41524418f4
* Update Italian.properties (#1994) * Update Traditional_Chinese.properties (#1998) Another translation update, hopefully nothing goes worng? Features the recent multiplayer patch! * Update Nations_Italian.json (#2001) * Update Nations.json (#2002) * Update Czech.properties (#2004) new strings translated - mongolia, tutorial, few miscelanenous. few strings improved * Translation update Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com> Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
2941 lines
89 KiB
INI
2941 lines
89 KiB
INI
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# Tutorial tasks
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Een eenheid verplaatsen!\nKlik op een eenheid > Klik op een bestemming > Klik op de pijl popup
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Sticht een stad!\nSelecteer de kolonist (vlaggeneenheid) > Klik op 'Stad Stichten' (linksonder)
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Enter the city screen!\nClick the city button twice = Open het Stadscherm!\nKlik tweemaal op de stadsknop
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Kies een technologie om te onderzoeken!\nKlik op de technologie knop (groenachtig, linksboven) > \n selecteer technologie > klik op 'Onderzoek' (rechtsonder)
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# Requires translation!
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' =
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Beëindig je beurt!\nGa door de eenheden heen met 'Volgende eenheid' > Klik op 'Volgende beurt'
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Wijs bewerkte tegels opnieuw toe!\nOpen het stadsscherm > klik op de toegewezen (groene) tegel om de toewijzing ongedaan te maken > \n klik op een niet-toegewezen tegel om populatie toe te wijzen
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Meet another civilization!\nExplore the map until you encounter another civilization! = Ontmoet een andere beschaving!\nOntdek de kaart totdat je een andere beschaving tegenkomt!
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Open the options table!\nClick the menu button (top left) > click 'Options' = Open de optiemenu!\nKlik op de menuknop (linksboven) > klik op 'Opties'
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bouw een verbetering!\nProduceer een werker eenheid > Verplaats naar een vlakte- of graslandtegel > \n Klik op 'Creër verbetering' (boven de eenheidstabel, linksonder)\n > Kies de boerderij > \n Laat de werker daar totdat deze klaar is
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Maak een handelsroute!\nConstrueer wegen tussen je hoofdstad en een andere stad\nOf, automatiseer je werker en laat hem daar uiteindelijk aan toe komen
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Verover een stad!\nBreng een vijandelijke stad tot lage gezondheid > \nGa de stad binnen met een melee-eenheid
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Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Verplaats een luchteenheid!\nSelecteer een luchteenheid > selecteer een andere stad binnen bereik > \nVerplaats de eenheid naar de andere stad
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Bekijk je statistiekenoverzicht! \nOpen het overzichtsscherm (rechterbovenhoek) > \nKlik op 'Statistieken'
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# Requires translation!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! =
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# Requires translation!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! =
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# Buildings
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## Ancient era buildings
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Palace = Paleis
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# Requires translation!
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Indicates the capital city =
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Monument = Monument
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# Requires translation!
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Granary =
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# Requires translation!
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Stone Works =
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Must not be on plains = Mag niet op een vlakte
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# Requires translation!
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Stonehenge =
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# Requires translation!
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'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle =
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Library = Bibliotheek
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+1 Science Per 2 Population = +1 Wetenschap per 2 Populatie
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Paper Maker = Papier Maker
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# Requires translation!
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The Great Library =
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Free Technology = Gratis Technologie
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# Requires translation!
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'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon =
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# Requires translation!
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Circus =
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Walls = Muren
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Walls of Babylon = Muren van Babylon
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The Pyramids = De piramides
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# Requires translation!
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'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge =
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Worker construction increased 25% = Werkerproducktie met 25% vehoogt
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Provides 2 free workers = Geeft 2 gratis werkers
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# Requires translation!
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Barracks =
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# Requires translation!
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Krepost =
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# Requires translation!
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Culture and Gold costs of acquiring new tiles reduced by 25% in this city =
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# Requires translation!
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Colossus =
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# Requires translation!
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'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar =
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+1 gold from worked water tiles in city = +1 goud van bewerkte water tegels in een stad
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Temple = Tempel
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Burial Tomb = Graftombe
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# Requires translation!
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Doubles Gold given to enemy if city is captured =
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# Requires translation!
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Mud Pyramid Mosque =
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The Oracle = Het Orakel
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# Requires translation!
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'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
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Free Social Policy = Gratis sociaalbeleid
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Lighthouse = Vuurtoren
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Can only be built in coastal cities = Kan alleen gebouwd worden in kuststeden
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+1 food from Ocean and Coast tiles = +1 voedsel van Oceaan en Kust tegels
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# Requires translation!
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The Great Lighthouse =
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# Requires translation!
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'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 =
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# Requires translation!
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All military naval units receive +1 movement and +1 sight =
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# Requires translation!
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National College =
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# Requires translation!
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Chichen Itza =
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# Requires translation!
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'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =
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Golden Age length increases +50% = Gouden eeuw lengte neem toe met +50%
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Courthouse = Gerechtsgebouw
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# Requires translation!
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Remove extra unhappiness from annexed cities =
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# Requires translation!
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Can only be built in annexed cities =
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# Requires translation!
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Stable =
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# Requires translation!
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+15% Production when building Mounted Units in this city =
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# Requires translation!
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Circus Maximus =
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# Requires translation!
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Hanging Gardens =
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# Requires translation!
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'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore =
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# Requires translation!
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Colosseum =
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# Requires translation!
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Terracotta Army =
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# Requires translation!
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'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu =
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# Requires translation!
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Market =
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# Requires translation!
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Bazaar =
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# Requires translation!
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Provides 1 extra copy of each improved luxury resource near this City =
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# Requires translation!
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+2 Gold for each source of Oil and oasis =
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# Requires translation!
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Monastery =
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# Requires translation!
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Notre Dame =
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# Requires translation!
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'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo =
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# Requires translation!
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Hagia Sophia =
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# Requires translation!
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'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis =
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+33% great person generation in all cities = +33% Geweldig persoon generatie in alle steden
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# Requires translation!
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Mint =
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# Requires translation!
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Machu Picchu =
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# Requires translation!
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'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham =
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Gold from all trade routes +25% = Van alle handelroutes +25% goud
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# Requires translation!
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Must have an owned mountain within 2 tiles =
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# Requires translation!
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Aqueduct =
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40% of food is carried over after a new citizen is born = 40% van het voedsel word overgedragen na de geboorte van een nieuwe burger
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# Requires translation!
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Great Wall =
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# Requires translation!
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'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu =
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# Requires translation!
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Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) =
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# Requires translation!
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Workshop =
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# Requires translation!
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Longhouse =
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# Requires translation!
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+1 Production from each worked Forest tile =
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# Requires translation!
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Forge =
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# Requires translation!
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+15% production of land units =
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# Requires translation!
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Increases production of spaceship parts by 15% =
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# Requires translation!
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Harbor =
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# Requires translation!
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+1 production from all sea resources worked by the city =
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# Requires translation!
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Connects trade routes over water =
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# Requires translation!
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University =
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+2 Science from each worked Jungle tile = Oerwouden leveren +2 Wetenschap
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# Requires translation!
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Wat =
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# Requires translation!
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Oxford University =
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# Requires translation!
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Castle =
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# Requires translation!
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Mughal Fort =
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# Requires translation!
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Alhambra =
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# Requires translation!
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'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison =
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# Requires translation!
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All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion =
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# Requires translation!
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Angkor Wat =
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# Requires translation!
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'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena =
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Cost of acquiring new tiles reduced by 25% = Kosten voor het kopen van nieuwe velden verlaagt met 25%
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# Requires translation!
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Porcelain Tower =
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# Requires translation!
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'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
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# Requires translation!
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Free great scientist appears =
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# Requires translation!
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Science gained from research agreements +50% =
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# Requires translation!
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Ironworks =
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# Requires translation!
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Armory =
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# Requires translation!
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Observatory =
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# Requires translation!
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Opera House =
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# Requires translation!
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Sistine Chapel =
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# Requires translation!
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'I live and love in God's peculiar light.' - Michelangelo Buonarroti =
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Culture in all cities increased by 25% = Cultuur word in alle steden verhoogd met 25%
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# Requires translation!
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Bank =
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# Requires translation!
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Hanse =
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# Requires translation!
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+5% Production for every Trade Route with a City-State in the empire =
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# Requires translation!
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Satrap's Court =
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# Requires translation!
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Forbidden Palace =
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# Requires translation!
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'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock =
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Unhappiness from population decreased by 10% = Ontevredenheid van het volk word met 10% verlaagd
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# Requires translation!
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Theatre =
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# Requires translation!
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Leaning Tower of Pisa =
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# Requires translation!
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'Don't clap too hard - it's a very old building.' - John Osbourne =
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# Requires translation!
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Free Great Person =
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# Requires translation!
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Choose a free great person =
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# Requires translation!
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Get =
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# Requires translation!
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Himeji Castle =
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# Requires translation!
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'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo =
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# Requires translation!
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+15% combat strength for units fighting in friendly territory =
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# Requires translation!
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Taj Mahal =
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# Requires translation!
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'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore =
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Empire enters golden age = Het rijk betreed een gouden eeuw
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# Requires translation!
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Windmill =
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# Requires translation!
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Must not be on hill =
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# Requires translation!
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Museum =
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# Requires translation!
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Hermitage =
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# Requires translation!
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The Louvre =
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# Requires translation!
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'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson =
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Free Great Artist Appears = Een gratis geweldige artiest verschijnt
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# Requires translation!
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Seaport =
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# Requires translation!
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+1 production and gold from all sea resources worked by the city =
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# Requires translation!
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+15% production of naval units =
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# Requires translation!
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Public School =
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# Requires translation!
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Hospital =
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25% of food is carried over after a new citizen is born = 25% van het voedsel word overgedragen na de geboorte van een nieuwe burger
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# Requires translation!
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Factory =
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# Requires translation!
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Stock Exchange =
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# Requires translation!
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Big Ben =
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# Requires translation!
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'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein =
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# Requires translation!
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-15% to purchasing items in cities =
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# Requires translation!
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Cristo Redentor =
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# Requires translation!
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'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 =
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Culture cost of adopting new Policies reduced by 10% = Aanschaffingskosten nieuwe sociaal beleiden verlaagd met 10%
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# Requires translation!
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Kremlin =
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# Requires translation!
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed =
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# Requires translation!
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Defensive buildings in all cities are 25% more effective =
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# Requires translation!
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Neuschwanstein =
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# Requires translation!
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'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
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# Requires translation!
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+1 happiness, +2 culture and +3 gold from every Castle =
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# Requires translation!
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Military Academy =
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# Requires translation!
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Brandenburg Gate =
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# Requires translation!
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Free Great General appears near the Capital =
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# Requires translation!
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'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace =
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# Requires translation!
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Broadcast Tower =
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# Requires translation!
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Eiffel Tower =
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# Requires translation!
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'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran =
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Provides 1 happiness per social policy = Levert 1 tevredenheid op per sociaal beleid
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# Requires translation!
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Statue of Liberty =
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# Requires translation!
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'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus =
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# Requires translation!
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+1 Production from specialists =
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# Requires translation!
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Medical Lab =
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# Requires translation!
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Research Lab =
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# Requires translation!
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Hydro Plant =
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# Requires translation!
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Stadium =
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# Requires translation!
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Solar Plant =
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Must be next to desert = Moet aan een woestijn grenzen
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# Requires translation!
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Must be next to mountain =
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# Requires translation!
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Sydney Opera House =
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# Requires translation!
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'Those who lose dreaming are lost.' - Australian Aboriginal saying =
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# Requires translation!
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+1 population in each city =
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# Requires translation!
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+1 happiness in each city =
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# Requires translation!
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Pentagon =
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# Requires translation!
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'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
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# Requires translation!
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Gold cost of upgrading military units reduced by 33% =
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# Requires translation!
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Manhattan Project =
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# Requires translation!
