Open-source Android/Desktop remake of Civ V
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2019-09-09 15:51:43 +03:00
android Update Nations_Italian.json 2019-09-09 15:51:43 +03:00
core Invalid trade requests (e.g. giving a city that isn't yours anymore or resources you no longer own) are discarded at the beginning of the civ's turn 2019-09-08 23:33:39 +03:00
desktop can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
docs Added Icon source legal considerations 2019-09-06 15:56:28 +03:00
extraImages Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
gradle/wrapper can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added "user id from clipboard" button in New Game screen 2019-09-03 23:22:27 +03:00
.travis.yml Travis fix 2019-09-03 23:47:17 +03:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle update chinese traslation (#1026) 2019-09-05 15:27:22 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Update README.md 2019-09-03 23:56:58 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv - Civ V for Android

Travis CI w/ Logo
LibGDX Kotlin

Discord Chat

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
    • Air units
  • Cities, production and buildings
    • Population and Specialists
  • Science, Cultural and Domination victories
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • City-states
  • Multiplayer (hotseat and across internet)
  • Map editor

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Filling out gaps (missing civs etc)

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Desktop play

You can play Unciv on any desktop using the Bluestacks emulator!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

How can I help?

If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

Adding a new Civ

Credits and 3rd parties