Smashfanful
a285a8031c
Update Other.json
2019-05-28 16:58:25 +03:00
Smashfanful
b190524ae3
Update Notifications.json
2019-05-28 16:57:11 +03:00
Smashfanful
db99683090
Update Nations.json
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Corrections
2019-05-28 16:56:47 +03:00
Smashfanful
a2efab3378
Update Nations_Italian.json
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Added City-States
2019-05-28 16:56:18 +03:00
Smashfanful
c01acee372
Update Units,Promotions.json
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Added Indian unique unit
2019-05-27 17:11:52 +03:00
Smashfanful
034b3dfa5e
Update Buildings.json
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Added Indian unique building
2019-05-27 17:11:27 +03:00
Smashfanful
147779b0e8
Update Other.json ( #807 )
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Italian translations to City-States
2019-05-27 17:10:54 +03:00
Yair Morgenstern
a204333410
Added countdown to relationship change with city states
2019-05-26 18:52:32 +03:00
Yair Morgenstern
1bb62ad681
Civs respond according to neutral/hate and respond properly after peace
2019-05-26 18:32:19 +03:00
Yair Morgenstern
408dfcfc7e
Final touches to City States, and they're ready to roll!
2019-05-26 16:10:09 +03:00
Smashfanful
e4125e52c0
Update Nations_Italian.json
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Added Indian intro phrases
2019-05-26 15:32:37 +03:00
Smashfanful
a67fc9d55d
Update Other.json
2019-05-25 23:14:18 +03:00
Smashfanful
89854ec195
Update Nations_Italian.json
2019-05-25 23:13:46 +03:00
Yair Morgenstern
25fc1b3c71
Last fixes for Indian nation!
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Checks for specific buildings now work for all civ-unique buildings as well
2019-05-24 13:59:00 +03:00
Yair Morgenstern
7e6b102f27
Merge branch 'roadOnLongClick'
2019-05-23 22:21:46 +03:00
Smashfanful
f988279f1d
Update Other.json
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Another Italian translation
2019-05-23 16:27:06 +03:00
Smashfanful
fcdb609b0e
Update Notifications.json
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Italian Translations
2019-05-23 16:26:11 +03:00
martin
6bd06474bd
improved overview city screen
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- dynamic layout
- cities and units sorted by name
- jump-to buttons for cities
- rounded values in statistics
2019-05-23 16:25:47 +03:00
martin
d676c18aec
adding MapUnitAction.name(), a user-readable name for actions. Eg "Moving" instead of "moveTo x,y"
2019-05-23 07:57:34 +03:00
martin
98803f0454
implementing BuildLongRoadAction
2019-05-22 22:23:03 +03:00
Yair Morgenstern
c83844f600
Merge branch 'master' of https://github.com/yairm210/UnCiv
2019-05-22 22:08:14 +03:00
Smashfanful
798adad4a9
Update Other.json
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More Italian translations.
2019-05-22 22:07:59 +03:00
Yair Morgenstern
ea9c9da48d
Added missing notification translations ( #792 )
2019-05-22 22:07:50 +03:00
Smashfanful
eefdb997b5
Update Notifications.json
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Italian corrections.
You also forgot to write:
"Enemy city has damaged unit"
"Enemy city has destroyed unit"
"A faraway land has built Wonder"
2019-05-22 22:01:27 +03:00
martin
c8c3370cb9
show "rough terrain" property in Civilopedia
2019-05-22 21:57:14 +03:00
Yair Morgenstern
f46baec89f
Resolved #770 - City-states now colored as per original civ, with black primary color
2019-05-20 22:03:43 +03:00
sulai
f905fa8068
Single tap pickers for improvements and promotion ( #765 )
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* single tap picker (improvements, policies and promotions), tbd: split button
* improvement and promotion pickers: using split buttons featuring a question mark. allows single-tap choice.
