8ac3a88cec
* fixed KotlinNullPointerException crash in chooseMilitaryUnit random() is not to be used in predicate * GodmodeCheckbox is not lockable and unchecked by default * no great people actions if no movement points left * unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10 golden age can be started if unit is on own territory (even embarked) * "Golden Age length increased by [50]%" - now has parameter * tweaked changed fort and terrain defence bonuses fort can be built on forest and jungle (vegetation will not be removed) any open flat land gives 10% penalty marsh gives 15% penalty only top terrain counts, improvement bonus will be added to that flatland + fort = 40% hill + fort = 75% hill = 25% forest/jungle on flatland = 25% forest/jungle on hill = 25% forest on flat + fort = 75% forest on hill + fort = 75% forest on hill + citadel = 125% fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river "Amphibious" unique removes this penalty
284 lines
5.3 KiB
JSON
284 lines
5.3 KiB
JSON
[
|
|
// Base terrains
|
|
{
|
|
"name": "Ocean",
|
|
"type": "Water",
|
|
"food": 1,
|
|
"gold": 1,
|
|
"movementCost": 1,
|
|
"RGB": [100,100,255]
|
|
},
|
|
{
|
|
"name": "Coast",
|
|
"type": "Water",
|
|
"food": 1,
|
|
"movementCost": 1,
|
|
"RGB": [150,150,255]
|
|
},
|
|
{
|
|
"name": "Grassland",
|
|
"type": "Land",
|
|
"food": 2,
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"RGB": [109,139,53]
|
|
},
|
|
{
|
|
"name": "Plains",
|
|
"type": "Land",
|
|
"food": 1,
|
|
"production": 1,
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"RGB": [200,208,161]
|
|
},
|
|
{
|
|
"name": "Tundra",
|
|
"type": "Land",
|
|
"food": 1,
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"RGB": [125,122,113]
|
|
},
|
|
{
|
|
"name": "Desert",
|
|
"type": "Land",
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"RGB": [ 255, 255, 102]
|
|
},
|
|
{
|
|
"name": "Lakes",
|
|
"type": "Water",
|
|
"food": 2,
|
|
"gold": 1,
|
|
"RGB": [ 200, 200, 255],
|
|
"uniques": ["Fresh water"]
|
|
},
|
|
{
|
|
"name": "Hill",
|
|
"type": "Land",
|
|
"production": 2,
|
|
"movementCost": 2,
|
|
"defenceBonus": 0.25,
|
|
"RGB": [74,81,40],
|
|
"rough": true
|
|
},
|
|
{
|
|
"name": "Mountain",
|
|
"type": "Land",
|
|
"impassable": true,
|
|
"RGB": [89, 45, 0]
|
|
},
|
|
{
|
|
"name": "Snow",
|
|
"type": "Land",
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"RGB": [153, 255, 255]
|
|
},
|
|
|
|
// Terrain features
|
|
{
|
|
"name": "Forest",
|
|
"type": "TerrainFeature",
|
|
"production": 1,
|
|
"food": 1,
|
|
"movementCost": 2,
|
|
"overrideStats": true,
|
|
"unbuildable": true,
|
|
"defenceBonus": 0.25,
|
|
"occursOn": ["Tundra","Plains","Grassland","Hill"],
|
|
"rough": true,
|
|
"uniques": ["Provides a one-time Production bonus to the closest city when cut down"]
|
|
},
|
|
{
|
|
"name": "Jungle",
|
|
"type": "TerrainFeature",
|
|
"food": 2,
|
|
"movementCost": 2,
|
|
"overrideStats": true,
|
|
"unbuildable": true,
|
|
"defenceBonus": 0.25,
|
|
"occursOn": ["Plains","Grassland"],
|
|
"rough": true
|
|
},
|
|
{
|
|
"name": "Marsh",
|
|
"type": "TerrainFeature",
|
|
"food": -1,
|
|
"movementCost": 3,
|
|
"unbuildable": true,
|
|
"defenceBonus": -0.15,
|
|
"occursOn": ["Grassland"]
|
|
},
|
|
{
|
|
"name": "Fallout",
|
|
"type": "TerrainFeature",
|
|
"food": -3,
