Open-source Android/Desktop remake of Civ V
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2020-01-07 18:55:04 +02:00
.github Create FUNDING.yml 2019-12-17 17:57:07 +02:00
android The mod now has its own own git repo =) 2020-01-07 18:52:58 +02:00
core Non-continuous rendering isn't quite ready yet 2020-01-06 09:47:18 +02:00
desktop Images are now packed when running from the .jar as well, so non-coding modders should never need to run from source code =) 2020-01-06 23:56:18 +02:00
docs Delete NewCivs.md 2019-12-10 22:06:16 +02:00
extraImages Resolved #1433 - city-states immediately destroy cities upon conquering 2019-12-09 18:42:18 +02:00
gradle/wrapper can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
ios Add crash reporting controller and email sending on android (#1509) 2019-12-23 22:12:35 +02:00
tests Fixed tests that I broke when changing ruleset logic 2020-01-05 23:00:03 +02:00
.gitignore Disabled GL 3.0 because it causes problems in Mac computers 2019-12-08 09:10:02 +02:00
.travis.yml We now fail a build if the debug parameters were commited to the repo 2019-12-12 23:56:39 +02:00
build.gradle Resolved #1598 - we now save map options for new games started 2020-01-02 19:37:40 +02:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew Refactor Tutorials and fix some issues, write tests (#1524) 2019-12-26 11:40:48 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Fix typo. Maybe improve formatting. (#1630) 2020-01-07 18:55:04 +02:00
settings.gradle Game crash popup is no longer a tutorial, so it doesn't get affected by the "displayTutorials" settings and has migrated to the .properties files for translation. 2019-12-21 18:58:14 +02:00

Unciv - Civ V for Android (+Desktop)

Google Play F-Droid

Travis CI w/ Logo
Discord Chat

LibGDX Kotlin

What is this?

An open-source Android/Desktop port of Civ V, Made with LibGDX on Android Studio

What's the roadmap?

Is this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
    • UI+UX improvements (suggestions welcome!)
    • Better automation, AI etc. in-game
  • Development and distribution cycle
    • Automated tests - done!
    • Automated F-droid and Google Play version deployment - done!
    • Standalone Desktop executables - done!
    • Maybe Itch.io?
  • Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc.
  • G&K mechanics - religion, faith etc.
  • BNW mechanics - trade routes etc.

Contributing

How can I help?

If you're a programmer, get started at here!

If you want to help with the translation, get started here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

Adding a new Civ

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Please add {Civilization}

THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".

Will you implement Civ VI?

Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.

Is there a desktop version?

There are standalone zip files for each operating system in Releases which contain everything needed for Unciv to run

If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar

Be aware that the game will generate files inside the folder where the Jar is located!

If you also have JDK 8 installed, you can compile Unciv on your own by cloning (or downloading and unzipping) the project, opening a terminal in the Unciv folder and run the following commands:

Windows

Running: gradlew desktop:run

Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run

Building: ./gradlew desktop:dist

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew first. This is a one-time procedure.

Gradle may take up to several minutes to download files. Be patient. After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar

For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

Credits and 3rd parties