Unciv/android/assets/jsons/Civ V - Vanilla/Terrains.json
HadeanLake 8ac3a88cec
fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099)
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10%  penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00

284 lines
5.3 KiB
JSON

[
// Base terrains
{
"name": "Ocean",
"type": "Water",
"food": 1,
"gold": 1,
"movementCost": 1,
"RGB": [100,100,255]
},
{
"name": "Coast",
"type": "Water",
"food": 1,
"movementCost": 1,
"RGB": [150,150,255]
},
{
"name": "Grassland",
"type": "Land",
"food": 2,
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [109,139,53]
},
{
"name": "Plains",
"type": "Land",
"food": 1,
"production": 1,
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [200,208,161]
},
{
"name": "Tundra",
"type": "Land",
"food": 1,
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [125,122,113]
},
{
"name": "Desert",
"type": "Land",
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [ 255, 255, 102]
},
{
"name": "Lakes",
"type": "Water",
"food": 2,
"gold": 1,
"RGB": [ 200, 200, 255],
"uniques": ["Fresh water"]
},
{
"name": "Hill",
"type": "Land",
"production": 2,
"movementCost": 2,
"defenceBonus": 0.25,
"RGB": [74,81,40],
"rough": true
},
{
"name": "Mountain",
"type": "Land",
"impassable": true,
"RGB": [89, 45, 0]
},
{
"name": "Snow",
"type": "Land",
"movementCost": 1,
"defenceBonus": -0.1,
"RGB": [153, 255, 255]
},
// Terrain features
{
"name": "Forest",
"type": "TerrainFeature",
"production": 1,
"food": 1,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Tundra","Plains","Grassland","Hill"],
"rough": true,
"uniques": ["Provides a one-time Production bonus to the closest city when cut down"]
},
{
"name": "Jungle",
"type": "TerrainFeature",
"food": 2,
"movementCost": 2,
"overrideStats": true,
"unbuildable": true,
"defenceBonus": 0.25,
"occursOn": ["Plains","Grassland"],
"rough": true
},
{
"name": "Marsh",
"type": "TerrainFeature",
"food": -1,
"movementCost": 3,
"unbuildable": true,
"defenceBonus": -0.15,
"occursOn": ["Grassland"]
},
{
"name": "Fallout",
"type": "TerrainFeature",
"food": -3,
"production": -3,
"gold": -3,
"movementCost": 2,
"unbuildable": true,
"defenceBonus": -0.15
},
{
"name": "Oasis",
"type": "TerrainFeature",
"food": 3,
"gold": 1,
"movementCost": 1,
"unbuildable": true,
"defenceBonus": -0.1,
"occursOn": ["Desert"],
"uniques": ["Fresh water"]
},
{
"name": "Flood plains",
"type": "TerrainFeature",
"food": 2,
"movementCost": 1,
"defenceBonus": -0.1,
"occursOn": ["Desert"]
},
{
"name": "Ice",
"type": "TerrainFeature",
"impassable": true,
"overrideStats": true,
"occursOn": ["Ocean", "Coast"]
},
{
"name": "Atoll",
"type": "TerrainFeature",
"movementCost": 1,
"food": 1,
"production": 1,
"occursOn": ["Coast"]
},
// Natural Wonders
{
"name": "Great Barrier Reef",
"type": "NaturalWonder",
"food": 2,
"production": 1,
"gold": 1,
"science": 2,
"occursOn": ["Coast"],
"turnsInto": "Coast",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Old Faithful",
"type": "NaturalWonder",
"science": 2,
"happiness": 3,
"occursOn": ["Grassland","Plains","Tundra","Mountain"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "El Dorado",
"type": "NaturalWonder",
"culture": 5,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Grants 500 Gold to the first civilization to discover it"],
"weight": 2
},
{ // This will count as "Fresh water" in civ 6
"name": "Fountain of Youth",
"type": "NaturalWonder",
"happiness": 10,
"occursOn": ["Plains"],
"turnsInto": "Plains",
"impassable": true,
"unbuildable": true,
"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
"weight": 1
},
{
"name": "Grand Mesa",
"type": "NaturalWonder",
"production": 2,
"gold": 3,
"occursOn": ["Plains","Desert","Tundra"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Mount Fuji",
"type": "NaturalWonder",
"gold": 1,
"culture": 5,
"occursOn": ["Grassland","Plains"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Krakatoa",
"type": "NaturalWonder",
"science": 5,
"occursOn": ["Ocean"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Rock of Gibraltar",
"type": "NaturalWonder",
"food": 2,
"gold": 5,
"occursOn": ["Grassland"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
},
{
"name": "Cerro de Potosi",
"type": "NaturalWonder",
"gold": 10,
"occursOn": ["Plains","Mountain"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 5
},
{
"name": "Barringer Crater",
"type": "NaturalWonder",
"gold": 2,
"science": 3,
"occursOn": ["Desert","Tundra"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"weight": 10
}
/*
{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
"name": "Lake Victoria",
"type": "NaturalWonder",
"food": 6,
"occursOn": [Plains"],
"turnsInto": "Mountain",
"impassable": true,
"unbuildable": true,
"uniques": ["Fresh water"],
"weight": 5
}
*/
]