15ed1a608b
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques * Added hasViewableResource check to "[stats] from every [Resource]" * Fixed translation of nation uniques * Eras with no researchable techs will not appear in dropdown menu in new game options * Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty * reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ * "Cannot be purchased" - new unique for non-wonders and units. SS parts have it * Update template.properties * Update Difficulty.kt |
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.. | ||
Buildings.json | ||
Difficulties.json | ||
GreatPeopleNames.json | ||
Nations.json | ||
Policies.json | ||
Techs.json | ||
Terrains.json | ||
TileImprovements.json | ||
TileResources.json | ||
UnitPromotions.json | ||
Units.json |