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Enables nuclear weapon =
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# Requires translation!
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Apollo Program =
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Enables construction of Spaceship parts = Ontgrendelt productie van ruimteschip onderdelen
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# Requires translation!
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Nuclear Plant =
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# Requires translation!
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Spaceship Factory =
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Increases production of spaceship parts by 50% = Verhoogd de productiesnelheid van ruimteschips onderdelen met 50%
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Spaceship part = Ruimteschip onderdeel
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# Requires translation!
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SS Booster =
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# Requires translation!
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SS Cockpit =
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# Requires translation!
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SS Engine =
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# Requires translation!
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SS Stasis Chamber =
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# Requires translation!
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Hubble Space Telescope =
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# Requires translation!
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'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France =
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# Requires translation!
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2 free great scientists appear =
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# Requires translation!
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Increases production of spaceship parts by 25% =
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# Diplomacy,Trade,Nations
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# Requires translation!
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Requires [buildingName] to be built in the city =
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# Requires translation!
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Requires [buildingName] to be built in all cities =
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# Requires translation!
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Provides a free [buildingName] in the city =
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# Requires translation!
|
||
Requires worked [resource] near city =
|
||
# Requires translation!
|
||
Wonder is being built elsewhere =
|
||
# Requires translation!
|
||
Requires a [buildingName] in all cities =
|
||
# Requires translation!
|
||
Requires a [buildingName] in this city =
|
||
# Requires translation!
|
||
Requires [resource] =
|
||
# Requires translation!
|
||
Required tech: [requiredTech] =
|
||
|
||
# Requires translation!
|
||
Current construction =
|
||
# Requires translation!
|
||
Construction queue =
|
||
# Requires translation!
|
||
Pick a construction =
|
||
# Requires translation!
|
||
Queue empty =
|
||
# Requires translation!
|
||
Add to queue =
|
||
# Requires translation!
|
||
Remove from queue =
|
||
# Requires translation!
|
||
Show stats drilldown =
|
||
# Requires translation!
|
||
Show construction queue =
|
||
|
||
Diplomacy = Diplomatiek
|
||
War = Oorlog
|
||
Peace = Vrede
|
||
# Requires translation!
|
||
Research Agreement =
|
||
Declare war = Verklaar oorlog
|
||
Declare war on [civName]? = Verklaar oorlog met [civName]
|
||
[civName] has declared war on us! = [civName] heeft ons de oorlog verklaard!
|
||
# Requires translation!
|
||
[leaderName] of [nation] =
|
||
You'll pay for this! = Je zult hier voor betalen!
|
||
# Requires translation!
|
||
Negotiate Peace =
|
||
# Requires translation!
|
||
Peace with [civName]? =
|
||
# Requires translation!
|
||
Very well. =
|
||
# Requires translation!
|
||
Farewell. =
|
||
Sounds good! = Klinkt goed!
|
||
Not this time. = Niet deze keer.
|
||
Excellent! = Uitstekend!
|
||
# Requires translation!
|
||
How about something else... =
|
||
# Requires translation!
|
||
A pleasure to meet you. =
|
||
Our relationship: = Onze relatie:
|
||
# Requires translation!
|
||
We have encountered the City-State of [name]! =
|
||
# Requires translation!
|
||
Declare Friendship ([numberOfTurns] turns) =
|
||
# Requires translation!
|
||
May our nations forever remain united! =
|
||
# Requires translation!
|
||
Indeed! =
|
||
# Requires translation!
|
||
Denounce ([numberOfTurns] turns) =
|
||
We will remember this. = We zullen dit onthouden.
|
||
|
||
# Requires translation!
|
||
[civName] has declared war on [targetCivName]! =
|
||
# Requires translation!
|
||
[civName] and [targetCivName] have signed the Peace Treaty! =
|
||
# Requires translation!
|
||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
|
||
# Requires translation!
|
||
[civName] has denounced [targetCivName]! =
|
||
|
||
# Requires translation!
|
||
Unforgivable =
|
||
Enemy = Vijand
|
||
Competitor = Concurrent
|
||
Neutral = Neutraal
|
||
Favorable = Gunstig
|
||
Friend = Vriend
|
||
Ally = Bondgenoot
|
||
|
||
## Diplomatic modifiers
|
||
|
||
# Requires translation!
|
||
You declared war on us! =
|
||
# Requires translation!
|
||
Your warmongering ways are unacceptable to us. =
|
||
# Requires translation!
|
||
You have captured our cities! =
|
||
# Requires translation!
|
||
We applaud your liberation of our conquered cities! =
|
||
# Requires translation!
|
||
Years of peace have strengthened our relations. =
|
||
# Requires translation!
|
||
Our mutual military struggle brings us closer together. =
|
||
# Requires translation!
|
||
We have signed a public declaration of friendship =
|
||
# Requires translation!
|
||
You have declared friendship with our enemies! =
|
||
# Requires translation!
|
||
You have declared friendship with our allies =
|
||
# Requires translation!
|
||
Our open borders have brought us closer together. =
|
||
# Requires translation!
|
||
Your so-called 'friendship' is worth nothing. =
|
||
# Requires translation!
|
||
You have publicly denounced us! =
|
||
# Requires translation!
|
||
You have denounced our allies =
|
||
# Requires translation!
|
||
You have denounced our enemies =
|
||
# Requires translation!
|
||
You betrayed your promise to not settle cities near us =
|
||
# Requires translation!
|
||
You fulfilled your promise to stop settling cities near us! =
|
||
# Requires translation!
|
||
You refused to stop settling cities near us =
|
||
# Requires translation!
|
||
Your arrogant demands are in bad taste =
|
||
# Requires translation!
|
||
Your use of nuclear weapons is disgusting! =
|
||
|
||
# Requires translation!
|
||
Demands =
|
||
# Requires translation!
|
||
Please don't settle new cities near us. =
|
||
# Requires translation!
|
||
Very well, we shall look for new lands to settle. =
|
||
# Requires translation!
|
||
We shall do as we please. =
|
||
# Requires translation!
|
||
We noticed your new city near our borders, despite your promise. This will have....implications. =
