Fix logic in PlayIterator when inserting tasks during rescue/always
Because the fail_state is potentially non-zero in these block sections, the prior logic led to included tasks not being inserted at all. Related issue: #13605
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@ -397,7 +397,7 @@ class PlayIterator:
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def _insert_tasks_into_state(self, state, task_list):
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# if we've failed at all, or if the task list is empty, just return the current state
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if state.fail_state != self.FAILED_NONE or not task_list:
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if state.fail_state != self.FAILED_NONE and state.run_state not in (self.ITERATING_RESCUE, self.ITERATING_ALWAYS) or not task_list:
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return state
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if state.run_state == self.ITERATING_TASKS:
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