|
|
"production": -3,
|
|
"gold": -3,
|
|
"movementCost": 2,
|
|
"unbuildable": true,
|
|
"defenceBonus": -0.15
|
|
},
|
|
{
|
|
"name": "Oasis",
|
|
"type": "TerrainFeature",
|
|
"food": 3,
|
|
"gold": 1,
|
|
"movementCost": 1,
|
|
"unbuildable": true,
|
|
"defenceBonus": -0.1,
|
|
"occursOn": ["Desert"],
|
|
"uniques": ["Fresh water"]
|
|
},
|
|
{
|
|
"name": "Flood plains",
|
|
"type": "TerrainFeature",
|
|
"food": 2,
|
|
"movementCost": 1,
|
|
"defenceBonus": -0.1,
|
|
"occursOn": ["Desert"]
|
|
},
|
|
{
|
|
"name": "Ice",
|
|
"type": "TerrainFeature",
|
|
"impassable": true,
|
|
"overrideStats": true,
|
|
"occursOn": ["Ocean", "Coast"]
|
|
},
|
|
{
|
|
"name": "Atoll",
|
|
"type": "TerrainFeature",
|
|
"movementCost": 1,
|
|
"food": 1,
|
|
"production": 1,
|
|
"occursOn": ["Coast"]
|
|
},
|
|
|
|
// Natural Wonders
|
|
{
|
|
"name": "Great Barrier Reef",
|
|
"type": "NaturalWonder",
|
|
"food": 2,
|
|
"production": 1,
|
|
"gold": 1,
|
|
"science": 2,
|
|
"occursOn": ["Coast"],
|
|
"turnsInto": "Coast",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Old Faithful",
|
|
"type": "NaturalWonder",
|
|
"science": 2,
|
|
"happiness": 3,
|
|
"occursOn": ["Grassland","Plains","Tundra","Mountain"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "El Dorado",
|
|
"type": "NaturalWonder",
|
|
"culture": 5,
|
|
"occursOn": ["Plains"],
|
|
"turnsInto": "Plains",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"uniques": ["Grants 500 Gold to the first civilization to discover it"],
|
|
"weight": 2
|
|
},
|
|
{ // This will count as "Fresh water" in civ 6
|
|
"name": "Fountain of Youth",
|
|
"type": "NaturalWonder",
|
|
"happiness": 10,
|
|
"occursOn": ["Plains"],
|
|
"turnsInto": "Plains",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"uniques": ["Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game"],
|
|
"weight": 1
|
|
},
|
|
{
|
|
"name": "Grand Mesa",
|
|
"type": "NaturalWonder",
|
|
"production": 2,
|
|
"gold": 3,
|
|
"occursOn": ["Plains","Desert","Tundra"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Mount Fuji",
|
|
"type": "NaturalWonder",
|
|
"gold": 1,
|
|
"culture": 5,
|
|
"occursOn": ["Grassland","Plains"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Krakatoa",
|
|
"type": "NaturalWonder",
|
|
"science": 5,
|
|
"occursOn": ["Ocean"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Rock of Gibraltar",
|
|
"type": "NaturalWonder",
|
|
"food": 2,
|
|
"gold": 5,
|
|
"occursOn": ["Grassland"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
},
|
|
{
|
|
"name": "Cerro de Potosi",
|
|
"type": "NaturalWonder",
|
|
"gold": 10,
|
|
"occursOn": ["Plains","Mountain"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 5
|
|
},
|
|
{
|
|
"name": "Barringer Crater",
|
|
"type": "NaturalWonder",
|
|
"gold": 2,
|
|
"science": 3,
|
|
"occursOn": ["Desert","Tundra"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"weight": 10
|
|
}
|
|
/*
|
|
{// Will be introduced in Brave New World. Despite being a lake, it cannot be sailed on and it blocks line of sight like a mountain.
|
|
"name": "Lake Victoria",
|
|
"type": "NaturalWonder",
|
|
"food": 6,
|
|
"occursOn": [Plains"],
|
|
"turnsInto": "Mountain",
|
|
"impassable": true,
|
|
"unbuildable": true,
|
|
"uniques": ["Fresh water"],
|
|
"weight": 5
|
|
}
|
|
*/
|
|
]
|