Yair Morgenstern
|
31af88e07f
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2018-05-17 21:29:26 +03:00 |
|
Yair Morgenstern
|
f546a49c49
|
Added icons for Medieval and Renaissance era units
|
2018-05-17 21:28:41 +03:00 |
|
yairm210
|
cac895592e
|
Update Credits.md
|
2018-05-17 21:27:10 +03:00 |
|
Yair Morgenstern
|
7155bfb927
|
Merged all tables at the bottom of the screen to a single bar
|
2018-05-17 18:09:00 +03:00 |
|
Yair Morgenstern
|
4267d5b1be
|
Added Crossbowman
|
2018-05-17 15:56:25 +03:00 |
|
Yair Morgenstern
|
3e0e1b2a43
|
In-game year is displayed by the number of turns
|
2018-05-17 15:15:28 +03:00 |
|
Yair Morgenstern
|
e99bf8004f
|
Appropriate notifications when wonders are built in a city you haven't yet seen
|
2018-05-17 15:14:50 +03:00 |
|
Yair Morgenstern
|
e1018371b3
|
Major update - enemies can now take over cities (and do!)
|
2018-05-17 12:24:33 +03:00 |
|
Yair Morgenstern
|
64f8b3fef8
|
Cities beyond the 15th get "New" names properly
|
2018-05-17 10:44:27 +03:00 |
|
Yair Morgenstern
|
e267a7a6be
|
Civs no longer spam settlers beyond what they can afford
|
2018-05-17 10:43:45 +03:00 |
|
Yair Morgenstern
|
d3799a0c64
|
When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
|
2018-05-16 23:45:25 +03:00 |
|
Yair Morgenstern
|
75b6a59ef4
|
Cities will be called "New $name" if all city names are exhausted
|
2018-05-16 23:37:56 +03:00 |
|
Yair Morgenstern
|
a1995a3e37
|
Fixed bugs that prevented picking Gold and Science as city constructions
|
2018-05-16 23:31:17 +03:00 |
|
Yair Morgenstern
|
9c576d6bdc
|
Added CenterX and CenterY functions for actors
|
2018-05-16 21:38:09 +03:00 |
|
Yair Morgenstern
|
2c2a4e5da3
|
The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
|
2018-05-15 23:39:04 +03:00 |
|
Yair Morgenstern
|
030ddafce6
|
Bugfixes
|
2018-05-14 22:45:41 +03:00 |
|
Yair Morgenstern
|
41f37f5ee7
|
Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance
|
2018-05-11 16:26:09 +03:00 |
|
Yair Morgenstern
|
18ec3eba9c
|
Workers now don't move if there's an enemy unit in the vicinity
|
2018-05-11 16:22:25 +03:00 |
|
Yair Morgenstern
|
a3730a348e
|
Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker!
|
2018-05-11 16:21:27 +03:00 |
|
Yair Morgenstern
|
a4fcc3a694
|
Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
|
2018-05-11 16:19:40 +03:00 |
|
Yair Morgenstern
|
3cd21c4b8e
|
Settler search optimization
|
2018-05-11 10:50:08 +03:00 |
|
Yair Morgenstern
|
a0f5e190fc
|
Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away
|
2018-05-11 10:41:13 +03:00 |
|
Yair Morgenstern
|
ec760e660f
|
Fixed crash when settler didn't find a good city spot within 5 tiles
|
2018-05-11 10:39:54 +03:00 |
|
Yair Morgenstern
|
96a0961130
|
UI revamp to the top bar
|
2018-05-11 02:45:50 +03:00 |
|
Yair Morgenstern
|
4c4abb452c
|
Fixed idiotic bug that caused the game to crash =(
|
2018-05-10 11:01:55 +03:00 |
|
Yair Morgenstern
|
d12b665e83
|
Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
|
2018-05-09 22:59:32 +03:00 |
|
Yair Morgenstern
|
4cfbf18178
|
Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
|
2018-05-09 21:31:34 +03:00 |
|
Yair Morgenstern
|
afa6478745
|
Horsemen can now move after attacking
|
2018-05-09 18:57:03 +03:00 |
|
Yair Morgenstern
|
9625a12ba2
|
Damage calculations are now according to extrapolated Civ V rules
|
2018-05-09 18:24:30 +03:00 |
|
Yair Morgenstern
|
a230676325
|
Added Civ strategic resources to top of screen
|
2018-05-09 18:17:18 +03:00 |
|
Yair Morgenstern
|
c3a51460b7
|
More unit information and combat mechanics fixes
|
2018-05-08 11:56:51 +03:00 |
|
Yair Morgenstern
|
3fcc1fd042
|
Merge branch 'master' of https://github.com/yairm210/UnCiv
|
2018-05-08 10:58:45 +03:00 |
|
Yair Morgenstern
|
2d302ea2da
|
Added Horseman, Catapult and Spearman, with all that entails
|
2018-05-08 10:58:26 +03:00 |
|
yairm210
|
590d66ab69
|
Added Spears and Catapult to Credits
|
2018-05-08 10:21:50 +03:00 |
|
yairm210
|
2f37dedb6d
|
Rename Credits.ms to Credits.md
|
2018-05-08 10:05:28 +03:00 |
|
yairm210
|
6d18e46081
|
Added credits to readme
|
2018-05-08 10:04:47 +03:00 |
|
yairm210
|
a09d686291
|
Create Credits.ms
|
2018-05-08 10:03:17 +03:00 |
|
Yair Morgenstern
|
16ae62a29b
|
Can't choose to build unbuildable units =)
|
2018-05-07 23:56:10 +03:00 |
|
Yair Morgenstern
|
602532b721
|
Fixed bug where game would crash if you ordered a unit to go womewhere that it can't reach (now it just ignores you entirely)
|
2018-05-07 23:48:25 +03:00 |
|
Yair Morgenstern
|
8b748384af
|
Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
|
2018-05-07 23:42:58 +03:00 |
|
Yair Morgenstern
|
8350d000b1
|
Added units to civilopedia
Added more info to civilopedia
|
2018-05-07 12:33:49 +03:00 |
|
Yair Morgenstern
|
3eaf1afef4
|
Victory screen now contains Conquest victory
|
2018-05-06 18:15:44 +03:00 |
|
Yair Morgenstern
|
be5cd0c334
|
Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
|
2018-05-06 18:03:49 +03:00 |
|
Yair Morgenstern
|
4e699f917e
|
Organized automation classes
|
2018-05-06 11:48:01 +03:00 |
|
Yair Morgenstern
|
5d4003ecbf
|
Fixed bug where cities would not "recognize" tiles on the first turn - for realz this time
|
2018-05-06 11:24:39 +03:00 |
|
Yair Morgenstern
|
c6e344b16e
|
Remove worked tiles when population starves (dead men work no tiles)
|
2018-05-06 11:20:02 +03:00 |
|
Yair Morgenstern
|
fd5aaaeee1
|
Now shows which tile the city will next expand to
|
2018-05-06 11:08:00 +03:00 |
|
Yair Morgenstern
|
75f4301004
|
Fixed bug where cities would not "recognize" tiles on the first turn
|
2018-05-06 10:52:29 +03:00 |
|
Yair Morgenstern
|
f0cf29e6b9
|
Worker findTileToWork is now more readable
|
2018-05-06 10:41:31 +03:00 |
|
Yair Morgenstern
|
c932fffc32
|
Enemy civs now adopt policies when they can
|
2018-05-06 10:38:45 +03:00 |
|