Unciv/android/assets
HadeanLake 8ac3a88cec
fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099)
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10%  penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00
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ExtraImages Resolved #1422 - resources are now spread over different terrains as much as possible 2019-12-08 21:19:45 +02:00
jsons fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099) 2020-09-05 20:32:27 +03:00
music Music now downloads on another thread to not harm the user experience 2019-10-31 09:40:50 +02:00
skin Chinese update, Fix CityInfoTable bug (#3062) 2020-08-31 19:49:01 +03:00
sounds Normalized "Buy" and "Fortify" sounds, so they're not overly loud 2020-05-11 23:11:18 +03:00
game.atlas Restored techButton visualization 2020-09-03 12:37:04 +03:00
game.png Restored techButton visualization 2020-09-03 12:37:04 +03:00
game2.png Restored techButton visualization 2020-09-03 12:37:04 +03:00