065e944896
* Songhai, Burial Tomb, Gold for capturing city * Burial Tomb unique: double gold gained when city is captured * Rebuilt Atlas and Translations * Italian translation + fix missing translations * Barbarian Camp Reward Is now modified by Speed and Difficulty
186 lines
4.7 KiB
JSON
186 lines
4.7 KiB
JSON
[
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{
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name:"Settler",
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baseHappiness:15,
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extraHappinessPerLuxury:1,
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researchCostModifier:0.9,
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unitCostModifier:0.5,
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buildingCostModifier:0.5,
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policyCostModifier:0.5,
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unhappinessModifier:0.4,
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barbarianBonus:0.75,
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aiCityGrowthModifier:1.6, // that is to say it'll take them 1.6 times as long to grow the city
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aiUnitCostModifier:1.75,
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aiBuildingCostModifier:1.6,
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aiWonderCostModifier:1.6,
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aiBuildingMaintenanceModifier:1,
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aiUnitMaintenanceModifier:1,
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aiFreeTechs:[],
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:10000,
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clearBarbarianCampReward: 50
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},
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{
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name:"Chieftain",
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baseHappiness:12,
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extraHappinessPerLuxury:1,
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researchCostModifier:0.95,
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unitCostModifier:0.67,
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buildingCostModifier:0.67,
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policyCostModifier:0.67,
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unhappinessModifier:0.6,
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barbarianBonus:0.5,
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aiCityGrowthModifier:1.3,
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aiUnitCostModifier:1.3,
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aiBuildingCostModifier:1.3,
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aiWonderCostModifier:1.3,
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aiBuildingMaintenanceModifier:1,
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aiUnitMaintenanceModifier:1,
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aiFreeTechs:[],
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:60,
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clearBarbarianCampReward: 40
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},
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{
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name:"Warlord",
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baseHappiness:12,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:0.85,
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buildingCostModifier:0.85,
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policyCostModifier:0.85,
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unhappinessModifier:0.75,
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barbarianBonus:0.4,
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aiCityGrowthModifier:1.1,
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aiUnitCostModifier:1.1,
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aiBuildingCostModifier:1.1,
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aiWonderCostModifier:1.1,
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aiBuildingMaintenanceModifier:1,
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aiUnitMaintenanceModifier:1,
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aiFreeTechs:[],
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:false,
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turnBarbariansCanEnterPlayerTiles:20,
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clearBarbarianCampReward: 30
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},
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{
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name:"Prince",
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baseHappiness:9,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:1,
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buildingCostModifier:1,
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policyCostModifier:1,
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unhappinessModifier:1,
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barbarianBonus:0.33,
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aiCityGrowthModifier:1,
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aiUnitCostModifier:1,
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aiBuildingCostModifier:1,
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aiWonderCostModifier:1,
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aiBuildingMaintenanceModifier:1,
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aiUnitMaintenanceModifier:0.85,
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aiFreeTechs:[],
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aiFreeUnits:[],
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aiUnhappinessModifier:1,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"King",
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baseHappiness:9,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:1,
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buildingCostModifier:1,
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policyCostModifier:1,
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unhappinessModifier:1,
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barbarianBonus:0.25,
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aiCityGrowthModifier:0.9,
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aiUnitCostModifier:0.85,
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aiBuildingCostModifier:0.85,
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aiWonderCostModifier:1,
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aiBuildingMaintenanceModifier:0.85,
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aiUnitMaintenanceModifier:0.8,
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aiFreeTechs:["Pottery"],
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aiFreeUnits:["Warrior"],
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aiUnhappinessModifier:0.9,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Emperor",
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baseHappiness:9,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:1,
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buildingCostModifier:1,
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policyCostModifier:1,
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unhappinessModifier:1,
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barbarianBonus:0.2,
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aiCityGrowthModifier:0.85,
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aiUnitCostModifier:0.8,
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aiBuildingCostModifier:0.8,
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aiWonderCostModifier:1,
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aiBuildingMaintenanceModifier:0.8,
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aiUnitMaintenanceModifier:0.75,
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aiFreeTechs:["Pottery","Animal Husbandry"],
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aiFreeUnits:["Warrior", "Scout"],
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aiUnhappinessModifier:0.85,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Immortal",
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baseHappiness:9,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:1,
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buildingCostModifier:1,
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policyCostModifier:1,
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unhappinessModifier:1,
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barbarianBonus:0.1,
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aiCityGrowthModifier:0.75,
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aiUnitCostModifier:0.65,
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aiBuildingCostModifier:0.65,
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aiWonderCostModifier:1,
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aiBuildingMaintenanceModifier:0.65,
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aiUnitMaintenanceModifier:0.65,
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aiFreeTechs:["Pottery","Animal Husbandry","Mining"],
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aiFreeUnits:["Warrior", "Warrior", "Worker", "Scout"],
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aiUnhappinessModifier:0.75,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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},
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{
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name:"Deity",
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baseHappiness:9,
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extraHappinessPerLuxury:0,
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researchCostModifier:1,
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unitCostModifier:1,
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buildingCostModifier:1,
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policyCostModifier:1,
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unhappinessModifier:1,
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barbarianBonus:0,
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aiCityGrowthModifier:0.6,
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aiUnitCostModifier:0.5,
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aiBuildingCostModifier:0.5,
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aiWonderCostModifier:1,
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aiBuildingMaintenanceModifier:0.5,
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aiUnitMaintenanceModifier:0.5,
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aiFreeTechs:["Pottery","Animal Husbandry","Mining","The Wheel"],
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aiFreeUnits:["Settler", "Warrior", "Warrior", "Worker", "Worker", "Scout"],
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aiUnhappinessModifier:0.6,
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aisExchangeTechs:true,
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turnBarbariansCanEnterPlayerTiles:0,
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clearBarbarianCampReward: 25
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}
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]
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