15ed1a608b
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques * Added hasViewableResource check to "[stats] from every [Resource]" * Fixed translation of nation uniques * Eras with no researchable techs will not appear in dropdown menu in new game options * Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty * reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ * "Cannot be purchased" - new unique for non-wonders and units. SS parts have it * Update template.properties * Update Difficulty.kt
202 lines
6.2 KiB
JSON
202 lines
6.2 KiB
JSON
[
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{
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"name": "Settler",
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"baseHappiness": 15,
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"extraHappinessPerLuxury": 1,
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"researchCostModifier": 0.9,
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"unitCostModifier": 0.5,
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"buildingCostModifier": 0.5,
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"policyCostModifier": 0.5,
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"unhappinessModifier": 0.4,
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"barbarianBonus": 0.75,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 1.6, // that is to say it'll take them 1.6 times as long to grow the city
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"aiUnitCostModifier": 1.75,
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"aiBuildingCostModifier": 1.6,
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"aiWonderCostModifier": 1.6,
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"aiBuildingMaintenanceModifier": 1,
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"aiUnitMaintenanceModifier": 1,
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"aiFreeTechs": [],
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"aiMajorCivStartingUnits": ["Settler", "Warrior"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 1,
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"aisExchangeTechs": false,
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"turnBarbariansCanEnterPlayerTiles": 10000,
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"clearBarbarianCampReward": 50
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},
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{
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"name": "Chieftain",
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"baseHappiness": 12,
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"extraHappinessPerLuxury": 1,
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"researchCostModifier": 0.95,
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"unitCostModifier": 0.67,
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"buildingCostModifier": 0.67,
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"policyCostModifier": 0.67,
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"unhappinessModifier": 0.6,
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"barbarianBonus": 0.5,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 1.3,
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"aiUnitCostModifier": 1.3,
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"aiBuildingCostModifier": 1.3,
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"aiWonderCostModifier": 1.3,
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"aiBuildingMaintenanceModifier": 1,
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"aiUnitMaintenanceModifier": 1,
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"aiFreeTechs": [],
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"aiMajorCivStartingUnits": ["Settler", "Warrior"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 1,
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"aisExchangeTechs": false,
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"turnBarbariansCanEnterPlayerTiles": 60,
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"clearBarbarianCampReward": 40
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},
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{
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"name": "Warlord",
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"baseHappiness": 12,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 0.85,
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"buildingCostModifier": 0.85,
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"policyCostModifier": 0.85,
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"unhappinessModifier": 0.75,
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"barbarianBonus": 0.4,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 1.1,
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"aiUnitCostModifier": 1.1,
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"aiBuildingCostModifier": 1.1,
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"aiWonderCostModifier": 1.1,
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"aiBuildingMaintenanceModifier": 1,
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"aiUnitMaintenanceModifier": 1,
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"aiFreeTechs": [],
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"aiMajorCivStartingUnits": ["Settler", "Warrior"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 1,
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"aisExchangeTechs": false,
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"turnBarbariansCanEnterPlayerTiles": 20,
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"clearBarbarianCampReward": 30
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},
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{
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"name": "Prince",
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"baseHappiness": 9,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 1,
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"buildingCostModifier": 1,
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"policyCostModifier": 1,
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"unhappinessModifier": 1,
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"barbarianBonus": 0.33,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 1,
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"aiUnitCostModifier": 1,
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"aiBuildingCostModifier": 1,
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"aiWonderCostModifier": 1,
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"aiBuildingMaintenanceModifier": 1,
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"aiUnitMaintenanceModifier": 0.85,
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"aiFreeTechs": [],
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"aiMajorCivStartingUnits": ["Settler", "Warrior"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 1,
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"aisExchangeTechs": true,
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"turnBarbariansCanEnterPlayerTiles": 0,
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"clearBarbarianCampReward": 25
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},
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{
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"name": "King",
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"baseHappiness": 9,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 1,
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"buildingCostModifier": 1,
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"policyCostModifier": 1,
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"unhappinessModifier": 1,
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"barbarianBonus": 0.25,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 0.9,
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"aiUnitCostModifier": 0.85,
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"aiBuildingCostModifier": 0.85,
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"aiWonderCostModifier": 1,
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"aiBuildingMaintenanceModifier": 0.85,
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"aiUnitMaintenanceModifier": 0.8,
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"aiFreeTechs": ["Pottery"],
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"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 0.9,
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"aisExchangeTechs": true,
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"turnBarbariansCanEnterPlayerTiles": 0,
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"clearBarbarianCampReward": 25
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},
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{
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"name": "Emperor",
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"baseHappiness": 9,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 1,
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"buildingCostModifier": 1,
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"policyCostModifier": 1,
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"unhappinessModifier": 1,
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"barbarianBonus": 0.2,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 0.85,
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"aiUnitCostModifier": 0.8,
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"aiBuildingCostModifier": 0.8,
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"aiWonderCostModifier": 1,
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"aiBuildingMaintenanceModifier": 0.8,
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"aiUnitMaintenanceModifier": 0.75,
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"aiFreeTechs": ["Pottery","Animal Husbandry"],
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"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior", "Scout"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 0.85,
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"aisExchangeTechs": true,
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"turnBarbariansCanEnterPlayerTiles": 0,
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"clearBarbarianCampReward": 25
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},
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{
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"name": "Immortal",
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"baseHappiness": 9,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 1,
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"buildingCostModifier": 1,
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"policyCostModifier": 1,
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"unhappinessModifier": 1,
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"barbarianBonus": 0.1,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 0.75,
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"aiUnitCostModifier": 0.65,
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"aiBuildingCostModifier": 0.65,
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"aiWonderCostModifier": 1,
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"aiBuildingMaintenanceModifier": 0.65,
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"aiUnitMaintenanceModifier": 0.65,
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"aiFreeTechs": ["Pottery","Animal Husbandry","Mining"],
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"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior", "Warrior", "Worker", "Scout"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 0.75,
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"aisExchangeTechs": true,
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"turnBarbariansCanEnterPlayerTiles": 0,
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"clearBarbarianCampReward": 25
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},
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{
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"name": "Deity",
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"baseHappiness": 9,
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"extraHappinessPerLuxury": 0,
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"researchCostModifier": 1,
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"unitCostModifier": 1,
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"buildingCostModifier": 1,
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"policyCostModifier": 1,
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"unhappinessModifier": 1,
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"barbarianBonus": 0,
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"startingUnits": ["Settler", "Warrior"],
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"aiCityGrowthModifier": 0.6,
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"aiUnitCostModifier": 0.5,
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"aiBuildingCostModifier": 0.5,
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"aiWonderCostModifier": 1,
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"aiBuildingMaintenanceModifier": 0.5,
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"aiUnitMaintenanceModifier": 0.5,
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"aiFreeTechs": ["Pottery","Animal Husbandry","Mining","The Wheel"],
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"aiMajorCivStartingUnits": ["Settler", "Warrior", "Settler", "Warrior", "Warrior", "Worker", "Worker", "Scout"],
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"aiCityStateStartingUnits": ["Settler", "Warrior"],
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"aiUnhappinessModifier": 0.6,
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"aisExchangeTechs": true,
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"turnBarbariansCanEnterPlayerTiles": 0,
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"clearBarbarianCampReward": 25
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}
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]
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