* improvement picker and promotion picker: show "pick now" to the right of the button
2019-05-20 20:38:50 +03:00
sulai
fdf95317f0
units support single-tap move ( #750 )
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* implemented single tap move
- units stay selected after move (to go on moving)
- and they are de-selectable by taping them again (to abort moving)
* unit movement: mark the reachable spots clearly to avoid accidental movement
* unit action: when an exclusive decision is made, deselect unit
* clicking on the unit information in the UnitTable will show that unit + minor fixes
* siege units won't show movement hints when set up, while packing up does not cost any movement points
* workers: highlight button when constructing an improvement, won't sleep then
* fixed units not being de-selected when clicking the UnitTable or "next unit" button
* zooming forwards clicks on to the map, so we need to deselect units in that case
* clean up branch
* added "Move units with a single tap" to options menu
2019-05-20 20:08:59 +03:00
Smashfanful
d07e406510
Update Other.json
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You forgot a phrase.
2019-05-20 19:49:57 +03:00
Smashfanful
22c45af5d8
Update Nations_Italian.json
2019-05-20 16:18:24 +03:00
Yair Morgenstern
00ef4d171c
Removed portuguese misspelling
2019-05-19 22:04:56 +03:00
Smashfanful
b24d21331e
Update Other.json ( #773 )
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Another Italian translation
2019-05-19 17:02:25 +03:00
Yair Morgenstern
85e0f892d5
Fixes for 700caf3
2019-05-19 07:32:13 +03:00
luanrodriguesmoura
700caf3714
Portuguese translations added
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if you are going to credit someone give credit my old acount (luanrmoura55 if my memory serves me right)... like just... please.
2019-05-19 07:06:36 +03:00
Brian Gainor
cd77074045
Fix typos in Nations.json
2019-05-18 23:20:19 +03:00
Yair Morgenstern
054b3b000d
Resolved #752 - Added big friendship penalty for betraying declaration of friendship
2019-05-17 15:00:24 +03:00
Yair Morgenstern
2e16a96c4d
Can no longer gift city states with gold you don't have
2019-05-16 22:08:45 +03:00
Smashfanful
1f498f3fa6
Update Other.json
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Added Italian translations
2019-05-16 19:45:38 +03:00
Smashfanful
f6a26aaee3
Update Notifications.json
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Added Italian translations.
2019-05-16 19:44:02 +03:00
sulai
9ce7959d32
more ui improvements ( #757 )
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* unit action: when an exclusive decision is made, deselect unit
* clicking on the unit information in the UnitTable will show that unit + minor fixes
* siege units won't show movement hints when set up, while packing up does not cost any movement points
* workers: highlight button when constructing an improvement, won't sleep then
* fixed broken saved game
* show messages if exploring is done or WorkerAutomation is done
* Revert "siege units won't show movement hints when set up, while packing up does not cost any movement points"
This reverts commit b805993a
2019-05-16 17:54:58 +03:00
Smashfanful
85b7607d58
Update Other.json
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Another Italian line fixed
2019-05-15 16:37:53 +03:00
Smashfanful
6c7edd60ac
Update Notifications.json
2019-05-15 14:19:02 +03:00
Smashfanful
ced4840e8e
Update Buildings.json
2019-05-15 14:18:49 +03:00
Smashfanful
be911d8903
Update Other.json
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Improved Translations
2019-05-15 14:18:31 +03:00
Smashfanful
cc2c9c3487
Update Nations_Italian.json
2019-05-15 14:18:17 +03:00
lishaoxia1985
17a856c0a5
Update Other.json
2019-05-15 14:17:58 +03:00
lishaoxia1985
1bc40b01b4
Update Notifications.json
2019-05-15 14:17:58 +03:00
lishaoxia1985
7b34277a7e
Update Other.json
2019-05-15 14:17:58 +03:00
martin
157e6e81a8
don't flood the player with similar messages about spotted enemies. instead cycle through units by clicking the message multiple times.
2019-05-14 17:07:01 +03:00
Yair Morgenstern
48af218795
Strategic resources cost more in trade from a civ who's at war and can use them for units
2019-05-13 22:23:30 +03:00