ab6
|
Fixes to unit moving through occupied tiles
|
2019-07-21 23:43:17 +03:00 |
|
Yair Morgenstern
|
15f1648ca4
|
Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
|
2019-07-21 23:32:06 +03:00 |
|
Yair Morgenstern
|
e73ad76227
|
Resolved #931 - added Barbarian Brute as a replacement to the Warrior
|
2019-07-21 22:49:04 +03:00 |
|
Yair Morgenstern
|
d1936cacd3
|
Resolved #950 - AI now construct Harbors and Seaports
|
2019-07-21 20:28:29 +03:00 |
|
Yair Morgenstern
|
e9e0e55b5e
|
Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
|
2019-07-21 19:54:16 +03:00 |
|
Yair Morgenstern
|
558bba44cc
|
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
|
2019-07-19 14:40:29 +03:00 |
|
Yair Morgenstern
|
b565489fd5
|
Changed "free population" in cities to "unassigned population" to be less confusing
|
2019-07-19 14:01:16 +03:00 |
|
Yair Morgenstern
|
90318ef93b
|
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
|
2019-07-17 22:21:05 +03:00 |
|
Duan Tao
|
c223c16de8
|
Petronage covered unique buildings like burial tomb.
|
2019-07-17 13:09:34 +03:00 |
|
Duan Tao
|
75059a7859
|
Better expansion and population growth turns message.
|
2019-07-17 12:53:34 +03:00 |
|
Yair Morgenstern
|
b9a7f7e1d0
|
Added Great War Bomber
Air units now require Oil
|
2019-07-15 22:45:32 +03:00 |
|
Yair Morgenstern
|
cf8d9f9ff1
|
Air units now destroyed when conquering a city - I think this was the cause of some crashes
|
2019-07-14 23:37:11 +03:00 |
|
Yair Morgenstern
|
5ba172f71b
|
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
|
2019-07-14 23:33:16 +03:00 |
|
Yair Morgenstern
|
7bbd006180
|
Added BFS for arial movement
|
2019-07-13 22:48:47 +03:00 |
|
Yair Morgenstern
|
d96a1002b1
|
Resolved #933 - water units correctly recognized in battle modifiers
|
2019-07-13 22:26:52 +03:00 |
|
Yair Morgenstern
|
fdfeb28e87
|
Drastically reduced the number of barbarian encampments that spawn
|
2019-07-13 22:22:32 +03:00 |
|
Yair Morgenstern
|
0fe3de0d50
|
Simplified BFS.getPathTo()
|
2019-07-12 15:40:03 +03:00 |
|
Yair Morgenstern
|
d9942aec7c
|
Added all promotions for air units, and a couple for other units that were previously missed
|
2019-07-11 22:35:22 +03:00 |
|
Yair Morgenstern
|
00e112e668
|
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
|
2019-07-11 21:43:03 +03:00 |
|
Yair Morgenstern
|
e78f408bff
|
Translation fixes
|
2019-07-11 21:21:45 +03:00 |
|
Duan Tao
|
cae3d49738
|
Add notification translation.
|
2019-07-11 10:05:29 +03:00 |
|
Duan Tao
|
a8e248b892
|
Add Militaristic type city-state.
|
2019-07-11 10:05:29 +03:00 |
|
Yair Morgenstern
|
3b515f58d7
|
Map editor maps start out with all improvements and roads removed
|
2019-07-10 22:49:54 +03:00 |
|
Yair Morgenstern
|
214b4880e4
|
AIR UNITS ARE GO!
Added interception and basic air unit AI
|
2019-07-10 22:41:44 +03:00 |
|
Yair Morgenstern
|
51ad40b8bf
|
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
|
2019-07-10 20:05:29 +03:00 |
|