Open-source Android/Desktop remake of Civ V
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2019-10-29 22:17:07 +02:00
android Update NewGame,SaveGame,LoadGame,Options.json (#1253) 2019-10-29 15:30:35 +02:00
core Map generation simplified, rewritten, and now much MUCH more readable! 2019-10-29 22:17:07 +02:00
desktop can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
docs Can now choose Era when starting a new game! 2019-10-11 16:05:27 +03:00
extraImages Updated Patreon image, unfortunately Patreon is not accepting it at the moment 2019-10-28 21:43:18 +02:00
gradle/wrapper can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added "user id from clipboard" button in New Game screen 2019-09-03 23:22:27 +03:00
.travis.yml Travis fix 2019-09-03 23:47:17 +03:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle modify battle damage calculation method about city attack. (#1141) 2019-10-05 21:10:10 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2019-10-27 11:37:13 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv - Civ V for Android

Travis CI w/ Logo
LibGDX Kotlin

Discord Chat

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
    • Air units
  • Cities, production and buildings
    • Population and Specialists
  • Science, Cultural and Domination victories
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • City-states
  • Multiplayer (hotseat and across internet)
  • Map editor

What's the roadmap?

Is this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:

    • UI+UX improvements (suggestions welcome!)
    • Filling out gaps (missing civs, wonders, etc)
    • Better automation, AI etc.
  • Missing features from Vanilla - Natural wonders, city-state quests, rivers etc.

  • G&K mechanics - religion, faith etc.

  • BNW mechanics - trade routes etc.

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Please add {Civilization}

THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".

How can I translate to {language}?

Awesome!

Like most open-source projects, Unciv is developed at Github

The translation files are at https://github.com/yairm210/UnCiv/tree/master/android/assets/jsons/Translations

When you feel that you're ready to add your translation to the game, you'll need to create a merge request, which takes your changes and puts them into the main version of the game - it's pretty straightforward once you do it

Do as much as you're comfortable with - it's a big game with a lot of named objects, so don't feel pressured into doing everything =)

You don't need to download anything, all translation work can be done on the Github website :)

Note that Right-to-Left languages such as Arabic and Hebrew are not supported by the framework :/

Will you implement Civ VI?

Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.

Is there a desktop version?

Unciv is developed with LibGDX, which supports desktop.

However, it's difficult enough for me to handle one release cycle (on Google Play), so I'm not planning on creating a second release cycle for desktop.

If you really want to, you could install Android Studio and build it yourself :)

How can I help?

If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

How can I get started working on this?

  • Install Android Studio
  • Fork the repo, and clone your fork
  • Configure an Application run configuration with DesktopLauncher as the Main Class and <repo_folder>\android\assets\ as the Working directory

Adding a new Civ

Credits and 3rd parties