|
||
|
||
# City states
|
||
|
||
# Requires translation!
|
||
Manila =
|
||
# Requires translation!
|
||
Kuala Lumpur =
|
||
# Requires translation!
|
||
Helsinki =
|
||
# Requires translation!
|
||
Quebec City =
|
||
# Requires translation!
|
||
Hanoi =
|
||
# Requires translation!
|
||
Kathmandu =
|
||
# Requires translation!
|
||
Cape Town =
|
||
# Requires translation!
|
||
Sydney =
|
||
# Requires translation!
|
||
Zanzibar =
|
||
# Requires translation!
|
||
Singapore =
|
||
# Requires translation!
|
||
Edinburgh =
|
||
# Requires translation!
|
||
Almaty =
|
||
# Requires translation!
|
||
Sidon =
|
||
# Requires translation!
|
||
Kabul =
|
||
# Requires translation!
|
||
Brussels =
|
||
# Requires translation!
|
||
Venice =
|
||
# Requires translation!
|
||
Genoa =
|
||
# Requires translation!
|
||
Ur =
|
||
# Requires translation!
|
||
Tyre =
|
||
# Requires translation!
|
||
Dublin =
|
||
# Requires translation!
|
||
Antwerp =
|
||
# Requires translation!
|
||
Rio de Janeiro =
|
||
# Requires translation!
|
||
Florence =
|
||
# Requires translation!
|
||
Milan =
|
||
|
||
# Requires translation!
|
||
Provides [amountOfCulture] culture at 30 Influence =
|
||
# Requires translation!
|
||
Provides 3 food in capital and 1 food in other cities at 30 Influence =
|
||
# Requires translation!
|
||
Provides 3 happiness at 30 Influence =
|
||
# Requires translation!
|
||
Provides land units every 20 turns at 30 Influence =
|
||
# Requires translation!
|
||
Gift [giftAmount] gold (+[influenceAmount] influence) =
|
||
# Requires translation!
|
||
Relationship changes in another [turnsToRelationshipChange] turns =
|
||
|
||
# Requires translation!
|
||
Cultured =
|
||
# Requires translation!
|
||
Maritime =
|
||
# Requires translation!
|
||
Mercantile =
|
||
# Requires translation!
|
||
Militaristic =
|
||
# Requires translation!
|
||
Type: =
|
||
# Requires translation!
|
||
Influence: =
|
||
# Requires translation!
|
||
Reach 30 for friendship. =
|
||
# Requires translation!
|
||
Reach highest influence above 60 for alliance. =
|
||
# Requires translation!
|
||
Ally: =
|
||
|
||
# Trades
|
||
|
||
# Requires translation!
|
||
Trade =
|
||
# Requires translation!
|
||
Offer trade =
|
||
# Requires translation!
|
||
Retract offer =
|
||
# Requires translation!
|
||
What do you have in mind? =
|
||
# Requires translation!
|
||
Our items =
|
||
# Requires translation!
|
||
Our trade offer =
|
||
# Requires translation!
|
||
[otherCiv]'s trade offer =
|
||
# Requires translation!
|
||
[otherCiv]'s items =
|
||
# Requires translation!
|
||
Pleasure doing business with you! =
|
||
# Requires translation!
|
||
I think not. =
|
||
# Requires translation!
|
||
That is acceptable. =
|
||
# Requires translation!
|
||
Accept =
|
||
# Requires translation!
|
||
Keep going =
|
||
# Requires translation!
|
||
There's nothing on the table =
|
||
# Requires translation!
|
||
Peace Treaty =
|
||
# Requires translation!
|
||
Agreements =
|
||
# Requires translation!
|
||
Open Borders =
|
||
# Requires translation!
|
||
Gold per turn =
|
||
Cities = Cities
|
||
# Requires translation!
|
||
Technologies =
|
||
# Requires translation!
|
||
Declarations of war =
|
||
# Requires translation!
|
||
Introduction to [nation] =
|
||
# Requires translation!
|
||
Declare war on [nation] =
|
||
# Requires translation!
|
||
Luxury resources =
|
||
# Requires translation!
|
||
Strategic resources =
|
||
|
||
# Nation picker
|
||
|
||
# Requires translation!
|
||
[resourceName] not required =
|
||
# Requires translation!
|
||
Lost ability =
|
||
# Requires translation!
|
||
National ability =
|
||
# Requires translation!
|
||
[firstValue] vs [secondValue] =
|
||
|
||
# Nations
|
||
|
||
# Requires translation!
|
||
Babylon =
|
||
# Requires translation!
|
||
Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster =
|
||
# Requires translation!
|
||
Nebuchadnezzar II =
|
||
|
||
# Requires translation!
|
||
Greece =
|
||
# Requires translation!
|
||
Alexander =
|
||
# Requires translation!
|
||
City-State Influence degrades at half and recovers at twice the normal rate =
|
||
|
||
# Requires translation!
|
||
China =
|
||
# Requires translation!
|
||
Wu Zetian =
|
||
# Requires translation!
|
||
Great general provides double combat bonus, and spawns 50% faster =
|
||
|
||
# Requires translation!
|
||
Egypt =
|
||
# Requires translation!
|
||
Ramesses II =
|
||
# Requires translation!
|
||
+20% production towards Wonder construction =
|
||
|
||
# Requires translation!
|
||
England =
|
||
# Requires translation!
|
||
Elizabeth =
|
||
# Requires translation!
|
||
+2 movement for all naval units =
|
||
|
||
# Requires translation!
|
||
France =
|
||
# Requires translation!
|
||
Napoleon =
|
||
# Requires translation!
|
||
+2 Culture per turn from cities before discovering Steam Power =
|
||
|
||
# Requires translation!
|
||
Russia =
|
||
# Requires translation!
|
||
Catherine =
|
||
# Requires translation!
|
||
Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity =
|
||
|
||
# Requires translation!
|
||
Rome =
|
||
# Requires translation!
|
||
Augustus Caesar =
|
||
# Requires translation!
|
||
+25% Production towards any buildings that already exist in the Capital =
|
||
|
||
Arabia = Saudi
|
||
# Requires translation!
|
||
Harun al-Rashid =
|
||
# Requires translation!
|
||
+1 Gold from each Trade Route, Oil resources provide double quantity =
|
||
|
||
# Requires translation!
|
||
America =
|
||
# Requires translation!
|
||
George Washington =
|
||
# Requires translation!
|
||
All land military units have +1 sight, 50% discount when purchasing tiles =
|
||
|
||
# Requires translation!
|
||
Japan =
|
||
# Requires translation!
|
||
Oda Nobunaga =
|
||
# Requires translation!
|
||
Units fight as though they were at full strength even when damaged =
|
||
|
||
# Requires translation!
|
||
Germany =
|
||
# Requires translation!
|
||
Otto von Bismarck =
|
||
# Requires translation!
|
||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. =
|
||
|
||
# Requires translation!
|
||
India =
|
||
# Requires translation!
|
||
Gandhi =
|
||
# Requires translation!
|
||
Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. =
|
||
|
||
# Requires translation!
|
||
The Ottomans =
|
||
# Requires translation!
|
||
Suleiman I =
|
||
# Requires translation!
|
||
Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. =
|
||
|
||
# Requires translation!
|
||
Korea =
|
||
# Requires translation!
|
||
Sejong =
|
||
# Requires translation!
|
||
+2 Science for all specialists and Great Person tile improvements =
|
||
|
||
# Requires translation!
|
||
Iroquois =
|
||
# Requires translation!
|
||
Hiawatha =
|
||
# Requires translation!
|
||
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. =
|
||
|
||
# Requires translation!
|
||
Persia =
|
||
# Requires translation!
|
||
Darius I =
|
||
# Requires translation!
|
||
Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength =
|
||
|
||
# Requires translation!
|
||
Polynesia =
|
||
# Requires translation!
|
||
Kamehameha I =
|
||
# Requires translation!
|
||
Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. =
|
||
|
||
# Requires translation!
|
||
Siam =
|
||
# Requires translation!
|
||
Ramkhamhaeng =
|
||
# Requires translation!
|
||
Food and Culture from Friendly City-States are increased by 50% =
|
||
|
||
# Requires translation!
|
||
Songhai =
|
||
# Requires translation!
|
||
Askia =
|
||
# Requires translation!
|
||
Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. =
|
||
|
||
# Requires translation!
|
||
Spain =
|
||
# Requires translation!
|
||
Isabella =
|
||
# Requires translation!
|
||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. =
|
||
|
||
# Requires translation!
|
||
Mongolia =
|
||
# Requires translation!
|
||
Genghis Khan =
|
||
# Requires translation!
|
||
Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. =
|
||
# Requires translation!
|
||
Mongol Terror =
|
||
|
||
# New game screen
|
||
|
||
# Requires translation!
|
||
Uniques =
|
||
# Requires translation!
|
||
Promotions =
|
||
# Requires translation!
|
||
Barbarians =
|
||
Load copied data = Gekopieerde data laden
|
||
Could not load game from clipboard! = Kon game niet van klembord laden!
|
||
# Requires translation!
|
||
Start game! =
|
||
# Requires translation!
|
||
Map options =
|
||
# Requires translation!
|
||
Game options =
|
||
Map type = Kaarttype
|
||
# Requires translation!
|
||
Generated =
|
||
# Requires translation!
|
||
Existing =
|
||
# Requires translation!
|
||
Custom =
|
||
# Requires translation!
|
||
Map generation type =
|
||
# Requires translation!
|
||
Default =
|
||
# Requires translation!
|
||
Pangaea =
|
||
# Requires translation!
|
||
Perlin =
|
||
# Requires translation!
|
||
Continents =
|
||
# Requires translation!
|
||
Number of city-states =
|
||
# Requires translation!
|
||
One City Challenge =
|
||
# Requires translation!
|
||
No barbarians =
|
||
# Requires translation!
|
||
No ancient ruins =
|
||
# Requires translation!
|
||
No Natural Wonders =
|
||
# Requires translation!
|
||
Victory conditions =
|
||
# Requires translation!
|
||
Scientific =
|
||
# Requires translation!
|
||
Domination =
|
||
# Requires translation!
|
||
Cultural =
|
||
|
||
# Requires translation!
|
||
Map shape =
|
||
# Requires translation!
|
||
Hexagonal =
|
||
# Requires translation!
|
||
Rectangular =
|
||
|
||
# Requires translation!
|
||
Show advanced settings =
|
||
# Requires translation!
|
||
Hide advanced settings =
|
||
# Requires translation!
|
||
Map Height =
|
||
# Requires translation!
|
||
Temperature extremeness =
|
||
# Requires translation!
|
||
Resource richness =
|
||
# Requires translation!
|
||
Terrain Features richness =
|
||
# Requires translation!
|
||
Max Coast extension =
|
||
# Requires translation!
|
||
Biome areas extension =
|
||
# Requires translation!
|
||
Water percent =
|
||
# Requires translation!
|
||
Land percent =
|
||
# Requires translation!
|
||
Reset to default =
|
||
|
||
# Requires translation!
|
||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
||
# Requires translation!
|
||
Online Multiplayer =
|
||
|
||
# Requires translation!
|
||
World size =
|
||
# Requires translation!
|
||
Tiny =
|
||
# Requires translation!
|
||
Small =
|
||
# Requires translation!
|
||
Medium =
|
||
# Requires translation!
|
||
Large =
|
||
# Requires translation!
|
||
Huge =
|
||
|
||
# Requires translation!
|
||
Difficulty =
|
||
# Requires translation!
|
||
Settler =
|
||
# Requires translation!
|
||
Chieftain =
|
||
# Requires translation!
|
||
Warlord =
|
||
# Requires translation!
|
||
Prince =
|
||
# Requires translation!
|
||
King =
|
||
# Requires translation!
|
||
Emperor =
|
||
# Requires translation!
|
||
Immortal =
|
||
# Requires translation!
|
||
Deity =
|
||
|
||
# Requires translation!
|
||
AI =
|
||
# Requires translation!
|
||
Remove =
|
||
# Requires translation!
|
||
Random =
|
||
# Requires translation!
|
||
Human =
|
||
# Requires translation!
|
||
Hotseat =
|
||
# Requires translation!
|
||
User ID =
|
||
# Requires translation!
|
||
Click to copy =
|
||
|
||
|
||
# Requires translation!
|
||
Game Speed =
|
||
# Requires translation!
|
||
Quick =
|
||
# Requires translation!
|
||
Standard =
|
||
# Requires translation!
|
||
Epic =
|
||
# Requires translation!
|
||
Marathon =
|
||
|
||
# Requires translation!
|
||
Starting Era =
|
||
# Requires translation!
|
||
It looks like we can't make a map with the parameters you requested! =
|
||
# Requires translation!
|
||
Maybe you put too many players into too small a map? =
|
||
# Requires translation!
|
||
No human players selected! =
|
||
|
||
# Multiplayer
|
||
|
||
# Requires translation!
|
||
Username =
|
||
# Requires translation!
|
||
Multiplayer =
|
||
# Requires translation!
|
||
Could not download game! =
|
||
# Requires translation!
|
||
Could not upload game! =
|
||
# Requires translation!
|
||
Join Game =
|
||
# Requires translation!
|
||
Invalid game ID! =
|
||
# Requires translation!
|
||
Copy User ID =
|
||
# Requires translation!
|
||
Copy Game ID =
|
||
# Requires translation!
|
||
UserID copied to clipboard =
|
||
# Requires translation!
|
||
GameID copied to clipboard =
|
||
# Requires translation!
|
||
Set current user =
|
||
# Requires translation!
|
||
Player ID from clipboard =
|
||
# Requires translation!
|
||
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. =
|
||
# Requires translation!
|
||
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. =
|
||
#Depricated
|
||
# Requires translation!
|
||
Once you've created your game, enter this screen again to copy the Game ID and send it to the other players. =
|
||
# Requires translation!
|
||
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. =
|
||
#Depricated
|
||
# Requires translation!
|
||
Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button =
|
||
# Requires translation!
|
||
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add Multiplayer Game' button =
|
||
# Requires translation!
|
||
The symbol of your nation will appear next to the game when it's your turn =
|
||
# Requires translation!
|
||
Back =
|
||
# Requires translation!
|
||
Rename =
|
||
# Requires translation!
|
||
Edit Game Info =
|
||
# Requires translation!
|
||
Add Multiplayer Game =
|
||
# Requires translation!
|
||
Refresh List =
|
||
# Requires translation!
|
||
Could not save game! =
|
||
# Requires translation!
|
||
Could not delete game! =
|
||
# Requires translation!
|
||
Could not refresh! =
|
||
# Requires translation!
|
||
Last refresh: [time] minutes ago =
|
||
# Requires translation!
|
||
Current Turn: =
|
||
# Requires translation!
|
||
Add Currently Running Game =
|
||
|
||
# Save game menu
|
||
|
||
Current saves = Huidige spellen
|
||
# Requires translation!
|
||
Show autosaves =
|
||
Saved game name = Naam van opgeslagen spellen
|
||
# Requires translation!
|
||
Copy to clipboard =
|
||
# Requires translation!
|
||
Copy saved game to clipboard =
|
||
Could not load game = Spel kon niet geladen worden
|
||
Load [saveFileName] = [saveFileName] laden
|
||
Delete save = Spel verwijderen
|
||
Saved at = Opgeslagen in
|
||
# Requires translation!
|
||
Load map =
|
||
# Requires translation!
|
||
Delete map =
|
||
# Requires translation!
|
||
Are you sure you want to delete this map? =
|
||
# Requires translation!
|
||
Upload map =
|
||
# Requires translation!
|
||
Could not upload map! =
|
||
# Requires translation!
|
||
Map uploaded successfully! =
|
||
# Requires translation!
|
||
Saving... =
|
||
|
||
# Options
|
||
|
||
Options = Opties
|
||
Display options = Weergaveopties
|
||
# Requires translation!
|
||
Gameplay options =
|
||
# Requires translation!
|
||
Other options =
|
||
# Requires translation!
|
||
Turns between autosaves =
|
||
# Requires translation!
|
||
Sound effects volume =
|
||
# Requires translation!
|
||
Music volume =
|
||
# Requires translation!
|
||
Download music =
|
||
# Requires translation!
|
||
Downloading... =
|
||
# Requires translation!
|
||
Could not download music! =
|
||
Show = Toon
|
||
Hide = Verberg
|
||
# Requires translation!
|
||
Show worked tiles =
|
||
# Requires translation!
|
||
Show resources and improvements =
|
||
# Requires translation!
|
||
Check for idle units =
|
||
# Requires translation!
|
||
Move units with a single tap =
|
||
# Requires translation!
|
||
Show tutorials =
|
||
# Requires translation!
|
||
Auto-assign city production =
|
||
# Requires translation!
|
||
Auto-build roads =
|
||
# Requires translation!
|
||
Show minimap =
|
||
# Requires translation!
|
||
Show pixel units =
|
||
# Requires translation!
|
||
Show pixel improvements =
|
||
# Requires translation!
|
||
Enable nuclear weapons =
|
||
# Requires translation!
|
||
Fontset =
|
||
# Requires translation!
|
||
Continuous rendering =
|
||
|
||
# Notifications
|
||
|
||
Research of [technologyName] has completed! = [technologyName] is onderzocht!
|
||
You have entered a golden age! = Een gouden eeuw is geariveerd!
|
||
[resourceName] revealed near [cityName] = [resourceName] Ontdekt: in de buurt van [cityName]
|
||
A [greatPerson] has been born in [cityName]! = [cityName] - Een [greatPerson] is geboren!
|
||
We have encountered [civName]! = We zijn [civName] tegengekomen!
|
||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Kan unit niet onderhouden voor [unitName] - unit is opgeheven!
