22 KiB
3.8.8
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
3.8.7
Small update this time!
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
Size optimization - By vainiovano
Translation updates
3.8.6
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
3.8.5
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
Invisible Romanian characters are now visible
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
Translation updates
3.8.4
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
3.8.3
Performance improvement - by vainiovano
By SomeTroglodyte:
- Terrace Farms: Bonus resource restriction
- Map editor: Placed improvement check updated, resolves #2489
Fixed 'auto assign production' not working when changing from manual to auto assign
Fixed crashing error when loading mods
Many performance improvements
Fixed modification exception when destroying transported units
Resource bonus from Fascism effective immediately
Translation updates
3.8.2
Main screen buttons fit in all languages - by Jack Rainy
Typo fixes and character organization - By SomeTroglodyte
AI great people no longer raise improvements on tiles with great improvements
Iroquois movement unique only applies to friendly territory
Resolved #2503 - Resizing game no longer returns to main menu
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
Saving a map from the map editor screen no longer changes the screen
Translation updates
3.8.1
Solved concurrency problems
Fixed #2492 - trading cities with units in them no longer crashes the game
Can start a new game from within a game, to copy over the game's parameters
Fixed resource display bug in tile table in multiplayer
Added a randomly-generated map as background for the main menu
Decrease CPU load for multiplayer game - By Jack Rainy
Translation updates
3.8.0
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
Map height normalized to feasable amounts of mountains
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of wierd bugs happen
Fixed the auto-unassigning extra specialists
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
Translation updates
3.7.6
Can specify a mod as a 'base ruleset' - supports mods with no techs, alternate tech trees, no barbarians, no workers
Unique units need not replace existing ones
Tile variants!
By SomeTroglodyte:
- Fix minimap mouse dragging
- Fixed modded strategic resource without tech prerequisite
By JackRainy:
- Highlight unique offer suggestions
- Sort trades by expiration
- Citadel improvements + improved AI for forts
- Map Editor UI improvements
3.7.5
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
- Mods can have improvements above terrain features
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue 'cleaned' after every construction
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
3.7.4
By Jack Rainy:
- Use correct icons for great improvements
- World view stats clickable
- Fix crash for tiny cities
By SomeTroglodyte:
- Fix options disabling next turn
- Next turn button colors
- Cultural expansion maximum
- Icons for stats overview
Cannot accept multiple conflicting offers - #2146
Added city expansion tutorial - #2322
Reveal all civs when won/lost - #2407
Various exploration-related improvements - #2278
Unit placement improvements - #2406
Translation updates
3.7.3
By Jack Rainy:
- New Civilization: Denmark
- Performance improvement
- Better mod exceptions
By SomeTroglodyte:
- Civilopedia cleanup
- Better map saving
Resolved #2285 - workers no longer try to work within range of enemy city
Resolved #2221 - buildings in mods can reference techs in original ruleset
Resolved #2381 - can now remove buildings, units and techs in mods
Free policies with no adoptable policies no longer 'stuck' the game
Translation updates
3.7.2
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Resources immediately come back after declined trades
Translation updates
3.7.1
Hopefully resolved #2361 - should work on 32-bit linux
By Jack Rainy:
- Better colors for Katmandu and Almaty
- Autosize of the tech buttons
- Display the crosshair in alternate color for distant targets
- Display price for unavailable purchases
By rh-github-2015:
- Fortify until healed disabled if no more movement
- Better thread handling
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
Resolved #2305 - Added city-states and influence tutorial
Translation updates
3.7.0
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
3.6.15
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
3.6.14
Harbors immediately connect cities
Revealed resources near cities generate notifications
Cities in unit overview are translated
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered yours for that turn
Resoved #1869 - added WASD support for map panning
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
Resources in Civilopedia state consuming units and buildings - #1964
Translation updates
3.6.13
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
3.6.12
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
3.6.11
By rh-github-2015:
- More civilopedia info for nations and improvements -
- Better error handling for Mods
Fixed "other civ doesn't get duration on timed trades" bug
Removed "Declare war" trade option when there's a peace treaty
Resolved #2175 - Can no longer queue multiple perpetual builds
Resolved #2150 - Added resource type to civilopedia description
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
LOADS of Translation updates
3.6.10
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
Unit Action buttons stick to the left
Translation updates
3.6.9
By rh-github-2015:
- Trade offers better sorting with user choice
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
3.6.8
Loads of stuff by Jack Rainy!
- UI improvements
- Energy saving for music and sound
- Allow selection of non-buildable items
- Sort overview resources by name and amount
- Turn number of trades changes with game speed
- Filter for the custom maps
- Ice is Impassable for all except submarines
Translation updates
3.6.7
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
3.6.6
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
3.6.5
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
3.6.4
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
3.6.3
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Tile stats in city now shown in a row - by reversi
Refactor for unit actions - by Kentalot
Resolved #1986 - research agreement cost consistency
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Translation updates
3.6.2
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
3.6.1
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
3.6.0
Massive multiplayer improvements!
