Open-source Android/Desktop remake of Civ V
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lishaoxia1985 e5370c9b00 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127)
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* fix that researched tech can be picked when we pick a free tech

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* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

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* language polish is wrong to be writing "polski"

* 显示教程

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2019-09-29 10:33:18 +03:00
android 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127) 2019-09-29 10:33:18 +03:00
core 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127) 2019-09-29 10:33:18 +03:00
desktop can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
docs Added Puppet icon - some reorgnizing still needs to be done in regards to puppet vs annex 2019-09-23 10:46:51 +03:00
extraImages Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
gradle/wrapper can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added "user id from clipboard" button in New Game screen 2019-09-03 23:22:27 +03:00
.travis.yml Travis fix 2019-09-03 23:47:17 +03:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle update chinese traslation (#1026) 2019-09-05 15:27:22 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Resolved #1098 - added developer steps 2019-09-28 21:57:25 +03:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv - Civ V for Android

Travis CI w/ Logo
LibGDX Kotlin

Discord Chat

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
    • Air units
  • Cities, production and buildings
    • Population and Specialists
  • Science, Cultural and Domination victories
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • City-states
  • Multiplayer (hotseat and across internet)
  • Map editor

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Filling out gaps (missing civs etc)

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Desktop play

You can play Unciv on any desktop using the Bluestacks emulator!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

How can I help?

If you're a programmer, you can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

How can I get started workin on this?

  • Install Android Studio
  • Fork the repo, and clone your fork
  • Configure an Application run configuration with DesktopLauncher as the Main Class and <repo_folder>\android\assets\ as the Working directory

Adding a new Civ

Credits and 3rd parties