|
||
[cityName] has grown! = [cityName] is gegroeid!
|
||
[cityName] has been founded! = [cityName] is gesticht!
|
||
[cityName] is starving! = [cityName] verhongerd!
|
||
[construction] has been built in [cityName] = [construction] is gebouwd in [cityName]
|
||
[wonder] has been built in a faraway land = [wonder] is gebouwd in een land ver weg
|
||
Work has started on [construction] = Werk is begonen aan [construction]
|
||
[cityName] cannot continue work on [construction] = [cityName] kan niet verder werken aan [construction]
|
||
[cityname] has expanded its borders! = [cityname] heeft zijn grenzen uitgebreid!
|
||
# Requires translation!
|
||
Your Golden Age has ended. =
|
||
[cityName] has been razed to the ground! = [cityName] Is totaal verwoest!
|
||
We have conquered the city of [cityname]! = We hebben de stad [cityname] ingenomen!
|
||
An enemy [unit] has attacked [cityname] = Een vijandelijke [unit] heeft [cityname] aangevallen
|
||
An enemy [unit] has attacked our [ourUnit] = Een vijandige [unit] heeft onze [ourUnit] aangevallen
|
||
Enemy city [cityName] has attacked our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] aangevallen
|
||
An enemy [unit] has captured [cityname] = Een vijandige [unit] heeft [cityname] ingenomen
|
||
An enemy [unit] has captured our [ourUnit] = Een vijandige [unit] heeft [ourUnit] gevangen genomen
|
||
An enemy [unit] has destroyed our [ourUnit] = Een vijandige [unit] heeft onze [ourUnit] gedood
|
||
An enemy [RangedUnit] has destroyed the defence of [cityname] = Een vijand [RangedUnit] heeft de verdediging van [cityname] vernietigd
|
||
Enemy city [cityName] has destroyed our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] vernietigd
|
||
An enemy [unit] was destroyed while attacking [cityname] = Een vijandige [unit] werd gedood tijdens zijn aanval op [cityname]
|
||
An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [ourUnit]
|
||
Our [attackerName] was destroyed by an intercepting [interceptorName] = Onze [attackerName] is vernietigd door een onderscheppende [interceptorName]
|
||
# Requires translation!
|
||
Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
|
||
# Requires translation!
|
||
Our [$attackerName] was attacked by an intercepting [$interceptorName] =
|
||
# Requires translation!
|
||
Our [$interceptorName] intercepted and attacked an enemy [$attackerName] =
|
||
An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen
|
||
An enemy [unit] was spotted in our territory = Een vijandige [unit] is binnen onze grenzen gezien
|
||
[amount] enemy units were spotted near our territory = [amount] vijandelijke eenheden werden gezien in de buurt van ons territorium
|
||
[amount] enemy units were spotted in our territory = [amount] vijandelijke eenheden werden gespot op ons grondgebied
|
||
The civilization of [civName] has been destroyed! = De [civName] beschaving is vernietigt!
|
||
The City-State of [name] has been destroyed! = De stadstaat van [name] is vernietigd!
|
||
# Requires translation!
|
||
We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
||
A barbarian [unitType] has joined us! = Een barbaar [unitType] heeft zich bij ons aangesloten!
|
||
We have found survivors in the ruins - population added to [cityName] = We hebben overlevenden gevonden in de ruïnes - populatie toegevoegd aan [cityName]
|
||
We have discovered the lost technology of [techName] in the ruins! = We hebben de verloren technologie van [techName] in de ruïnes ontdekt!
|
||
A [unitName] has joined us! = Een [unitName] heeft zich bij ons aangesloten!
|
||
An ancient tribe trains our [unitName] in their ways of combat! = Een oude stam traint onze [unitName] in hun manier van vechten!
|
||
We have found a stash of [amount] gold in the ruins! = We hebben een voorraad [amount] Goud gevonden in de ruïnes!
|
||
# Requires translation!
|
||
We have found a crudely-drawn map in the ruins! =
|
||
# Requires translation!
|
||
[unit] finished exploring. =
|
||
# Requires translation!
|
||
[unit] has no work to do. =
|
||
# Requires translation!
|
||
You're losing control of [name]. =
|
||
# Requires translation!
|
||
You and [name] are no longer friends! =
|
||
# Requires translation!
|
||
Your alliance with [name] is faltering. =
|
||
# Requires translation!
|
||
You and [name] are no longer allies! =
|
||
# Requires translation!
|
||
[civName] gave us a [unitName] as gift near [cityName]! =
|
||
# Requires translation!
|
||
[civName] has denounced us! =
|
||
# Requires translation!
|
||
[cityName] has been connected to your capital! =
|
||
# Requires translation!
|
||
[cityName] has been disconnected from your capital! =
|
||
# Requires translation!
|
||
[civName] has accepted your trade request =
|
||
# Requires translation!
|
||
[civName] has denied your trade request =
|
||
# Requires translation!
|
||
[tradeOffer] from [otherCivName] has ended =
|
||
# Requires translation!
|
||
[tradeOffer] to [otherCivName] has ended =
|
||
# Requires translation!
|
||
One of our trades with [nation] has ended =
|
||
# Requires translation!
|
||
One of our trades with [nation] has been cut short =
|
||
# Requires translation!
|
||
[nation] agreed to stop settling cities near us! =
|
||
# Requires translation!
|
||
[nation] refused to stop settling cities near us! =
|
||
# Requires translation!
|
||
We have allied with [nation]. =
|
||
# Requires translation!
|
||
We have lost alliance with [nation]. =
|
||
# Requires translation!
|
||
We have discovered [naturalWonder]! =
|
||
# Requires translation!
|
||
We have received [goldAmount] Gold for discovering [naturalWonder] =
|
||
# Requires translation!
|
||
Your relationship with [cityStateName] is about to degrade =
|
||
# Requires translation!
|
||
Your relationship with [cityStateName] degraded =
|
||
# Requires translation!
|
||
A new barbarian encampment has spawned! =
|
||
# Requires translation!
|
||
Received [goldAmount] Gold for capturing [cityName] =
|
||
# Requires translation!
|
||
Our proposed trade request is no longer relevant! =
|
||
|
||
# World Screen UI
|
||
|
||
Working... = Verwerken...
|
||
# Requires translation!
|
||
Waiting for other players... =
|
||
in = in
|
||
Next turn = Volgende beurt
|
||
Turn = Beurt
|
||
turns = Beurten
|
||
# Requires translation!
|
||
turn =
|
||
# Requires translation!
|
||
Next unit =
|
||
# Requires translation!
|
||
Pick a policy =
|
||
Movement = Mobieliteit
|
||
Strength = Kracht
|
||
Ranged strength = Kracht op afstand
|
||
Bombard strength = Bombard sterkte
|
||
# Requires translation!
|
||
Range =
|
||
Move unit = Eenheid verplaatsen
|
||
Stop movement = Verplaatsen stoppen
|
||
Construct improvement = Verbetering bouwen
|
||
Automate = Autoatiseren
|
||
# Requires translation!
|
||
Stop automation =
|
||
# Requires translation!
|
||
Construct road =
|
||
Fortify = Versterken
|
||
# Requires translation!
|
||
Fortify until healed =
|
||
Fortification = Versterking
|
||
Sleep = Slaap
|
||
# Requires translation!
|
||
Sleep until healed =
|
||
# Requires translation!
|
||
Moving =
|
||
Set up = Opstellen
|
||
# Requires translation!
|
||
Upgrade to [unitType] ([goldCost] gold) =
|
||
Found city = Stad stichten
|
||
Promote = Promoveren
|
||
Health = Gezondheid
|
||
Disband unit = Eenheid opheffen
|
||
Explore = Onderzoeken
|
||
# Requires translation!
|
||
Stop exploration =
|
||
Pillage = Plundering
|
||
Do you really want to disband this unit? = Wil je echt deze eenheid opheffen
|
||
Disband this unit for [goldAmount] gold? = Deze eenheid ontbinden voor [goldAmount] goud?
|
||
# Requires translation!
|
||
Create [improvement] =
|
||
# Requires translation!
|
||
Start Golden Age =
|
||
Yes = Ja
|
||
No = Nee
|
||
# Requires translation!
|
||
Acquire =
|
||
Gold = Goud
|
||
Science = Wetenschap
|
||
Happiness = Tevredenheid
|
||
Production = Productie
|
||
Culture = Cultuur
|
||
Food = Eten
|
||
GOLDEN AGE = GOUDEN EEUW
|
||
# Requires translation!
|
||
Golden Age =
|
||
# Requires translation!
|
||
[year] BC =
|
||
# Requires translation!
|
||
[year] AD =
|
||
# Requires translation!
|
||
Civilopedia =
|
||
Start new game = Nieuw spel
|
||
Save game = Spel opslaan
|
||
Load game = Spel laden
|
||
Victory status = Overwinning Status
|
||
Social policies = Sociaal beleid
|
||
# Requires translation!
|
||
Community =
|
||
Close = Sluiten
|
||
# Requires translation!
|
||
Do you want to exit the game? =
|
||
|
||
# City screen
|
||
|
||
Exit city = Stadscherm sluiten
|
||
Raze city = Stad vernietigen
|
||
Stop razing city = Stad vernieteging stoppen
|
||
Buy for [amount] gold = Voor [amount] gold kopen
|
||
Buy = Kopen
|
||
# Requires translation!
|
||
Currently you have [amount] gold. =
|
||
Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Wilt u [constructionName] kopen voor [buildingGoldCost] goud?
|
||
Maintenance cost = Onderhouskosten
|
||
Pick construction = Bouwwerk kiezen
|
||
# Requires translation!
|
||
Pick improvement =
|
||
# Requires translation!
|
||
Provides [resource] =
|
||
# Requires translation!
|
||
Replaces [improvement] =
|
||
# Requires translation!
|
||
Pick now! =
|
||
Build [building] = [building] bouwen
|
||
Train [unit] = [unit] rekruteren
|
||
Produce [thingToProduce] = [thingToProduce] produceren
|
||
Nothing = Niks
|
||
# Requires translation!
|
||
Annex city =
|
||
# Requires translation!
|
||
Specialist Buildings =
|
||
Specialist Allocation = Specialistische toewijzing
|
||
# Requires translation!
|
||
Specialists =
|
||
# Requires translation!
|
||
[specialist] slots =
|
||
# Requires translation!
|
||
Engineer specialist =
|
||
# Requires translation!
|
||
Merchant specialist =
|
||
# Requires translation!
|
||
Scientist specialist =
|
||
# Requires translation!
|
||
Artist specialist =
|
||
# Requires translation!
|
||
Food eaten =
|
||
# Requires translation!
|
||
Growth bonus =
|
||
Unassigned population = Vrije bevolking
|
||
[turnsToExpansion] turns to expansion = Uitbreiding in [turnsToExpansion] rondes
|
||
Stopped expansion = Uitbreiding gestopt
|
||
[turnsToPopulation] turns to new population = Een nieuwe inwoner in [turnsToPopulation] rondes
|
||
# Requires translation!
|
||
Food converts to production =
|
||
[turnsToStarvation] turns to lose population = Bevolkingsverlies in [turnsToStarvation] rondes
|
||
Stopped population growth = De bevolkingsgroei gestopt
|
||
# Requires translation!
|
||
In resistance for another [numberOfTurns] turns =
|
||
Sell for [sellAmount] gold = Verkopen voor [sellAmount] goud
|
||
Are you sure you want to sell this [building]? = Wil je echt [building] verkopen?
