475 lines
12 KiB
Markdown
475 lines
12 KiB
Markdown
## 3.6.5
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Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
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Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
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Resolved #2035 - Strategic resources are affected by map generation parameters
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Resolved #2055 - cities once again bombard melee units
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Fixed rare crash when diplomacy values change while ending the turn
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UI updates - by lishaoxia1985
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Translation updates
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## 3.6.4
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By Jack Rainy:
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- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
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- Can now buy buildings from queue
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- Include Nations in the calculation of a translation's percentage
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Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
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Translation updates
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## 3.6.3
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Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
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Multiplayer Notification Fix - by tobo
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Fixed wrong placement of purchased/upgraded units - by Jack Rainy
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Tile stats in city now shown in a row - by reversi
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Refactor for unit actions - by Kentalot
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Resolved #1986 - research agreement cost consistency
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Resolved #2012 - starting locations no longer visible
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Victory screen shows the viewing player in multiplayer games
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Translation updates
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## 3.6.2
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Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
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By Jack Rainy:
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- Fixed rare bug of clicking on an unknown civilizations
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- Display the current amount of gold in the "buy" prompt
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- Do not allow to purchase extra units requiring unavailable resources
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Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
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Performance improvements - by Kentalot
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Translation updates
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## 3.6.1
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Resolved #1963 - can now unautomate embarked workers
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Resolved #1697 by adding information to the special production constructions - by Kentalot
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By Jack Rainy:
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- Future Tech can't be picked as a free technology until requirements are met
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- Can sort cities in overview by food, production etc
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Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
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Resolved #1975 - Museum and Factory now give 2 specialist slots
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Fixed rare crashes when pausing
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Translation updates
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## 3.6.0
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Massive multiplayer improvements!
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Multiplayer screen reworked - by GGGueni
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Added Multiplayer Turn Notification Service - by wrov/tobo
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UI of New Game screen updated - by lishaoxia1985
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Resolved #1930 - national wonders no longer require built buildings in puppeted cities
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Nuking a Civ's land is considered an act of war - by Jack Rainy
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Translation updates
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## 3.5.14
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Resolved #1926 - fixed unique improvements
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Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
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Resolved #1818 - Marble bonus now displayed in Civilopedia
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Resolved #1918 - added missing translations
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Fix tile yields in city screen when in multiplayer - by reversi
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By Jack Rainy:
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- Forge increases production of spaceparts
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- Preview tile improvements
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Minimap improvements - by lishaoxia1985
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Translation updates
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## 3.5.13
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Moai no longer buildable on terrain features - by lyrjie
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Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
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Resolved #1841 - Legalism grants enqueued buildings - by reversi
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Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
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Captured Khans now automate properly
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Translation updates
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## 3.5.12
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Mongolian civ added! - by reversi
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By Jack Rainy:
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- Improvements to the Diplomacy overview: better spread and can select specific civs
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- Research screen centered on current tech
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Resolved #1859 - skip defeated players' turns in multiplayer
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Fixed bug where air units in transports couldn't upgrade
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Tied the unit upkeep scaling to game speed - by lyrjie
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Translation updates
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## 3.5.11
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Rectangular maps and better map generation - by reversi
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Resolved #1847 - Civs defeated by a nuke are now properly destroyed
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Resolved #1844 - improved worker automation
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Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
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Solved the 'infinite warmongering penalty' bug
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Resolved #1858 - Automated workers build unique improvements
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Translation updates
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## 3.5.10
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Resolved #1827 - can no longer see other (current) player's city production in multiplayer
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Resolved #1839 - Civs no longer declare war and offer things in the same turn
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AI no longer sends 'please don't settle cities near us' warnings when at war
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When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
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Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
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Translation updates
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## 3.5.9
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Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated city states, as well as many other minor bugs
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By Jack Rainy:
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- Nuclear missile is able to target any tile within the range
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- Added "Sleep/Fortify until healed" functionality
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- Fixed relationship bug when capturing cities
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By lyrjie:
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- Notification when City-states advance an era disabled
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- Fixed bug pertaining to unit healing
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Half-ready Japanese translation added! - by paonty
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Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
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Translation updates
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## 3.5.8
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Buying current construction no longer removes other items from the queue - by reversi
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Resolved #1757 - Can now see version when running from a desktop Jar
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Fixed crash in city-state influence notification
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Solved ANR when waiting for the list of maps
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Resolved #1808 - Disabled problematic declaration of friendship
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Translation updates
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## 3.5.7
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Added Non-continuous rendering setting, to disable animations and save battery - by reversi
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Add missing Forge and Seaport production bonus uniques - by Teague Lander
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Fixed anti air units intercept range
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Fixed aerial transportation crashing bug
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Add specialist slot description for buildings that provide them - by Teague Lander
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Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
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Translation updates
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## 3.5.6
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Research agreements! - by lishaoxia1985
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Exploring units no longer auto-enter city states
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Map editor menu fix - by lyrjie
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Can no longer acquire another player's tiles in multiplayer - by lyrjie
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Specialist allocation is immediately viewable on the City screen
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Legalism fix - by reversi
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Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
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Translation updates
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## 3.5.5
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Aircraft Carriers added - by ltrcao and Jack Rainy
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Popups streamlined - by Azzurite
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Fixes to Oligarchy - by lyrjie
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Better support for tile images
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More tile images by The Bucketeer
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Translation updates
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## 3.5.4
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Turkish translations added - by rayray61
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By lyrjie:
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- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
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- Ships no longer 'teleport' into landlocked cities
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- Barbarians no longer 'pillage' city ruins
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Barbarians don't move/attack on the turn of their spawning
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By reversi:
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- Legalism policy fix
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- Fixed "empty entry in construction queue" bug
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New Resource+Improvement images by The Bucketeer
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Translation updates
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## 3.5.3
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By lyrjie:
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- Can no longer buy the same building multiple times
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- "Pick construction" tutorial now completes again
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- Map is revealed after singleplayer defeat
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More resource images by The Bucketeer
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Ancient ruins are no longer save-scummable
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Resolved #1700 - As per original civ, you no longer start with a scout.
