Unciv/android/assets/jsons
lishaoxia1985 e5370c9b00 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127)
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* fix that researched tech can be picked when we pick a free tech

* update to master

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* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

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* language polish is wrong to be writing "polski"

* 显示教程

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* viewport

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2019-09-29 10:33:18 +03:00
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BasicHelp update Chinese translation,Russian translation Lost a word ("), please update it immediately! (#1028) 2019-09-07 21:08:36 +03:00
Nations Update Nations_Italian.json 2019-09-24 14:04:55 +03:00
Translations 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127) 2019-09-29 10:33:18 +03:00
Tutorials Puppeted cities now always auto assign production 2019-09-28 21:43:27 +03:00
Buildings.json 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127) 2019-09-29 10:33:18 +03:00
Difficulties.json Duantao/ai bonus (#1117) 2019-09-24 16:19:17 +03:00
GreatPeopleNames.json Update GreatPeopleNames.json 2019-03-29 12:01:33 +01:00
Policies.json Citizenship and Legalism description changed. 2019-05-03 17:06:53 +03:00
Techs.json Update Techs.json 2019-09-19 15:58:59 +03:00
Terrains.json Resolved #1125 - cities can bombard over all tiles in a radius of 2 2019-09-27 11:25:23 +03:00
TileImprovements.json Update TileImprovements.json 2019-09-19 20:52:41 +03:00
TileResources.json Update TileResources.json 2019-03-06 16:33:23 +01:00
UnitPromotions.json Remove redundant item is Logistics prequisition. 2019-09-18 08:43:17 +03:00
Units.json 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127) 2019-09-29 10:33:18 +03:00