|
||
# Requires translation!
|
||
[greatPerson] points =
|
||
# Requires translation!
|
||
Great person points =
|
||
# Requires translation!
|
||
Current points =
|
||
# Requires translation!
|
||
Points per turn =
|
||
# Requires translation!
|
||
Convert production to gold at a rate of 4 to 1 =
|
||
# Requires translation!
|
||
Convert production to science at a rate of 4 to 1 =
|
||
# Requires translation!
|
||
The city will not produce anything. =
|
||
|
||
# Technology UI
|
||
|
||
Pick a tech = Technologie kiezen
|
||
Pick a free tech = Gratis technologie kiezen
|
||
Research [technology] = [technology] onderzoeken
|
||
Pick [technology] as free tech = [technology] kiezen als gratis technologie
|
||
Units enabled = Eenheden vrijgespeeld
|
||
Buildings enabled = Gebouwen vreijgespeeld
|
||
Wonder = Wonder
|
||
# Requires translation!
|
||
National Wonder =
|
||
# Requires translation!
|
||
National Wonders =
|
||
Wonders enabled = Wonders vrijgespeeld
|
||
Tile improvements enabled = Verbeteringen vrijgespeeld
|
||
Reveals [resource] on the map = Onthuld [resource] op de kaart
|
||
XP for new units = XP voor nieuwe eenheden
|
||
provide = genereren
|
||
provides = genereert
|
||
City strength = Kracht van de stad
|
||
City health = Gezondheid van de stad
|
||
# Requires translation!
|
||
Occupied! =
|
||
Attack = Aanvallen
|
||
# Requires translation!
|
||
Bombard =
|
||
# Requires translation!
|
||
NUKE =
|
||
Captured! = Gevangen!
|
||
# Requires translation!
|
||
defence vs ranged =
|
||
# Requires translation!
|
||
[percentage] to unit defence =
|
||
# Requires translation!
|
||
Attacker Bonus =
|
||
# Requires translation!
|
||
Landing =
|
||
# Requires translation!
|
||
Flanking =
|
||
# Requires translation!
|
||
vs [unitType] =
|
||
# Requires translation!
|
||
Terrain =
|
||
|
||
|
||
# Requires translation!
|
||
Hurry Research =
|
||
# Requires translation!
|
||
Conduct Trade Mission =
|
||
# Requires translation!
|
||
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
|
||
# Requires translation!
|
||
Hurry Wonder =
|
||
# Requires translation!
|
||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
|
||
You have entered the [newEra]! = Jij bent in het/de [newEra] aangekomen!
|
||
# Requires translation!
|
||
[civName] has entered the [eraName]! =
|
||
[policyBranch] policy branch unlocked! = Het/De [policyBranch] beleid is ontgrendeld!
|
||
# Requires translation!
|
||
Overview =
|
||
# Requires translation!
|
||
Total =
|
||
# Requires translation!
|
||
Stats =
|
||
# Requires translation!
|
||
Policies =
|
||
# Requires translation!
|
||
Base happiness =
|
||
# Requires translation!
|
||
Occupied City =
|
||
# Requires translation!
|
||
Buildings =
|
||
# Requires translation!
|
||
Wonders =
|
||
# Requires translation!
|
||
Base values =
|
||
# Requires translation!
|
||
Bonuses =
|
||
# Requires translation!
|
||
Final =
|
||
# Requires translation!
|
||
Other =
|
||
# Requires translation!
|
||
Population =
|
||
# Requires translation!
|
||
City States =
|
||
# Requires translation!
|
||
Tile yields =
|
||
# Requires translation!
|
||
Trade routes =
|
||
# Requires translation!
|
||
Maintenance =
|
||
# Requires translation!
|
||
Transportation upkeep =
|
||
# Requires translation!
|
||
Unit upkeep =
|
||
# Requires translation!
|
||
Trades =
|
||
# Requires translation!
|
||
Units =
|
||
# Requires translation!
|
||
Name =
|
||
# Requires translation!
|
||
Closest city =
|
||
# Requires translation!
|
||
Action =
|
||
# Requires translation!
|
||
Defeated =
|
||
# Requires translation!
|
||
Tiles =
|
||
# Requires translation!
|
||
Natural Wonders =
|
||
# Requires translation!
|
||
Treasury deficit =
|
||
|
||
#Victory
|
||
|
||
# Requires translation!
|
||
Science victory =
|
||
# Requires translation!
|
||
Cultural victory =
|
||
# Requires translation!
|
||
Conquest victory =
|
||
# Requires translation!
|
||
Complete all the spaceship parts\n to win! =
|
||
# Requires translation!
|
||
Complete 5 policy branches\n to win! =
|
||
# Requires translation!
|
||
Destroy all enemies\n to win! =
|
||
# Requires translation!
|
||
You have won a scientific victory! =
|
||
# Requires translation!
|
||
You have won a cultural victory! =
|
||
# Requires translation!
|
||
You have won a domination victory! =
|
||
# Requires translation!
|
||
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. =
|
||
# Requires translation!
|
||
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! =
|
||
# Requires translation!
|
||
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! =
|
||
# Requires translation!
|
||
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
|
||
# Requires translation!
|
||
One more turn...! =
|
||
# Requires translation!
|
||
Built Apollo Program =
|
||
# Requires translation!
|
||
Destroy [civName] =
|
||
# Requires translation!
|
||
Our status =
|
||
# Requires translation!
|
||
Global status =
|
||
# Requires translation!
|
||
Spaceship parts remaining =
|
||
# Requires translation!
|
||
Branches completed =
|
||
# Requires translation!
|
||
Undefeated civs =
|
||
|
||
# Capturing a city
|
||
|
||
# Requires translation!
|
||
What would you like to do with the city? =
|
||
# Requires translation!
|
||
Annex =
|
||
# Requires translation!
|
||
Annexed cities become part of your regular empire. =
|
||
# Requires translation!
|
||
Their citizens generate 2x the unhappiness, unless you build a courthouse. =
|
||
# Requires translation!
|
||
Puppet =
|
||
# Requires translation!
|
||
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
|
||
# Requires translation!
|
||
You have no control over the the production of puppeted cities. =
|
||
# Requires translation!
|
||
Puppeted cities also generate 25% less Gold and Science. =
|
||
# Requires translation!
|
||
A puppeted city can be annexed at any time. =
|
||
# Requires translation!
|
||
Liberate =
|
||
# Requires translation!
|
||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
|
||
# Requires translation!
|
||
Raze =
|
||
# Requires translation!
|
||
Razing the city annexes it, and starts razing the city to the ground. =
|
||
# Requires translation!
|
||
The population will gradually dwindle until the city is destroyed. =
|
||
# Requires translation!
|
||
Destroy =
|
||
# Requires translation!
|
||
Destroying the city instantly razes the city to the ground. =
|
||
# Requires translation!
|
||
Remove your troops in our border immediately! =
|
||
# Requires translation!
|
||
Sorry. =
|
||
# Requires translation!
|
||
Never! =
|
||
# Requires translation!
|
||
Basics =
|
||
# Requires translation!
|
||
Resources =
|
||
# Requires translation!
|
||
Terrains =
|
||
# Requires translation!
|
||
Tile Improvements =
|
||
# Requires translation!
|
||
Unique to [civName], replaces [unitName] =
|
||
# Requires translation!
|
||
Tutorials =
|
||
# Requires translation!
|
||
Cost =
|
||
# Requires translation!
|
||
May contain [listOfResources] =
|
||
# Requires translation!
|
||
Upgrades to [upgradedUnit] =
|
||
# Requires translation!
|
||
Obsolete with [obsoleteTech] =
|
||
# Requires translation!
|
||
Occurs on [listOfTerrains] =
|
||
# Requires translation!
|
||
Placed on [terrainType] =
|
||
# Requires translation!
|
||
Can be found on =
|
||
# Requires translation!
|
||
Improved by [improvement] =
|
||
# Requires translation!
|
||
Bonus stats for improvement: =
|
||
# Requires translation!
|
||
Can be built on =
|
||
# Requires translation!
|
||
Defence bonus =
|
||
# Requires translation!
|
||
Movement cost =
|
||
# Requires translation!
|
||
Rough Terrain =
|
||
# Requires translation!
|
||
for =
|
||
# Requires translation!
|
||
Missing translations: =
|
||
# Requires translation!
|
||
Version =
|
||
# Requires translation!
|
||
Resolution =
|
||
# Requires translation!
|
||
Tileset =
|
||
# Requires translation!
|
||
Map editor =
|
||
# Requires translation!
|
||
Create =
|
||
# Requires translation!
|
||
New map =
|
||
# Requires translation!
|
||
Empty =
|
||
# Requires translation!
|
||
Language =
|
||
# Requires translation!
|
||
Terrains & Resources =
|
||
# Requires translation!
|
||
Improvements =
|
||
# Requires translation!
|
||
Clear current map =
|
||
# Requires translation!
|
||
Save map =
|
||
# Requires translation!
|
||
Download map =
|
||
# Requires translation!
|
||
Exit map editor =
|
||
# Requires translation!
|
||
[nation] starting location =
|
||
# Requires translation!
|
||
Clear terrain features =
|
||
# Requires translation!
|
||
Clear improvements =
|
||
# Requires translation!
|
||
Clear resource =
|
||
# Requires translation!
|
||
Requires =
|
||
# Requires translation!
|
||
Menu =
|
||
# Requires translation!
|
||
Brush Size =
|
||
|
||
# Civilopedia Tutorials names
|
||
|
||
# Requires translation!
|
||
After Conquering =
|
||
# Requires translation!
|
||
City Range =
|
||
# Requires translation!
|
||
Contact Me =
|
||
# Requires translation!
|
||
Culture and Policies =
|
||
# Requires translation!
|
||
Embarking =
|
||
# Requires translation!
|
||
Enemy City =
|
||
# Requires translation!
|
||
Idle Units =
|
||
# Requires translation!
|
||
Injured Units =
|
||
# Requires translation!
|
||
Introduction =
|
||
# Requires translation!
|
||
Luxury Resource =
|
||
# Requires translation!
|
||
New Game =
|
||
# Requires translation!
|
||
Roads and Railroads =
|
||
# Requires translation!
|
||
Siege Units =
|
||
# Requires translation!
|
||
Strategic Resource =
|
||
# Requires translation!
|
||
Unhappiness =
|
||
# Requires translation!
|
||
Victory Types =
|
||
# Requires translation!
|
||
Workers =
|
||
|
||
# Other civilopedia things
|
||
# Requires translation!
|
||
Nations =
|
||
# Requires translation!
|
||
Promotions =
|
||
# Requires translation!
|
||
Available for [unitTypes] =
|
||
|
||
# Policies
|
||
|
||
# Requires translation!
|
||
Adopt policy =
|
||
# Requires translation!
|
||
Adopt free policy =
|
||
# Requires translation!
|
||
Unlocked at =
|
||
|
||
# Requires translation!
|
||
Tradition =
|
||
# Requires translation!
|
||
+3 culture in capital and increased rate of border expansion =
|
||
# Requires translation!
|
||
Aristocracy =
|
||
# Requires translation!
|
||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city =
|
||
# Requires translation!
|
||
Legalism =
|
||
# Requires translation!
|
||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free =
|
||
# Requires translation!
|
||
Oligarchy =
|
||
# Requires translation!
|
||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
|
||
# Requires translation!
|
||
Landed Elite =
|
||
# Requires translation!
|
||
+10% food growth and +2 food in capital =
|
||
# Requires translation!
|
||
Monarchy =
|
||
# Requires translation!
|
||
+1 gold and -1 unhappiness for every 2 citizens in capital =
|
||
# Requires translation!
|
||
Tradition Complete =
|
||
# Requires translation!
|
||
+15% growth and +2 food in all cities =
|
||
|
||
# Requires translation!
|
||
Liberty =
|
||
# Requires translation!
|
||
+1 culture in every city =
|
||
# Requires translation!
|
||
Collective Rule =
|
||
# Requires translation!
|
||
Training of settlers increased +50% in capital, receive a new settler near the capital =
