Unciv/android/assets/jsons/Civ V - Vanilla/Difficulties.json
HadeanLake 15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00

202 lines
6.2 KiB
JSON

[
{
"name": "Settler",
"baseHappiness": 15,
"extraHappinessPerLuxury": 1,
"researchCostModifier": 0.9,
"unitCostModifier": 0.5,
"buildingCostModifier": 0.5,
"policyCostModifier": 0.5,
"unhappinessModifier": 0.4,
"barbarianBonus": 0.75,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 1.6, // that is to say it'll take them 1.6 times as long to grow the city
"aiUnitCostModifier": 1.75,
"aiBuildingCostModifier": 1.6,
"aiWonderCostModifier": 1.6,
"aiBuildingMaintenanceModifier": 1,
"aiUnitMaintenanceModifier": 1,
"aiFreeTechs": [],
"aiMajorCivStartingUnits": ["Settler", "Warrior"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 1,
"aisExchangeTechs": false,
"turnBarbariansCanEnterPlayerTiles": 10000,
"clearBarbarianCampReward": 50
},
{
"name": "Chieftain",
"baseHappiness": 12,
"extraHappinessPerLuxury": 1,
"researchCostModifier": 0.95,
"unitCostModifier": 0.67,
"buildingCostModifier": 0.67,
"policyCostModifier": 0.67,
"unhappinessModifier": 0.6,
"barbarianBonus": 0.5,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 1.3,
"aiUnitCostModifier": 1.3,
"aiBuildingCostModifier": 1.3,
"aiWonderCostModifier": 1.3,
"aiBuildingMaintenanceModifier": 1,
"aiUnitMaintenanceModifier": 1,
"aiFreeTechs": [],
"aiMajorCivStartingUnits": ["Settler", "Warrior"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 1,
"aisExchangeTechs": false,
"turnBarbariansCanEnterPlayerTiles": 60,
"clearBarbarianCampReward": 40
},
{
"name": "Warlord",
"baseHappiness": 12,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 0.85,
"buildingCostModifier": 0.85,
"policyCostModifier": 0.85,
"unhappinessModifier": 0.75,
"barbarianBonus": 0.4,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 1.1,
"aiUnitCostModifier": 1.1,
"aiBuildingCostModifier": 1.1,
"aiWonderCostModifier": 1.1,
"aiBuildingMaintenanceModifier": 1,
"aiUnitMaintenanceModifier": 1,
"aiFreeTechs": [],
"aiMajorCivStartingUnits": ["Settler", "Warrior"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 1,
"aisExchangeTechs": false,
"turnBarbariansCanEnterPlayerTiles": 20,
"clearBarbarianCampReward": 30
},
{
"name": "Prince",
"baseHappiness": 9,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 1,
"buildingCostModifier": 1,
"policyCostModifier": 1,
"unhappinessModifier": 1,
"barbarianBonus": 0.33,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 1,
"aiUnitCostModifier": 1,
"aiBuildingCostModifier": 1,
"aiWonderCostModifier": 1,
"aiBuildingMaintenanceModifier": 1,
"aiUnitMaintenanceModifier": 0.85,
"aiFreeTechs": [],
"aiMajorCivStartingUnits": ["Settler", "Warrior"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 1,
"aisExchangeTechs": true,
"turnBarbariansCanEnterPlayerTiles": 0,
"clearBarbarianCampReward": 25
},
{
"name": "King",
"baseHappiness": 9,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 1,
"buildingCostModifier": 1,
"policyCostModifier": 1,
"unhappinessModifier": 1,
"barbarianBonus": 0.25,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 0.9,
"aiUnitCostModifier": 0.85,
"aiBuildingCostModifier": 0.85,
"aiWonderCostModifier": 1,
"aiBuildingMaintenanceModifier": 0.85,
"aiUnitMaintenanceModifier": 0.8,
"aiFreeTechs": ["Pottery"],
"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 0.9,
"aisExchangeTechs": true,
"turnBarbariansCanEnterPlayerTiles": 0,
"clearBarbarianCampReward": 25
},
{
"name": "Emperor",
"baseHappiness": 9,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 1,
"buildingCostModifier": 1,
"policyCostModifier": 1,
"unhappinessModifier": 1,
"barbarianBonus": 0.2,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 0.85,
"aiUnitCostModifier": 0.8,
"aiBuildingCostModifier": 0.8,
"aiWonderCostModifier": 1,
"aiBuildingMaintenanceModifier": 0.8,
"aiUnitMaintenanceModifier": 0.75,
"aiFreeTechs": ["Pottery","Animal Husbandry"],
"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior", "Scout"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 0.85,
"aisExchangeTechs": true,
"turnBarbariansCanEnterPlayerTiles": 0,
"clearBarbarianCampReward": 25
},
{
"name": "Immortal",
"baseHappiness": 9,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 1,
"buildingCostModifier": 1,
"policyCostModifier": 1,
"unhappinessModifier": 1,
"barbarianBonus": 0.1,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 0.75,
"aiUnitCostModifier": 0.65,
"aiBuildingCostModifier": 0.65,
"aiWonderCostModifier": 1,
"aiBuildingMaintenanceModifier": 0.65,
"aiUnitMaintenanceModifier": 0.65,
"aiFreeTechs": ["Pottery","Animal Husbandry","Mining"],
"aiMajorCivStartingUnits": ["Settler", "Warrior", "Warrior", "Warrior", "Worker", "Scout"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 0.75,
"aisExchangeTechs": true,
"turnBarbariansCanEnterPlayerTiles": 0,
"clearBarbarianCampReward": 25
},
{
"name": "Deity",
"baseHappiness": 9,
"extraHappinessPerLuxury": 0,
"researchCostModifier": 1,
"unitCostModifier": 1,
"buildingCostModifier": 1,
"policyCostModifier": 1,
"unhappinessModifier": 1,
"barbarianBonus": 0,
"startingUnits": ["Settler", "Warrior"],
"aiCityGrowthModifier": 0.6,
"aiUnitCostModifier": 0.5,
"aiBuildingCostModifier": 0.5,
"aiWonderCostModifier": 1,
"aiBuildingMaintenanceModifier": 0.5,
"aiUnitMaintenanceModifier": 0.5,
"aiFreeTechs": ["Pottery","Animal Husbandry","Mining","The Wheel"],
"aiMajorCivStartingUnits": ["Settler", "Warrior", "Settler", "Warrior", "Warrior", "Worker", "Worker", "Scout"],
"aiCityStateStartingUnits": ["Settler", "Warrior"],
"aiUnhappinessModifier": 0.6,
"aisExchangeTechs": true,
"turnBarbariansCanEnterPlayerTiles": 0,
"clearBarbarianCampReward": 25
}
]