Duan Tao
e3c9567904
Avoid crash from giving ai free techs.
2018-12-24 20:01:32 +08:00
Yair Morgenstern
f19750409d
Buying techs now enables their uniques immediately - kudos ingvart!
2018-12-19 19:20:57 +02:00
Yair Morgenstern
e3926764f2
Difficulty is now game-wide, in preparation for multiplayer
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Apparently choosing difficulty...didn't actually do anything until now, which is an embarrasing oversight and explains why people thought the game was too hard even on easy mode...
2018-12-18 19:26:56 +02:00
Yair Morgenstern
6bdd0da3ea
Notifications are now per-civ instead of game-wide, in preparation for multiplayer
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Added player type to civinfo, in preparation for multiplayer
2018-12-18 18:57:13 +02:00
Yair Morgenstern
c706fa455a
Code inspection and other general fixes - gotta clean up when there are guests ;)
2018-12-04 23:21:57 +02:00
Yair Morgenstern
8c3282ddce
Ruins no longer give researched techs - kudos philn3v!
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Can no longer see over mountains
2018-11-30 10:21:44 +02:00
Yair Morgenstern
24ccd630da
Can now select as many enemy civs as there are civilizations to assign to them
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Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
2018-11-26 19:50:58 +02:00
Yair Morgenstern
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
Yair Morgenstern
45e5f82478
Added Compass tech and Harbor building
2018-10-28 14:33:42 +02:00
Yair Morgenstern
9ad027b848
Added option to choose map generation type
2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b
Organized unit image credits
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Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
4bc598dcd4
Added automated exploration for scout units
2018-09-17 08:10:51 +03:00
Yair Morgenstern
68b64ca66f
Added Honor and Autocracy policies
2018-09-05 17:17:30 +03:00
Yair Morgenstern
d48d7aa9fe
You now choose civilizations from a list which also tells you what's unique to that civ
2018-08-24 12:28:27 +03:00
Yair Morgenstern
4fd9ac0f38
Added musketeer unique unit for France
2018-08-23 08:43:14 +03:00
Yair Morgenstern
6b5c1e62da
City-to-tile ownership is more efficient
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Fixed bug where when starting a new game your initial units would get an extra turn until you reloaded the game
2018-08-22 13:30:37 +03:00
Yair Morgenstern
6f2b845e13
Civilization class renamd to Nation, to have it be distinct from CivilizationInfo
2018-08-09 18:44:43 +03:00
Yair Morgenstern
8b259a3db3
Added ai unhappiness modifier to difficulty
2018-07-27 10:03:44 +03:00
Yair Morgenstern
592b716e81
Removed the 1/63 chance that on a small map you couldn't have many civs
2018-07-26 23:16:56 +03:00
Yair Morgenstern
06c68302ce
Added difficulty settings!
2018-07-25 22:56:25 +03:00
Yair Morgenstern
9c23c8f551
Civs start at least 3 tiles away from edge of board
2018-07-20 15:58:03 +03:00
Yair Morgenstern
a2530b5480
Player no longer always starts in the middle of the map
2018-07-18 18:45:37 +03:00
Yair Morgenstern
adeaa5907a
Added city health in text description of tile
2018-06-10 17:42:16 +03:00
Yair Morgenstern
98932473eb
If we run outof places to place barbarians at the start of the game, of if we randomly select the same tile twice, the gam wil not crash
2018-06-10 17:30:49 +03:00
Yair Morgenstern
f6ca98b1d7
Massive change - Unit in TileInfo now spit to CivilianUnit and MilitaryUnit!
2018-05-31 17:23:46 +03:00
Yair Morgenstern
39b9a65596
Added New Game screen
2018-05-29 22:01:22 +03:00