|
||
# Requires translation!
|
||
Citizenship =
|
||
# Requires translation!
|
||
Tile improvement speed +25%, receive a free worker near the capital =
|
||
# Requires translation!
|
||
Republic =
|
||
# Requires translation!
|
||
+1 construction in every city, +5% construction when constructing buildings =
|
||
# Requires translation!
|
||
Representation =
|
||
# Requires translation!
|
||
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. =
|
||
# Requires translation!
|
||
Meritocracy =
|
||
# Requires translation!
|
||
+1 happiness for every city connected to capital, -5% unhappiness from citizens =
|
||
# Requires translation!
|
||
Liberty Complete =
|
||
# Requires translation!
|
||
Free Great Person of choice near capital =
|
||
|
||
# Requires translation!
|
||
Honor =
|
||
# Requires translation!
|
||
+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit =
|
||
# Requires translation!
|
||
Warrior Code =
|
||
# Requires translation!
|
||
+20% production when training melee units =
|
||
# Requires translation!
|
||
Discipline =
|
||
# Requires translation!
|
||
+15% combat strength for melee units which have another military unit in an adjacent tile =
|
||
# Requires translation!
|
||
Military Tradition =
|
||
# Requires translation!
|
||
Military units gain 50% more Experience from combat =
|
||
# Requires translation!
|
||
Military Caste =
|
||
# Requires translation!
|
||
Each city with a garrison increases happiness by 1 and culture by 2 =
|
||
# Requires translation!
|
||
Professional Army =
|
||
# Requires translation!
|
||
Honor Complete =
|
||
|
||
# Requires translation!
|
||
Gain gold for each unit killed =
|
||
# Requires translation!
|
||
Piety =
|
||
# Requires translation!
|
||
Building time of culture buildings reduced by 15% =
|
||
# Requires translation!
|
||
Organized Religion =
|
||
# Requires translation!
|
||
+1 happiness for each monument, temple and monastery =
|
||
# Requires translation!
|
||
Mandate Of Heaven =
|
||
# Requires translation!
|
||
50% of excess happiness added to culture towards policies =
|
||
# Requires translation!
|
||
Theocracy =
|
||
# Requires translation!
|
||
Temples give +10% gold =
|
||
# Requires translation!
|
||
Reformation =
|
||
# Requires translation!
|
||
+33% culture in all cities with a world wonder, immediately enter a golden age =
|
||
# Requires translation!
|
||
Free Religion =
|
||
# Requires translation!
|
||
+1 culture for each monument, temple and monastery. Gain a free policy. =
|
||
# Requires translation!
|
||
Piety Complete =
|
||
# Requires translation!
|
||
Reduce culture cost of future policies by 10% =
|
||
|
||
# Requires translation!
|
||
Commerce =
|
||
# Requires translation!
|
||
+25% gold in capital =
|
||
# Requires translation!
|
||
Trade Unions =
|
||
# Requires translation!
|
||
Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes =
|
||
# Requires translation!
|
||
Mercantilism =
|
||
# Requires translation!
|
||
-25% to purchasing items in cities =
|
||
# Requires translation!
|
||
Entrepreneurship =
|
||
# Requires translation!
|
||
Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. =
|
||
# Requires translation!
|
||
Patronage =
|
||
# Requires translation!
|
||
Cost of purchasing culture buildings reduced by 50% =
|
||
# Requires translation!
|
||
Protectionism =
|
||
# Requires translation!
|
||
+1 happiness from each luxury resource =
|
||
# Requires translation!
|
||
Commerce Complete =
|
||
# Requires translation!
|
||
+1 gold from every trading post, double gold from Great Merchant trade missions =
|
||
|
||
# Requires translation!
|
||
Rationalism =
|
||
# Requires translation!
|
||
Production to science conversion in cities increased by 33% =
|
||
# Requires translation!
|
||
Secularism =
|
||
# Requires translation!
|
||
+2 science from every specialist =
|
||
# Requires translation!
|
||
Humanism =
|
||
# Requires translation!
|
||
+1 happiness from every university, observatory and public school =
|
||
# Requires translation!
|
||
Free Thought =
|
||
# Requires translation!
|
||
+1 science from every trading post, +17% science from universities =
|
||
# Requires translation!
|
||
Sovereignty =
|
||
# Requires translation!
|
||
+15% science while empire is happy =
|
||
# Requires translation!
|
||
Scientific Revolution =
|
||
# Requires translation!
|
||
Gain 2 free technologies =
|
||
# Requires translation!
|
||
Rationalism Complete =
|
||
# Requires translation!
|
||
+1 gold from all science buildings =
|
||
|
||
# Requires translation!
|
||
Freedom =
|
||
# Requires translation!
|
||
+25% great people rate =
|
||
# Requires translation!
|
||
Constitution =
|
||
# Requires translation!
|
||
+2 culture from each wonder =
|
||
# Requires translation!
|
||
Universal Suffrage =
|
||
# Requires translation!
|
||
+1 production per 5 population =
|
||
# Requires translation!
|
||
Civil Society =
|
||
# Requires translation!
|
||
-50% food consumption by specialists =
|
||
# Requires translation!
|
||
Free Speech =
|
||
# Requires translation!
|
||
+1 culture for every 2 citizens =
|
||
# Requires translation!
|
||
Democracy =
|
||
# Requires translation!
|
||
Specialists produce half normal unhappiness =
|
||
# Requires translation!
|
||
Freedom Complete =
|
||
# Requires translation!
|
||
Tile yield from great improvement +100%, golden ages increase by 50% =
|
||
|
||
# Requires translation!
|
||
Autocracy =
|
||
# Requires translation!
|
||
-33% unit upkeep costs =
|
||
# Requires translation!
|
||
Populism =
|
||
# Requires translation!
|
||
Wounded military units deal +25% damage =
|
||
# Requires translation!
|
||
Militarism =
|
||
# Requires translation!
|
||
Gold cost of purchasing units -33% =
|
||
# Requires translation!
|
||
Fascism =
|
||
# Requires translation!
|
||
Quantity of strategic resources produced by the empire increased by 100% =
|
||
# Requires translation!
|
||
Police State =
|
||
# Requires translation!
|
||
Captured cities retain their previous borders =
|
||
# Requires translation!
|
||
Total War =
|
||
# Requires translation!
|
||
+15% production when building military units and new military units start with 15 Experience =
|
||
# Requires translation!
|
||
Autocracy Complete =
|
||
# Requires translation!
|
||
+1 happiness from each Walls, Castle and Arsenal =
|
||
|
||
# Technologies
|
||
|
||
Agriculture = Agricultuur
|
||
# Requires translation!
|
||
'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster =
|
||
Pottery = Aardwerk
|
||
# Requires translation!
|
||
'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 =
|
||
Animal Husbandry = Veeteelt
|
||
# Requires translation!
|
||
'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
|
||
Archery = Boogschieten
|
||
# Requires translation!
|
||
'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
|
||
Mining = Mijnbouw
|
||
# Requires translation!
|
||
'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
|
||
Sailing = Zeilen
|
||
# Requires translation!
|
||
'He who commands the sea has command of everything.' - Themistocles =
|
||
Calendar = Kalender
|
||
# Requires translation!
|
||
'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 =
|
||
Writing = Schrift
|
||
# Requires translation!
|
||
'He who destroys a good book kills reason itself.' - John Milton =
|
||
Trapping = Valstrikken
|
||
# Requires translation!
|
||
'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome =
|
||
The Wheel = Het Wiel
|
||
# Requires translation!
|
||
'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb =
|
||
Masonry = Metselkunst
|
||
# Requires translation!
|
||
'How happy are those whose walls already rise!' - Virgil =
|
||
Bronze Working = Brons Bewerking
|
||
# Requires translation!
|
||
'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
|
||
Optics = Optica
|
||
# Requires translation!
|
||
'He made an instrument to know if the moon shine at full or no.' - Samuel Butler =
|
||
Horseback Riding = Paardrijden
|
||
# Requires translation!
|
||
'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) =
|
||
Mathematics = Wiskunde
|
||
# Requires translation!
|
||
'Mathematics is the gate and key to the sciences.' - Roger Bacon =
|
||
Construction = Bouwkunde
|
||
# Requires translation!
|
||
'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe =
|
||
Philosophy = Filosofie
|
||
# Requires translation!
|
||
'There is only one good, knowledge, and one evil, ignorance.' - Socrates =
|
||
Currency = Geld
|
||
# Requires translation!
|
||
'Better is bread with a happy heart than wealth with vexation.' - Amenemope =
|
||
Engineering = Ingenieurswezen
|
||
# Requires translation!
|
||
'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci =
|
||
Iron Working = Ijzer Bewerking
|
||
# Requires translation!
|
||
'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats =
|
||
Theology = Theologie
|
||
# Requires translation!
|
||
'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas =
|
||
Civil Service = Overheidsdienst
|
||
# Requires translation!
|
||
'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy =
|
||
# Requires translation!
|
||
Enables Open Borders agreements =
|
||
Guilds = Gildes
|
||
# Requires translation!
|
||
'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
|
||
Physics = Fysica
|
||
# Requires translation!
|
||
'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei =
|
||
Metal Casting = Metaal gieten
|
||
# Requires translation!
|
||
'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib =
|
||
Steel = Staal
|
||
# Requires translation!
|
||
'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
|
||
Compass = Kompas
|
||
# Requires translation!
|
||
'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes =
|
||
Education = Educatie
|
||
# Requires translation!
|
||
'Education is the best provision for old age.' - Aristotle =
|
||
Chivalry = Ridderlijkheid
|
||
# Requires translation!
|
||
'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory =
|
||
Machinery = Machinebouw
|
||
# Requires translation!
|
||
'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson =
|
||
Astronomy = Astronomie
|
||
# Requires translation!
|
||
'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
|
||
Acoustics = Akoestiek
|
||
# Requires translation!
|
||
'Their rising all at once was as the sound of thunder heard remote' - Milton =
|
||
Banking = Bank
|
||
# Requires translation!
|
||
'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau =
|
||
Printing Press = Drukpers
|
||
# Requires translation!
|
||
'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times =
|
||
Gunpowder = Buskruid
|
||
# Requires translation!
|
||
'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel =
|
||
Navigation = Navigatie
|
||
# Requires translation!
|
||
'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon =
|
||
Architecture = Architectuur
|
||
# Requires translation!
|
||
'Architecture begins where engineering ends.' - Walter Gropius =
|
||
Economics = Economie
|
||
# Requires translation!
|
||
'Compound interest is the most powerful force in the universe.' - Albert Einstein =
|
||
Metallurgy = Metaalkunde
|
||
# Requires translation!
|
||
'There never was a good knife made of bad steel.' - Benjamin Franklin =
|
||
Chemistry = Chemie
|
||
# Requires translation!
|
||
'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge =
|
||
Scientific Theory = Wetenschappelijke Theorie
|
||
# Requires translation!
|
||
'Every great advance in science has issued from a new audacity of imagination.' - John Dewey =
|
||
Archaeology = Archeologie
|
||
# Requires translation!
|
||
'Those who cannot remember the past are condemned to repeat it.' - George Santayana =