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Translation updates
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## 3.5.2
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By JackRainy:
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- Disable France culture boost after Steam Power
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- Back button prompts dialog for game exit
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- Janissaries heal after killing
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Legalism grants culture buildings asap - by r3versi
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Fix Map Editor Lag - by r3versi
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Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
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barbarian automation - by Vladimir Tanakov
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Idle units select properly after settling a city - by lyrjie
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Proper destruction notification for city states
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Added Fur resource image
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Translation updates
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## 3.5.1
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City constructions queue - by r3versi
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Songhai Civ added - by Smashfanful and r3versi
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Game no longer confuses cities with the same name - by r3versi
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Can no longer buy tiles outside the 3-tile radius - by lyrjie
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Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
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Visual bugfix for city button growth bar - by drwhut
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Translation updates
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## 3.5.0
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Modding for Desktop is now available!
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More resource images by The Bucketeer
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Added a growth progress bar to CityButton - by drwhut
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Translation updates
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## 3.4.8
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Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
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"Stop" actions now work again - by r3versi
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Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
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"Sell building" no longer disabled when player has little gold - by lyrjie
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Performance improvements
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Tutorial updates
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## 3.4.7
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Spain civ added - by r3versi
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Background work towards enabling mods
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Resolved #1598 - we now save map options for new games started
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Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
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Translation updates
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## 3.4.6
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AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
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All natural wonders now in the game, kudos to The Bucketeer for the art!
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Can now display pixel resources on the map - for now we have the mineral resources
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Resolved #1569 - "Patreon" button actually opens Patreon now
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Natural wonders fixes - by r3versi
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Civilopedia and Tutorial fixes - by Vladimir Tanakov
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Added notifications for diplomacy between other civs - by lyrjie
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Translation updates
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## 3.4.5
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Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally
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Ancient Ruins are now spread out instead of randomized
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Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
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Can no longer purchase constructions from cities in resistance
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New language getting translated: Indonesian!
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Translation updates
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## 3.4.4
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Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
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Happiness from worked tiles now computed - by r3versi
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Polynesian galleys can enter ocean - by lyrjie
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Barbarians enter owned tiles (difficulty dependant) - by lyrjie
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Cities no longer connected to capital by water without harbor - by lyrjie
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Email popup for crash reports on Android - by Vladimir Tanakov
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Translation updates
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## 3.4.3
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Most players said Cultural victory was too easy - now requires 5 branches instead of 4
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By r3versi:
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- Unique promotions listed in Promotion screen
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- Fixed Greece City states influence unique
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- Added notifications on losing city state relationship
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Misc. rare bugfixes when:
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-liberating cities when you haven't met their original owners
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-activating "Conduct trade mission"
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-conquering cities
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-obsoleting scouts
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-razing the capital city
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-first entering a large multiplayer game
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Translation updates
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## 3.4.2
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Diplomacy graph size scales with screen space available - by r3versi
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Game crash popup no longer affected by tutorial settings
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Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
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Resolved #1493 - Added Nation information to Civilopedia
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Added Promotion information to Civilopedia
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Translation updates
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## 3.4.1
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Fixed more crashes and ANRs related to translations
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Added loading screen
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Considerably sped up initial loading time
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Translation updates
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## 3.4.0
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Natural wonders are go! :smile: - by r3versi
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Great scientist now generates science like in original game - by lishaoxia1985
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Solved the "0 production for settler" bug
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Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi
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