Commit graph

1877 commits

Author SHA1 Message Date
JackRainy
db5cc82ec7
"Sleep until healed" functionality (#1821)
* "Sleep until healed" functionality

* Unit test for actions translations is added

* "Fortify until healed" functionality

* Refactoring
2020-02-02 09:55:10 +02:00
ltrcao
0914750489
Show name when icon is tapped in resource overview in a label above the icon. (#1817) 2020-02-01 20:31:12 +02:00
Yair Morgenstern
261c3d6ced Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated city states, as well as many other minor bugs
All caused by the fact that getKnownCivs didn't filter out defeated civs
Also some minor code cleanup
2020-02-01 20:26:27 +02:00
Yair Morgenstern
d7310aa90a typo fix withing -> within 2020-01-31 14:17:38 +02:00
lyrjie
58fa5d6dd5
Debug option: simulate game until certain turn (#1812) 2020-01-31 14:10:32 +02:00
JackRainy
7577655264
Nuclear missile is able to target any tile within the range (#1801)
* Minor refactoring

* Refactoring: special function Battle.nuke() for missiles

* Special BattleTable.simulateNuke() function for missiles

* Refactoring: BugReport popup moved into a separate function

* Refactoring: call defaults().pad once in the init()

* Refactoring: not using "syntax sugar"
2020-01-31 14:09:55 +02:00
lyrjie
0888e0a24d
Rewritten the MapUnit.rankTileForHealing() (#1811) 2020-01-31 14:04:44 +02:00
lyrjie
3362c2128c
Fix: notification when city-states advance to a new era (#1813)
* Fix: notification when city-states advance to a new era

* Replaced forEach with for, according with code standards
2020-01-31 14:03:21 +02:00
JackRainy
a728da6a2a
Fix: do not trim the text in the statistics screen (#1810) 2020-01-31 07:50:51 +02:00
Yair Morgenstern
3214bfbbfa
Translations update (#1809)
* Update Turkish.properties (#1799)

* Update German.properties (#1807)

* Improved translations for Ukrainian and russian languages (#1802)

* Chinese translation update. delete some old code about "Scientific Revolution" because its effort has changed. (#1805)

Co-authored-by: lyrjie <lyrjie@gmail.com>

Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
Co-authored-by: ozolotl <ozolotl@users.noreply.github.com>
Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: lyrjie <lyrjie@gmail.com>
2020-01-30 20:33:19 +02:00
Yair Morgenstern
1119968f59 Resolved #1808 - Disabled declaration of friendship 2020-01-30 20:16:05 +02:00
Yair Morgenstern
c2eac14b3a Solved ANR when waiting for the list of maps 2020-01-30 19:40:01 +02:00
Yair Morgenstern
375c39c61e Fixed crash in city-state influence notification 2020-01-30 19:17:12 +02:00
Yair Morgenstern
b29813b389 Improved queue functionality readability 2020-01-29 22:25:21 +02:00
lyrjie
5e264a7e62 City state influence lower limit (#1798) 2020-01-28 13:01:11 +02:00
Federico Luongo
ea29f91519 Fix buy current construction (#1794) 2020-01-27 23:59:40 +02:00
Teague Lander
ac8a1f144b Add specialist slot tooltip for buildings that provide them (#1776)
* Add specialist slot tooltip for buildings that provide them
 - #1762

* Remove duplicate translations
2020-01-27 08:33:10 +02:00
Timo T
d3d8933bbf Fix popups (#1784)
* Fix community popup not opening

Fixes a regression in b95844d2f4. This commit refactored popups and it was thought that the "screen has popup -> don't show popup" was correct for all popups. That assumption was incorrect, the community popup was not opening anymore as well as the game menu popups (editor and normal game) could not be opened over other popups anymore.

This commit fixes that by introducing a queue for popups. When you try to open a popup and one is already open, the popup you tried to open only gets shown when the popup that was already open is closed. This can be manually overridden with a calling the `open` method with a `(force = true)` argument.

Also, all popups are now and should be opened and closed only with their `open()` and `close()` methods to ensure this behavior works.

* Refactor: Remove all open() methods from popup constructors

While it may be a little less to type, it should be up to the caller to decide to open a popup over other popups (via the `force = true` parameter) or not. This is not possible if a popup is opened automatically within its constructor, which is why that is the wrong place to open the popup-
2020-01-27 08:32:16 +02:00
Yair Morgenstern
de1be0f6ee Forgot to test run =/ welp 2020-01-27 00:19:52 +02:00
Yair Morgenstern
cc764426e5 Added Marathon speed per user request 2020-01-27 00:11:28 +02:00
Yair Morgenstern
f1fb8aea18 Added Marathon speed per user request 2020-01-27 00:11:01 +02:00
Yair Morgenstern
daa3c8fcec Resolved #1782 - air units are no longer sent to join non-transporting units exiting the city
Transportation logic cleanup
2020-01-27 00:04:45 +02:00
ltrcao
563e1f2527 Added quick access to diplomacy screen with other civilizations by tapping on their city buttons. (#1774)
Implemented with @Azzurite's suggestions to match the button's behavior with the player's own city buttons:
* First tap slides the city button down so that the underlying tile is visible.
* Second tap on the button presents the diplomacy screen focused on the city's owner civ.
2020-01-26 21:40:38 +02:00
Yair Morgenstern
7339c43c0d CivilizationInfo.getUnits is now a sequence, for better performance throughout 2020-01-26 21:22:58 +02:00
Federico Luongo
66b5263509 Fix Latitude (#1781)
* Fix Latitude