|
||
Industrialization = Industrialisatie
|
||
# Requires translation!
|
||
'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
|
||
Rifling = Gedraaide loop
|
||
# Requires translation!
|
||
'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee =
|
||
Military Science = Militaire Wetenschap
|
||
# Requires translation!
|
||
'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton =
|
||
Fertilizer = Mest
|
||
# Requires translation!
|
||
'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt =
|
||
Biology = Biologie
|
||
# Requires translation!
|
||
'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson =
|
||
Electricity = Elektriciteit
|
||
# Requires translation!
|
||
'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne =
|
||
Steam Power = Stoomkracht
|
||
# Requires translation!
|
||
'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris =
|
||
Dynamite = Dynamiet
|
||
# Requires translation!
|
||
'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
|
||
Refrigeration = Koeling
|
||
# Requires translation!
|
||
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth =
|
||
# Requires translation!
|
||
Replaceable Parts =
|
||
# Requires translation!
|
||
'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford =
|
||
Radio = Radio
|
||
# Requires translation!
|
||
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
|
||
Combustion = Verbranding
|
||
# Requires translation!
|
||
'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
|
||
Plastics = Plastic
|
||
# Requires translation!
|
||
'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate =
|
||
Electronics = Elektronica
|
||
# Requires translation!
|
||
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins =
|
||
# Requires translation!
|
||
Ballistics =
|
||
# Requires translation!
|
||
'Men, like bullets, go farthest when they are smoothest.' - Jean Paul =
|
||
Mass Media = Massa Media
|
||
Flight = Vlucht
|
||
# Requires translation!
|
||
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
|
||
# Requires translation!
|
||
'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
|
||
Pharmaceuticals = Farmaceutica
|
||
# Requires translation!
|
||
'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero =
|
||
# Requires translation!
|
||
Radar =
|
||
# Requires translation!
|
||
'Vision is the art of seeing things invisible.' - Jonathan Swift =
|
||
Atomic Theory = Atoom theorie
|
||
# Requires translation!
|
||
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein =
|
||
Computers = Computers
|
||
# Requires translation!
|
||
'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell =
|
||
# Requires translation!
|
||
Mobile Tactics =
|
||
# Requires translation!
|
||
'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu =
|
||
# Requires translation!
|
||
Combined Arms =
|
||
# Requires translation!
|
||
'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises =
|
||
Nuclear Fission = Kernsplijting
|
||
# Requires translation!
|
||
'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer =
|
||
Ecology = Ecologie
|
||
# Requires translation!
|
||
'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson =
|
||
Rocketry = Rakettechniek
|
||
# Requires translation!
|
||
'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 =
|
||
Robotics = Robotica
|
||
# Requires translation!
|
||
'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov =
|
||
# Requires translation!
|
||
Lasers =
|
||
# Requires translation!
|
||
'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 =
|
||
Nanotechnology = Nanotechnologie
|
||
# Requires translation!
|
||
'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz =
|
||
Satellites = Satellieten
|
||
# Requires translation!
|
||
'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson =
|
||
Particle Physics = Deeltjesfysica
|
||
# Requires translation!
|
||
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton =
|
||
Future Tech = Toekomst Technologie
|
||
# Requires translation!
|
||
'I think we agree, the past is over.' - George W. Bush =
|
||
|
||
# Technology uniques
|
||
|
||
Who knows what the future holds? = Wie weet wat de toekomst inhoud?
|
||
# Requires translation!
|
||
+10% science and production in all cities =
|
||
# Requires translation!
|
||
Improves movement speed on roads =
|
||
# Requires translation!
|
||
Enables conversion of city production to science =
|
||
# Requires translation!
|
||
Enables Research agreements =
|
||
# Requires translation!
|
||
Enables conversion of city production to gold =
|
||
# Requires translation!
|
||
Enables embarkation for land units =
|
||
# Requires translation!
|
||
Enables embarked units to enter ocean tiles =
|
||
# Requires translation!
|
||
Increases embarked movement +1 =
|
||
|
||
# Tech eras
|
||
|
||
Ancient era = Oude
|
||
Classical era = Klasieke
|
||
Medieval era = Middeleeuwse
|
||
Renaissance era = Renaissance
|
||
Industrial era = Industrieele
|
||
Modern era = Moderne
|
||
Information era = Informatie
|
||
Future era = Toekomst
|
||
|
||
# Terrains
|
||
|
||
Grassland = Grasland
|
||
Plains = Vlakte
|
||
Tundra = Toendra
|
||
Desert = Woestijn
|
||
Lakes = Meren
|
||
Hill = Heuvel
|
||
# Requires translation!
|
||
Mountain =
|
||
Forest = Woud
|
||
Jungle = Oerwoud
|
||
Marsh = Moeras
|
||
# Requires translation!
|
||
Fallout =
|
||
Oasis = Oase
|
||
Snow = Sneeuw
|
||
Coast = Costa
|
||
Ocean = Oceaan
|
||
Flood plains = Riviervlakte
|
||
# Requires translation!
|
||
Impassible =
|
||
|
||
# Natural Wonders
|
||
|
||
# Requires translation!
|
||
Barringer Crater =
|
||
# Requires translation!
|
||
Grand Mesa =
|
||
# Requires translation!
|
||
Great Barrier Reef =
|
||
# Requires translation!
|
||
Krakatoa =
|
||
# Requires translation!
|
||
Mount Fuji =
|
||
# Requires translation!
|
||
Old Faithful =
|
||
# Requires translation!
|
||
Rock of Gibraltar =
|
||
# Requires translation!
|
||
Cerro de Potosi =
|
||
# Requires translation!
|
||
El Dorado =
|
||
# Requires translation!
|
||
Fountain of Youth =
|
||
|
||
# Natural Wonders Uniques
|
||
|
||
# Requires translation!
|
||
Grants 500 Gold to the first civilization to discover it =
|
||
# Requires translation!
|
||
Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game =
|
||
|
||
# Resources
|
||
|
||
Cattle = Rundvee
|
||
Sheep = Schaap
|
||
Deer = Hert
|
||
Bananas = Bananen
|
||
Wheat = Tarwe
|
||
Stone = Steen
|
||
# Requires translation!
|
||
Fish =
|
||
Bison = Bisons
|
||
Horses = Paarden
|
||
Iron = Ijzer
|
||
Coal = Kool
|
||
Oil = Olie
|
||
Aluminum = Aluminium
|
||
Uranium = Uranium
|
||
Furs = Bonten
|
||
Cotton = Katoen
|
||
Dyes = Verfstoffen
|
||
Gems = Edelstenen
|
||
Silver = Zilver
|
||
Incense = Wierook
|
||
# Requires translation!
|
||
Ivory =
|
||
Silk = Zijde
|
||
Spices = Kruiden
|
||
Wine = Wijn
|
||
Sugar = Suiker
|
||
Marble = Marmer
|
||
# Requires translation!
|
||
+15% production towards Wonder construction =
|
||
Pearls = Parels
|
||
Whales = Walvissen
|
||
Copper = Koperen
|
||
Cocoa = Cacao
|
||
Crab = Krabben
|
||
Citrus = Citrus
|
||
Truffles = Truffles
|
||
|
||
# Improvements
|
||
|
||
Farm = Boerderij
|
||
Lumber mill = Houtzagerij
|
||
Mine = Mijn
|
||
Trading post = Handelspost
|
||
Camp = Kamp
|
||
Oil well = Oliebron
|
||
Pasture = Weide
|
||
Plantation = Plantage
|
||
Quarry = Steengroeve
|
||
# Requires translation!
|
||
Fishing Boats =
|
||
Road = Weg
|
||
# Requires translation!
|
||
Remove Road =
|
||
Railroad = Spoorweg
|
||
# Requires translation!
|
||
Remove Railroad =
|
||
# Requires translation!
|
||
Remove Forest =
|
||
# Requires translation!
|
||
Remove Jungle =
|
||
# Requires translation!
|
||
Remove Marsh =
|
||
# Requires translation!
|
||
Remove Fallout =
|
||
Ancient ruins = Oude ruïnes
|
||
City ruins = Ruïnes van de stad
|
||
Academy = Academie
|
||
Landmark = Mijlpaal
|
||
Manufactory = Fabriek
|
||
Customs house = Douanekantoor
|
||
# Requires translation!
|
||
Moai =
|
||
# Requires translation!
|
||
+1 additional Culture for each adjacent Moai =
|
||
# Requires translation!
|
||
Can only be built on Coastal tiles =
|
||
# Requires translation!
|
||
Barbarian encampment =
|
||
|
||
# Unit types
|
||
|
||
Civilian = Burger
|
||
# Requires translation!
|
||
land units =
|
||
# Requires translation!
|
||
water units =
|
||
# Requires translation!
|
||
air units =
|
||
# Requires translation!
|
||
WaterCivilian =
|
||
Melee = Melee
|
||
# Requires translation!
|
||
WaterMelee =
|
||
Ranged = Afstands
|
||
# Requires translation!
|
||
WaterRanged =
|
||
# Requires translation!
|
||
WaterSubmarine =
|
||
# Requires translation!
|
||
Siege =
|
||
Mounted = Bereden
|
||
# Requires translation!
|
||
Scout =
|
||
# Requires translation!
|
||
Armor =
|
||
City = Stad
|
||
|
||
# Units
|
||
|
||
Founds a new city = Sticht een nieuwe stad
|
||
# Requires translation!
|
||
Worker =
|
||
Can build improvements on tiles = Kan verbeteringen op velden bouwen
|
||
Ignores terrain cost = Negeert terreinskosten
|
||
# Requires translation!
|
||
Brute =
|
||
# Requires translation!
|
||
Warrior =
|
||
# Requires translation!
|
||
Maori Warrior =
|
||
# Requires translation!
|
||
Archer =
|
||
# Requires translation!
|
||
Bowman =
|
||
# Requires translation!
|
||
Work Boats =
|
||
# Requires translation!
|
||
Cannot enter ocean tiles until Astronomy =
|
||
# Requires translation!
|
||
May create improvements on water resources =
|
||
# Requires translation!
|
||
Trireme =
|
||
# Requires translation!
|
||
Cannot enter ocean tiles =
|
||
# Requires translation!
|
||
Chariot Archer =
|
||
No defensive terrain bonus = Geen defensiefe terreinsbonussen
|
||
Rough terrain penalty = Nadeel in ruig terrein
|
||
# Requires translation!
|
||
War Chariot =
|
||
# Requires translation!
|
||
Spearman =
|
||
# Requires translation!
|
||
Hoplite =
|
||
# Requires translation!
|
||
Persian Immortal =
|
||
# Requires translation!
|
||
+10 HP when healing =
|
||
# Requires translation!
|
||
Composite Bowman =
|
||
# Requires translation!
|
||
Catapult =
|
||
Must set up to ranged attack = Moet opstellen voordat er een aanval op afstand kan worden gemaakt