Multiplayer screen reworked - by GGGueni
Added Multiplayer Turn Notification Service - by wrov/tobo
UI of New Game screen updated - by lishaoxia1985
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
Nuking a Civ's land is considered an act of war - by Jack Rainy
Translation updates
3.5.14
Resolved #1926 - fixed unique improvements
Resolved #1927- changing new game parameters and exiting the new game screen doesn't change the current game's parameters
Resolved #1818 - Marble bonus now displayed in Civilopedia
Resolved #1918 - added missing translations
Fix tile yields in city screen when in multiplayer - by reversi
By Jack Rainy:
- Forge increases production of spaceparts
- Preview tile improvements
Minimap improvements - by lishaoxia1985
Translation updates
3.5.13
Moai no longer buildable on terrain features - by lyrjie
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
Resolved #1841 - Legalism grants enqueued buildings - by reversi
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
Captured Khans now automate properly
Translation updates
3.5.12
Mongolian civ added! - by reversi
By Jack Rainy:
- Improvements to the Diplomacy overview: better spread and can select specific civs
- Research screen centered on current tech
Resolved #1859 - skip defeated players' turns in multiplayer
Fixed bug where air units in transports couldn't upgrade
Tied the unit upkeep scaling to game speed - by lyrjie
Translation updates
3.5.11
Rectangular maps and better map generation - by reversi
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
Resolved #1844 - improved worker automation
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
Solved the 'infinite warmongering penalty' bug
Resolved #1858 - Automated workers build unique improvements
Translation updates
3.5.10
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
Resolved #1839 - Civs no longer declare war and offer things in the same turn
AI no longer sends 'please don't settle cities near us' warnings when at war
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
Translation updates
3.5.9
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
By Jack Rainy:
- Nuclear missile is able to target any tile within the range
- Added "Sleep/Fortify until healed" functionality
- Fixed relationship bug when capturing cities
By lyrjie:
- Notification when City-states advance an era disabled
- Fixed bug pertaining to unit healing
Half-ready Japanese translation added! - by paonty
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
Translation updates
3.5.8
Buying current construction no longer removes other items from the queue - by reversi
Resolved #1757 - Can now see version when running from a desktop Jar
Fixed crash in city-state influence notification
Solved ANR when waiting for the list of maps
Resolved #1808 - Disabled problematic declaration of friendship
Translation updates
3.5.7
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
3.5.6
Research agreements! - by lishaoxia1985
Exploring units no longer auto-enter City-States
Map editor menu fix - by lyrjie
Can no longer acquire another player's tiles in multiplayer - by lyrjie
Specialist allocation is immediately viewable on the City screen
Legalism fix - by reversi
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
Translation updates
3.5.5
Aircraft Carriers added - by ltrcao and Jack Rainy
Popups streamlined - by Azzurite
Fixes to Oligarchy - by lyrjie
Better support for tile images
More tile images by The Bucketeer
Translation updates
3.5.4
Turkish translations added - by rayray61
By lyrjie:
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
- Ships no longer 'teleport' into landlocked cities
- Barbarians no longer 'pillage' city ruins
Barbarians don't move/attack on the turn of their spawning
By reversi:
- Legalism policy fix
- Fixed "empty entry in construction queue" bug
New Resource+Improvement images by The Bucketeer
Translation updates
3.5.3
By lyrjie:
- Can no longer buy the same building multiple times
- "Pick construction" tutorial now completes again
- Map is revealed after singleplayer defeat
More resource images by The Bucketeer
Ancient ruins are no longer save-scummable
Resolved #1700 - As per original civ, you no longer start with a scout.
Translation updates
3.5.2
By JackRainy:
- Disable France culture boost after Steam Power
- Back button prompts dialog for game exit
- Janissaries heal after killing
Legalism grants culture buildings asap - by r3versi
Fix Map Editor Lag - by r3versi
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
barbarian automation - by Vladimir Tanakov
Idle units select properly after settling a city - by lyrjie
Proper destruction notification for City-States
Added Fur resource image
Translation updates
3.5.1
City constructions queue - by r3versi
Songhai Civ added - by Smashfanful and r3versi
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
3.5.0
Modding for Desktop is now available!
More resource images by The Bucketeer
Added a growth progress bar to CityButton - by drwhut
Translation updates
3.4.8
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
"Stop" actions now work again - by r3versi
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
Tutorial updates
3.4.7
Spain civ added - by r3versi
Background work towards enabling mods
Resolved #1598 - we now save map options for new games started
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
3.4.6
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
All natural wonders now in the game, kudos to The Bucketeer for the art!
Can now display pixel resources on the map - for now we have the mineral resources
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
Civilopedia and Tutorial fixes - by Vladimir Tanakov
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
3.4.5
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
Ancient Ruins are now spread out instead of randomized
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
Can no longer purchase constructions from cities in resistance
New language getting translated: Indonesian!
Translation updates
3.4.4
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
Happiness from worked tiles now computed - by r3versi
Polynesian galleys can enter ocean - by lyrjie
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
Cities no longer connected to capital by water without harbor - by lyrjie
Email popup for crash reports on Android - by Vladimir Tanakov
Translation updates
3.4.3
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
By r3versi:
- Unique promotions listed in Promotion screen
- Fixed Greece City-States influence unique
- Added notifications on losing city state relationship
Misc. rare bugfixes when: -liberating cities when you haven't met their original owners -activating "Conduct trade mission" -conquering cities -obsoleting scouts -razing the capital city -first entering a large multiplayer game
Translation updates
3.4.2
Diplomacy graph size scales with screen space available - by r3versi
Game crash popup no longer affected by tutorial settings
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
Resolved #1493 - Added Nation information to Civilopedia
Added Promotion information to Civilopedia
Translation updates
3.4.1
Fixed more crashes and ANRs related to translations
Added loading screen
Considerably sped up initial loading time
Translation updates
3.4.0
Natural wonders are go! 😄 - by r3versi
Great scientist now generates science like in original game - by lishaoxia1985
Solved the "0 production for settler" bug
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi