Open-source Android/Desktop remake of Civ V
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Yair Morgenstern fa61bdfd04
Translations (#2020)
* Update Polish.properties (#1997)

* Update Polish.properties

* Update Polish.properties

This should solve the problem (and correct a small translation error)

* Update Polish.properties

Next corrections, thanks @rprzystasz

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* New french translation (#2014)

* Update Italian.properties (#2016)

* Update German.properties (#2017)

* Update German.properties

* Create Nations_German.json

Start new file for nations translation in german

* Update Nations_German.json

* Extensive correction of French translation (#2022)

* Resolved #1986 - research agreement cost consistency

* Tile stats are shown on a row, rather than on a column (#1946)

* Feature/refactor actions (#2008)

* Fixes Issue #1697 by adding information to the special production constructions.

* Get rid of extra $ sign in the SpecialConstruction tooltips

* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.

* Get rid of extraneous parameter

* get rid of extra exception. slight refactor placeUnitNearTile for readability

* Fix bug of doing intersection instead of union

* Add an extra method to get tiles in distance range

* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.

* Update based on comments

* Redo to be more easily compared

* use elvis operator for assignment

* resolve merge conflicts

* Fix typo

* Fix one more typo

* Get rid of one more search for great person actions

* Get rid of one more search for pillage action

* Try to realign methods names for better diff

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Resolved #2012 - manually place starting locations are no longer visible in-game

* Extensive correction of French translation

Many, many several little corrections to the French translation. A few mistakes marred gameplay a little bit, but most of them were simple grammar mistakes. But the details are always important.

* Modifications to resolve conflict

* Modifications to resolve conflict (bus)

* Modifications to resolve conflict MK3

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>

* Updates

Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CarpeLuxNoctem <61473456+CarpeLuxNoctem@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
2020-02-27 19:57:55 +02:00
.github Add labels to Github issue templates (#1729) 2020-01-19 18:44:46 +02:00
android Translations (#2020) 2020-02-27 19:57:55 +02:00
core Translations (#2020) 2020-02-27 19:57:55 +02:00
desktop Resolved #1757 - Can now see version when running from a desktop Jar 2020-01-29 21:45:44 +02:00
docs Minor update on Credits.md (#1949) 2020-02-16 09:32:10 +02:00
extraImages Resolved #1433 - city-states immediately destroy cities upon conquering 2019-12-09 18:42:18 +02:00
gradle/wrapper Multiplayer Notification Fix for random Termination (#2024) 2020-02-27 19:35:40 +02:00
ios Fix for the "Back button can't end Unciv (#1513)" (#1661) 2020-01-12 23:05:49 +02:00
tests Unit tests for TileInfo (#1959) 2020-02-18 00:03:59 +02:00
.gitignore Multiplayer Notification Fix for random Termination (#2024) 2020-02-27 19:35:40 +02:00
.travis.yml We now fail a build if the debug parameters were commited to the repo 2019-12-12 23:56:39 +02:00
build.gradle Multiplayer Notification Fix for random Termination (#2024) 2020-02-27 19:35:40 +02:00
changelog.md 3.6.2 2020-02-24 22:28:38 +02:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
gradlew Refactor Tutorials and fix some issues, write tests (#1524) 2019-12-26 11:40:48 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Added FAQ on legal status of the game 2020-02-23 12:06:30 +02:00
settings.gradle Game crash popup is no longer a tutorial, so it doesn't get affected by the "displayTutorials" settings and has migrated to the .properties files for translation. 2019-12-21 18:58:14 +02:00

Unciv - Civ V for Android (+Desktop)

Google Play F-Droid

Travis CI w/ Logo
Discord Chat

LibGDX Kotlin

What is this?

An open-source Android/Desktop port of Civ V, Made with LibGDX on Android Studio

What's the roadmap?

Is this order:

  • Polish! As you may have noticed, Unciv is fully functional but rough around the edges. This means:
    • UI+UX improvements (suggestions welcome!)
    • Better automation, AI etc. in-game
  • Development and distribution cycle
    • Automated tests - done!
    • Automated F-droid and Google Play version deployment - done!
    • Standalone Desktop executables - done!
    • Maybe Itch.io?
  • Missing features from Vanilla - Natural wonders (done!), city-state quests, missing civs etc.
  • G&K mechanics - religion, faith etc.
  • BNW mechanics - trade routes etc.

Contributing

How can I help?

If you're a programmer, get started at here!

If you want to help with the translation, get started here!

You can join us in any of the open issue, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!

If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!

If you REALLY want to donate for some reason, I have a Patreon page here!

If you want to mod, see here!

FAQ

Will you implement {feature}?

If it's in the original Civ V, then yes!

There's a lot left to implement, so it's hard to give an estimation of when exactly each feature will be added, but we're constantly improving!

If not, then the feature won't be added until we've finished all the features from the original Civ - as mentioned, this will take a while!

Please add {Civilization}

THE most common request, hands down. Everyone wants their favorite Civ in the game, I get that. But there are so many other things to work on - automations, AI, UI, graphics, bugs, and of course other features from the original game that are currently missing. Eventually we'll have them all, but the key word is "eventually".

Will you implement Civ VI?

Maybe, once we've finished with all of Civ V. But considering how long it took to get this far, Civ VII may be out by then.

Is there a desktop version?

There are standalone zip files for each operating system in Releases which contain everything needed for Unciv to run

If you have Java 8, and are familiar with the command line, there are (considerably smaller) JARs in Releases which you can run with java -jar Unciv.jar

Be aware that the game will generate files inside the folder where the Jar is located!

If you also have JDK 8 installed, you can compile Unciv on your own by cloning (or downloading and unzipping) the project, opening a terminal in the Unciv folder and run the following commands:

Windows

Running: gradlew desktop:run

Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run

Building: ./gradlew desktop:dist

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew first. This is a one-time procedure.

Gradle may take up to several minutes to download files. Be patient. After building, the output .JAR file should be in /desktop/build/libs/Unciv.jar

For actual development, you'll probably need to download Android Studio and build it yourself - see Contributing :)

How can I learn to play? Where's the wiki?

All the tutorial information is available in-game at menu > civilopedia > tutorials

All the information is included in the amazing Civ V wiki

Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)

Alternatively, you could join us on Discord and ask there =D

This is a subject that I've heard a lot of hearsay on but no solid sources of law.

From what I gather, it is illegal:

  • To use the Civilization name
  • To impersonate the Civ games (so calling yourself civi|zation with a similar logo, for instance)
  • To use any assets from the original game (images, sound etc) - they belong to Firaxis

From what I understand, intellectual property rights apply to names, characters and settings. They do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs

If anyone has any real legal sources, or can shed some light on the limits of what is and is not allowed, I'd be happy to hear!

Credits and 3rd parties