* Code de-duplication
2020-01-26 21:00:39 +02:00
Yair Morgenstern
67bc2231b9 Fixed anti air units intercept range 2020-01-26 20:59:16 +02:00
Teague Lander
30a50a8c6b Add missing Forge and Seaport production bonus uniques (#1773)
* Add missing Forge and Seaport production bonus uniques
 Parital fix for #1762
 - Forge gets "+15% production of land units"
 - Seaport gets "+15% production of naval units"

* Adds missing translation "+15% production of land units"
2020-01-26 20:17:26 +02:00
Yair Morgenstern
5a6b5e5db3 Simplified research agreement logic 2020-01-25 21:21:06 +02:00
Federico Luongo
925f3267ad Discrete rendering (#1768)
* Re-introduced Discrete Rendering as an opt-in feature

* Persistent settings change
2020-01-25 20:56:48 +02:00
Federico Luongo
59e815c30e Fix turns to construction (#1767)
Fix #1759: the stored production is used only for the first construction of its kind in the construction queue
2020-01-25 19:50:43 +02:00
Marerjh
8469956f91 Update Ukrainian.properties (#1761)
* Update Ukrainian.properties

* Update template.properties

* Update Ukrainian.properties

* Update ConstructionsTable.kt

* Update CityInfoTable.kt

* Update Ukrainian.properties

* Update Ukrainian.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-25 19:47:38 +02:00
JackRainy
e0a00eb9a5 Implemented aircraft carrier "Flight Deck" and "Armor Plating" promotions (#1754)
* Implemented aircraft carrier "Flight Deck" and "Armor Plating" promotions

* Template for the translation strings

* New icons are added

Co-authored-by: ltrcao <ltrcao@users.noreply.github.com>
2020-01-25 19:43:53 +02:00
lyrjie
b21fdc6c37 Fix: being able to acquire another player's tiles in multiplayer (#1766) 2020-01-25 19:40:47 +02:00
Yair Morgenstern
e9a6fd86f9 Added 'mountain within 2 tiles' restriction to Machu Picchu as per #1762 2020-01-23 23:44:25 +02:00
rayray61
5889cfd182 sorry for not informing you enough (#1764)
I didn't think you would add them from discord they were just example (I forgot letter Ğ ğ )
2020-01-23 22:15:32 +02:00
Yair Morgenstern
c29ccadc60 Exploring units no longer auto-enter city states 2020-01-23 20:50:53 +02:00
Yair Morgenstern
e419443eb6 Added missing Turkish letters 2020-01-23 20:36:56 +02:00
lishaoxia1985
42e16ec80a Now we and AI can sign research agreement. (#1671) 2020-01-23 20:12:24 +02:00
Yair Morgenstern
ce50828cdb 3.5.5-patch1 2020-01-22 19:09:16 +02:00
Federico Luongo
32e3cb2112 Hotfix Legalism on foundation (#1747) 2020-01-22 19:06:45 +02:00
lyrjie
9e0ed36bba Map editor menu (#1739)
* Refactor: map size is enum

* Feature: map editor menu

* Cleanup

* Added "Empty" map generation type for the map editor
2020-01-22 13:10:39 +02:00
JackRainy
617eea92cf Refactoring of isTransported flag for air units (#1742)
* Refactoring of `isTransported` flag for air units

* Minor refactoring: canAirUnitMoveTo as a separate function

* Redundant check is removed
2020-01-22 13:09:36 +02:00
Yair Morgenstern
4accfb594f Better specialist allocation table placement 2020-01-21 23:27:56 +02:00
Yair Morgenstern
1633394164 Resolved #1696
Specialist allocation
- Is now in a separate class
- Is immediately viewable on the City screen
2020-01-21 23:16:44 +02:00
Yair Morgenstern
7ea6fc2551 Added 4-way tile images (base,feature,improvement,resource) by The Bucketeer
Fixed some issues with existing tile images
2020-01-21 21:02:11 +02:00
lyrjie
73fc55eb0c Fix: Oligarchy (#1740)
* Fix: Oligarchy applying to civilian, water and air units

* Fix: moving unit into/out of city doesn't trigger income refresh
2020-01-21 19:48:52 +02:00
JackRainy
1441dd49f5 Aircraft carrier is added (#1731)
* Implemented aircraft carrier by @ltrcao in PR #1723

* New icon for the Carrier unit
2020-01-20 22:53:59 +02:00
Timo T
b95844d2f4 Refactor: Streamline popups (#1735)
First, `PopupTable` and all extending classes had the `Table` at the end removed. Second, the popup base classes `Popup(Table)` and `YesNoPopup(Table)` were moved from the worldscreen to the util package.

Third: The popups were inconsistent. In CameraStageBaseScreen, there was a check with 3 parts, one if any tutorial was showing, second if any child is a TradePopup, and third if the boolean field "hasPopupOpen" is true.

However, all of these checks were, in the end, `Popup(Table)`s on the screen. So, this check has simply been changed to check if any child is a `Popup(Table)`. All the other checks and their relating code could simply be removed.
2020-01-20 19:13:21 +02:00
Federico Luongo
0a5aefcdd9 Fix Legalism Policy (#1724)
Closes #1712
2020-01-19 18:43:52 +02:00
Federico Luongo
fd765fc442 Hotfix empty entry in construction queue (#1725) 2020-01-19 18:41:25 +02:00