|
||
# Requires translation!
|
||
Ballista =
|
||
# Requires translation!
|
||
Swordsman =
|
||
# Requires translation!
|
||
Mohawk Warrior =
|
||
# Requires translation!
|
||
+33% combat bonus in Forest/Jungle =
|
||
# Requires translation!
|
||
Legion =
|
||
# Requires translation!
|
||
Can construct roads =
|
||
# Requires translation!
|
||
Horseman =
|
||
Can move after attacking = Kan zich verplaatsen na het aanvallen
|
||
# Requires translation!
|
||
Companion Cavalry =
|
||
# Requires translation!
|
||
War Elephant =
|
||
# Requires translation!
|
||
Galleass =
|
||
# Requires translation!
|
||
Crossbowman =
|
||
# Requires translation!
|
||
Longbowman =
|
||
# Requires translation!
|
||
Chu-Ko-Nu =
|
||
# Requires translation!
|
||
Logistics =
|
||
# Requires translation!
|
||
1 additional attack per turn =
|
||
# Requires translation!
|
||
Trebuchet =
|
||
# Requires translation!
|
||
Hwach'a =
|
||
Limited Visibility = Gelimiteerd zicht
|
||
# Requires translation!
|
||
Longswordsman =
|
||
# Requires translation!
|
||
Pikeman =
|
||
# Requires translation!
|
||
Landsknecht =
|
||
# Requires translation!
|
||
Knight =
|
||
# Requires translation!
|
||
Camel Archer =
|
||
# Requires translation!
|
||
Conquistador =
|
||
# Requires translation!
|
||
Mandekalu Cavalry =
|
||
# Requires translation!
|
||
Defense bonus when embarked =
|
||
# Requires translation!
|
||
Keshik =
|
||
# Requires translation!
|
||
50% Bonus XP gain =
|
||
# Requires translation!
|
||
Naresuan's Elephant =
|
||
# Requires translation!
|
||
Samurai =
|
||
# Requires translation!
|
||
Combat very likely to create Great Generals =
|
||
# Requires translation!
|
||
Caravel =
|
||
# Requires translation!
|
||
Turtle Ship =
|
||
# Requires translation!
|
||
+1 Visibility Range =
|
||
# Requires translation!
|
||
+2 Visibility Range =
|
||
# Requires translation!
|
||
Cannon =
|
||
# Requires translation!
|
||
Musketman =
|
||
# Requires translation!
|
||
Musketeer =
|
||
# Requires translation!
|
||
Janissary =
|
||
# Requires translation!
|
||
Tercio =
|
||
# Requires translation!
|
||
Heals [amountHealed] damage if it kills a unit =
|
||
# Requires translation!
|
||
Minuteman =
|
||
# Requires translation!
|
||
Frigate =
|
||
# Requires translation!
|
||
Ship of the Line =
|
||
# Requires translation!
|
||
Lancer =
|
||
# Requires translation!
|
||
Sipahi =
|
||
# Requires translation!
|
||
No movement cost to pillage =
|
||
# Requires translation!
|
||
Gatling Gun =
|
||
# Requires translation!
|
||
Rifleman =
|
||
# Requires translation!
|
||
Cavalry =
|
||
# Requires translation!
|
||
Cossack =
|
||
# Requires translation!
|
||
Artillery =
|
||
# Requires translation!
|
||
Indirect Fire =
|
||
# Requires translation!
|
||
Ironclad =
|
||
# Requires translation!
|
||
Double movement in coast =
|
||
# Requires translation!
|
||
Landship =
|
||
# Requires translation!
|
||
Great War Infantry =
|
||
# Requires translation!
|
||
Foreign Legion =
|
||
# Requires translation!
|
||
+20% bonus outside friendly territory =
|
||
# Requires translation!
|
||
Foreign Land =
|
||
# Requires translation!
|
||
Destroyer =
|
||
# Requires translation!
|
||
Can attack submarines =
|
||
# Requires translation!
|
||
Machine Gun =
|
||
# Requires translation!
|
||
Anti-Aircraft Gun =
|
||
# Requires translation!
|
||
Infantry =
|
||
# Requires translation!
|
||
Battleship =
|
||
# Requires translation!
|
||
Submarine =
|
||
# Requires translation!
|
||
Bonus as Attacker [amount]% =
|
||
# Requires translation!
|
||
Invisible to others =
|
||
# Requires translation!
|
||
Can only attack water =
|
||
# Requires translation!
|
||
Carrier =
|
||
# Requires translation!
|
||
Triplane =
|
||
# Requires translation!
|
||
[percent]% chance to intercept air attacks =
|
||
# Requires translation!
|
||
Requires Manhattan Project =
|
||
# Requires translation!
|
||
6 tiles in every direction always visible =
|
||
# Requires translation!
|
||
Great War Bomber =
|
||
# Requires translation!
|
||
Rocket Artillery =
|
||
# Requires translation!
|
||
Anti-Tank Gun =
|
||
# Requires translation!
|
||
Marine =
|
||
# Requires translation!
|
||
Mobile SAM =
|
||
# Requires translation!
|
||
Paratrooper =
|
||
# Requires translation!
|
||
Tank =
|
||
# Requires translation!
|
||
Panzer =
|
||
# Requires translation!
|
||
Bomber =
|
||
# Requires translation!
|
||
Mechanized Infantry =
|
||
# Requires translation!
|
||
Modern Armor =
|
||
# Requires translation!
|
||
B17 =
|
||
# Requires translation!
|
||
Fighter =
|
||
# Requires translation!
|
||
Zero =
|
||
# Requires translation!
|
||
Helicopter Gunship =
|
||
# Requires translation!
|
||
Atomic Bomb =
|
||
# Requires translation!
|
||
Nuclear Missile =
|
||
# Requires translation!
|
||
Great Artist =
|
||
# Requires translation!
|
||
Unbuildable =
|
||
# Requires translation!
|
||
Can start an 8-turn golden age =
|
||
# Requires translation!
|
||
Can build improvement: Landmark =
|
||
# Requires translation!
|
||
Great Scientist =
|
||
# Requires translation!
|
||
Can hurry technology research =
|
||
# Requires translation!
|
||
Can build improvement: Academy =
|
||
# Requires translation!
|
||
Great Merchant =
|
||
# Requires translation!
|
||
Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence =
|
||
# Requires translation!
|
||
Can build improvement: Customs house =
|
||
# Requires translation!
|
||
Great Engineer =
|
||
# Requires translation!
|
||
Can speed up construction of a wonder =
|
||
# Requires translation!
|
||
Can build improvement: Manufactory =
|
||
# Requires translation!
|
||
Great General =
|
||
# Requires translation!
|
||
Bonus for units in 2 tile radius 15% =
|
||
# Requires translation!
|
||
Khan =
|
||
# Requires translation!
|
||
Heal adjacent units for an additional 15 HP per turn =
|
||
|
||
# Promotions
|
||
|
||
# Requires translation!
|
||
Pick promotion =
|
||
# Requires translation!
|
||
OR =
|
||
Bonus vs [unitType] = Voordeel tegen [unitType]
|
||
Penalty vs [unitType] = Nadeel tegen [unitType]
|
||
# Requires translation!
|
||
Accuracy I =
|
||
# Requires translation!
|
||
Accuracy II =
|
||
# Requires translation!
|
||
Accuracy III =
|
||
# Requires translation!
|
||
units in open terrain =
|
||
# Requires translation!
|
||
units in rough terrain =
|
||
# Requires translation!
|
||
Barrage I =
|
||
# Requires translation!
|
||
Barrage II =
|
||
# Requires translation!
|
||
Barrage III =
|
||
# Requires translation!
|
||
Shock I =
|
||
# Requires translation!
|
||
Shock II =
|
||
# Requires translation!
|
||
Shock III =
|
||
# Requires translation!
|
||
Drill I =
|
||
# Requires translation!
|
||
Drill II =
|
||
# Requires translation!
|
||
Drill III =
|
||
# Requires translation!
|
||
Scouting I =
|
||
# Requires translation!
|
||
Scouting II =
|
||
# Requires translation!
|
||
Scouting III =
|
||
# Requires translation!
|
||
+1 Movement =
|
||
# Requires translation!
|
||
Cover I =
|
||
# Requires translation!
|
||
Cover II =
|
||
# Requires translation!
|
||
+25% Defence against ranged attacks =
|
||
# Requires translation!
|
||
March =
|
||
# Requires translation!
|
||
Charge =
|
||
# Requires translation!
|
||
wounded units =
|
||
# Requires translation!
|
||
Mobility =
|
||
# Requires translation!
|
||
Volley =
|
||
# Requires translation!
|
||
Sentry =
|
||
# Requires translation!
|
||
Extended Range =
|
||
# Requires translation!
|
||
+1 Range =
|
||
# Requires translation!
|
||
Ranged attacks may be performed over obstacles =
|
||
# Requires translation!
|
||
Formation I =
|
||
# Requires translation!
|
||
Formation II =
|
||
# Requires translation!
|
||
Blitz =
|
||
# Requires translation!
|
||
Bombardment I =
|
||
# Requires translation!
|
||
Bombardment II =
|
||
# Requires translation!
|
||
Bombardment III =
|
||
# Requires translation!
|
||
Boarding Party I =
|
||
# Requires translation!
|
||
Boarding Party II =
|
||
# Requires translation!
|
||
Boarding Party III =
|
||
# Requires translation!
|
||
Coastal Raider I =
|
||
# Requires translation!
|
||
Coastal Raider II =
|
||
# Requires translation!
|
||
Coastal Raider III =
|
||
# Requires translation!
|
||
Targeting I =
|
||
# Requires translation!
|
||
Targeting II =
|
||
# Requires translation!
|
||
Targeting III =
|
||
# Requires translation!
|
||
Wolfpack I =
|
||
# Requires translation!
|
||
Wolfpack II =
|
||
# Requires translation!
|
||
Wolfpack III =
|
||
# Requires translation!
|
||
Woodsman =
|
||
# Requires translation!
|
||
Double movement rate through Forest and Jungle =
|
||
# Requires translation!
|
||
Heal Instantly =
|
||
# Requires translation!
|
||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
|
||
# Requires translation!
|
||
Medic =
|
||
# Requires translation!
|
||
Medic II =
|
||
# Requires translation!
|
||
This unit and all others in adjacent tiles heal 5 additional HP per turn =
|
||
# Requires translation!
|
||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
|
||
# Requires translation!
|
||
Targeting I (air) =
|
||
# Requires translation!
|
||
Targeting II (air) =
|
||
# Requires translation!
|
||
Targeting III (air) =
|
||
# Requires translation!
|
||
Air Repair =
|
||
# Requires translation!
|
||
Unit will heal every turn, even if it performs an action =
|
||
# Requires translation!
|
||
Operational Range =
|
||
# Requires translation!
|
||
+2 Range =
|
||
# Requires translation!
|
||
Sortie =
|
||
# Requires translation!
|
||
1 extra Interception may be made per turn =
|
||
# Requires translation!
|
||
Bonus when performing air sweep [bonusAmount]% =
|
||
# Requires translation!
|
||
Dogfighting I =
|
||
# Requires translation!
|
||
Dogfighting II =
|
||
# Requires translation!
|
||
Dogfighting III =
|
||
# Requires translation!
|
||
Bonus when intercepting [bonusAmount]% =
|
||
# Requires translation!
|
||
Interception I =
|
||
# Requires translation!
|
||
Interception II =
|
||
# Requires translation!
|
||
Interception III =
|
||
# Requires translation!
|
||
Siege I =
|
||
# Requires translation!
|
||
Siege II =
|
||
# Requires translation!
|
||
Siege III =
|
||
# Requires translation!
|
||
Evasion =
|
||
# Requires translation!
|
||
Reduces damage taken from interception by 50% =
|
||
# Requires translation!
|
||
Bonus when intercepting [amount]% =
|
||
Ambush I = Hinderlaag I
|
||
Ambush II = Hinderlaag II
|
||
# Requires translation!
|
||
Armor Plating I =
|
||
# Requires translation!
|
||
Armor Plating II =
|
||
# Requires translation!
|
||
Armor Plating III =
|
||
# Requires translation!
|
||
+25% Combat Bonus when defending =
|
||
# Requires translation!
|
||
Flight Deck I =
|
||
# Requires translation!
|
||
Flight Deck II =
|
||
# Requires translation!
|
||
Flight Deck III =
|
||
# Requires translation!
|
||
Can carry 1 extra air unit =
|
||
# Requires translation!
|
||
Can carry 2 aircraft =
|
||
# Requires translation!
|
||
Haka War Dance =
|
||
# Requires translation!
|
||
-10% combat strength for adjacent enemy units =
|
||
# Requires translation!
|
||
Rejuvenation =
|
||
# Requires translation!
|
||
All healing effects doubled =
|
||
# Multiplayer Turn Checker Service
|
||
# Requires translation!
|
||
An error has occured =
|
||
# Requires translation!
|
||
Multiplayer turn notifier service terminated =
|
||
# Requires translation!
|
||
Your friends are waiting on your turn. =
|
||
# Requires translation!
|
||
Unciv - It's your turn! =
|
||
# Requires translation!
|
||
Unciv will inform you when it's your turn in multiplayer. =
|
||
# Requires translation!
|
||
Last online turn check: [lastTimeChecked] =
|
||
# Requires translation!
|
||
Checks ca. every [checkPeriod] minute(s) when Internet available. =
|
||
# Requires translation!
|
||
Configurable in Unciv options menu. =
|
||
# Requires translation!
|
||
Unciv multiplayer turn notifier running =
|
||
# Requires translation!
|
||
Multiplayer options =
|
||
# Requires translation!
|
||
Enable out-of-game turn notifications =
|
||
# Requires translation!
|
||
Time between turn checks out-of-game (in minutes) =
|
||
# Requires translation!
|
||
Show persistent notification for turn notifier service =
|